Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > SMAC or SMACX
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
grimreap is offline grimreap
Chieftain
Bristol, England, UK
Nov 2000
time: 05:13
Post  Old Post 03-01-2001 05:19 Visit grimreap's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
SMAC or SMACX Avatar Enlargement: We've got the solution

I have the planetary pack which has both but I tend to play SMAC a lot more, I don't know why but SMACX just seems daunting and a lot tougher (this is mainly due to the extra native life forms, although thinking about it i could just play on rare lifeforms setting).

Which do you lot prefer out of SMAC and SMACX?

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:13
Post  Old Post 03-01-2001 05:25 Visit Wiglaf's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Aww, now that's a tough one. Here's what I think of SMACX's new features:

1) The Factions - way too unbalanced..aliens?
2) The Base Facilities/Techs - some too overpowered and window dressing, could do without.
3) The Native life - I like this for the variety
4) New Unit Designs - Good but window dressing
5) Expanded Story - Horrible. Aliens? Worthless.
6) Faction Edit - Horrible, buggy. Worthless.

The changes, while good and welcome, really are pointless. I prefer SMACX to SMAC because of the native life and small added features, but if I could pick again, SMAC($40) would be worth more than SMACX ($65). It's not worth the extra dough IMO.

Edit - woah, that rhymes
[This message has been edited by SMACed (edited January 02, 2001).]

grimreap is offline grimreap
Chieftain
Bristol, England, UK
Nov 2000
time: 05:13
Post  Old Post 03-01-2001 05:36 Visit grimreap's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

hmm, you're a poet and you didn't know it!

Crickey it's half-past midnight here, i think i should get some sleep (still not recovered from new year!),
...
maybe another beer!

Anyway, I got both SMAC and SMACX for just £10 (together) so I was just wondering which one you "experts" ( well some seem to be ) thought was best. Normally I'd spend hours on each, no doubt, but unfortunately A-Level finals are just aroun the corner (boohoo).

(i didn't over-do the smilies and bracketed "thoughts" did I?)

Misotu is offline Misotu
Emperor
Leamington Spa, England
Dec 1999
time: 05:13
Post  Old Post 03-01-2001 05:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

I like the additions in SMAX (although I have to admit that I haven't used the faction editor so SMACed might well be right about that).

The way I feel about it is this: I like the SMAC factions better, and I still think the Hive is the strongest AI faction. I don't know whether it's because I played SMAC for so long before SMAX came out, but for me the originals still have more distinct personalities ... although I'm starting to get quite fond of Sven.

In terms of the extra facilities/techs, the biggest thing that SMAX put right, in my opinion, was sea nutrients and energy. The balance between land and sea is much improved - minerals on land, nuts/energy from the ocean (assuming you're a forest fiend like me). Coastal bases generate more food than inland bases - and that makes sense to me.

Many of the secret projects are worthwhile and make sense - the Cloudbase and the Energy Grid for starters.

The Aliens ... well, yeah. I'm not so bothered about them although they can be tough little competitors in the early days if they're close.

Generally I choose to play one of the original factions, but in a SMAX environment without the Aliens. So yes, I'd say the add-on pack is a must-have.
[This message has been edited by Misotu (edited January 02, 2001).]

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:13
Post  Old Post 03-01-2001 06:19 Visit Wiglaf's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

quote:

Anyway, I got both SMAC and SMACX for just £10 (together)


Awesome deal - originally they must have been higher?

quote:

although I have to admit that I haven't used the faction editor


Don't - it seems harmless, but it ruins the faction and/or the game. It's that bad. Stick with changing the alpha(x).txt file.

I never play original SMAC anymore, just the expansion (it's more complete) - so (especially now) SMACX is a must buy, no doubt.

Kirnwaffen is offline Kirnwaffen
Warlord
Tryin' hard to chill in the city of Dis
Jul 2000
time: 22:13
Post  Old Post 03-01-2001 08:28
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

When it comes down to it, I'd have to say that I enjoy the new factions presented in SMACX. I also saw many of the features that I felt were missing in SMAC incorporated. While all this is nice, I have to say that SMACX lacked stability in any way, shape, or form. Despite the bugs, however, I side with SMACX because I feel that it is more complete than SMAC (figuratively. Literally, there seem to be several hundred lines of code that someone seems to have misplaced, generating a rather apalling bug list )

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (83.55% PHP - 16.45% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net