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Bloody Monk

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austin, tx
May 2001 time: 23:24
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quote: Originally posted by rah
BM, are you playing deity with 40+ cities. Without a lot of happiness wonders, temples are critical. I guess, I'm getting used to MP games where you're lucky to get one happiness wonder instead of complaining about the one that you didn't get. 
RAH |
Hey RAH,
Oh, I very much agree that temples are critical, "Without a lot of happiness wonders..."; and, yes, 40+ cities are common in power democracies.
But then, I set up "parameters" in my discussion that take care of the lack of WOW. In SP games, getting wonders doesn't seem to be so difficult.
As stated, depending on your mix of wonders and Lux setting, temples are far less critical until size 5-9. In that context, I offer again the idea that building Markets makes more sense.
Just wondering based on some of your previous comments about the nature of your MP games, but do you play MP as a "power democracy"??? I got the impression that your games didn't last that long.
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:24
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In most of our one session games, Democracy is just available towards the end. (unless it's a duel, which get considerably farther). Expansion comes first. We play on small rocks and if you play perfectionist, you handicap yourself because by the time you're ready for the next wave of expansion, there's no land left to build on. But more importantly, if you play few cities with extensive infrastructure, it's like painting a target on your civ, come and get me. (and they will).
Without the happy wonders, you're rush buying temples in all your new cities after 12. SO unless you don't build that many cities until you have democracy, temples are considerably more important than markets. By the time you get democracy, you'd better have more than 20 cities, or you've fallen considerably behind.
RAH
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