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I have heard that power democracies are really good but I have yet to see a strat for them in a detailed format. Anybody got one?
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Bloody Monk

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austin, tx
May 2001 time: 23:24
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STYOM,
Did you perhaps mean SOL?? If not, please explain how the UN let's you do that. Are you saying that one can switch gov't type without going to revolt (...switch to Fundamentalism...rather than revolt....)??
When I revolt I crank Lux to 60, then cycle thru and adjust cities, as necessary using--as you suggest--the attitude advisor. For me the revolt/disorder nag is not an issue. It won't sound unless I screwed up one of the cities.
My point was that just turning off the nag doesn't avoid the disorder and I don't like to lose a turn where I can't rush a unit if I need to. Which can't be done in a city in disorder.
And I agree that your approach, turning off the nag is a good idea, even essential to good mental health, if you choose not to micro manage the cities when you revolt. Getting nagged time after time, city after city, is a major irritation.
"...makes a really, really long game."...You got that right!! That's why I'm trying to learn Solo's Early Landing style. Using Democracy but only growing one city. Much simpler.
Monk
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:24
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quote: Originally posted by Bloody Monk
STYOM,
Did you perhaps mean SOL?? If not, please explain how the UN let's you do that. Are you saying that one can switch gov't type without going to revolt (...switch to Fundamentalism...rather than revolt....)?? |
No, no... I didn't explain that well, did I? 
I meant that when I have UN, I can just start a war, rather than needing to revolt to do it. And if you start enough wars, it becomes easy to provoke them, I find. Also, the UN=peace rather than ceasefire... and in peace you can demand they withdraw... and that will almost always provoke war.
Without the UN, I do the revolt/war/tribute (the tribute part is important - makes up for lost production, when you go back to Demo a turn later you can crank up the science to make up for lost time, running a deficit paid for with tribute. Or rushbuy with tribute...)/Demo. But there is still a period of anarchy (1 turn- thanks oedo!) which can be somewhat compensated for with tribute.
quote:
"...makes a really, really long game."...You got that right!! That's why I'm trying to learn Solo's Early Landing style. Using Democracy but only growing one city. Much simpler.
Monk |
Yup... as I said, Demo is good for high score games... grow some huge cities, build an improvement/unit almost every turn in almost every city. Slow, but it looks impressive.
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