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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > What determies Palace bonuses?
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x Krelian x is offline x Krelian x
Settler

Nov 2002
time: 05:25
  Old Post 14-01-2003 03:34
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#1 Report this post to a moderator
What determies Palace bonuses? Inflate your Upload Space

I can't figure it out... it seems random. Sometimes, I'll be doing great and still have a rock hut in the Medieval Age, and sometimes I'll have a crappy start with 2 cities taken by Greeks and barbs all over and already be on my 2nd story with full landscaping in ancient... aagghh!!!

Is there some formula?

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 14-01-2003 03:42 Visit Datajack Franit's homepage!
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

I really don't understand your question

x Krelian x is offline x Krelian x
Settler

Nov 2002
time: 05:25
  Old Post 14-01-2003 03:44
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#3 Report this post to a moderator
Put an end to popups!

What makes palace bonuses appear?

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:25
  Old Post 14-01-2003 03:55
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Don't know. I tend to ignore it for most of the game. It does seem that the first victory over barbarians will trigger an improvement. Others have speculated that perhaps a first wonder will do so, perhaps reaching number 1 ranking in certain demographics categories will do so, perhaps, perhaps . . . a bit of a mystery actually, though a mystery about pure eye candy .

Catt

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 14-01-2003 04:13 Visit joncnunn's homepage!
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I think there are a series of specific events that will trigure a Palace build.

And on occansion, I've triguered 2 of them the same turn and got to add 2 parts to the palace at once.

Population, Happiness, and Culture seem to be very important for building the Palace when your playing peacefully, but there's also successful military goals that trigure palace builds, so war monglers Palace improves faster in early game than peaceful civs, but the peaceful civs will catch up on their palace as the game progresses.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:25
  Old Post 14-01-2003 07:20
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In AU203 I got to do 3 at a time. Just fun to know it's possible. I think I had been "saving them up", because it was the early Industrial age and I only had 1 prior.


Dominae

MJW is offline MJW
Prince
MN,USA
Jul 2002
time: 23:25
  Old Post 14-01-2003 08:02 Visit MJW's homepage!
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it is random!

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:25
  Old Post 14-01-2003 09:37
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Uhhh... not to be insulting... who cares?

FIRAXIS: Please put this into the options... "Turn off Palace building."

Please??!!

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:25
  Old Post 14-01-2003 15:48
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Its definately not random. Some time ago I played a few OCC games, and noticed that the first, second etc. palace improvements were triggered by the same thing in each game. I don't recall exactly what it was now but I think it was things like reaching a certain population, first victory against barbs etc.

lateralis is offline lateralis
Chieftain

Jun 2002
time: 00:25
  Old Post 14-01-2003 15:53 Visit lateralis's homepage!
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one time, I didn't even notice that I hadn't gottena single one until some time around Hooever dam and I got like 8 or 9 in one turn!! It just kept giving me more. I went from stone hut to taj mahal in 1 turn, I guess my people got really motivated all of a sudden!

lateralis

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 14-01-2003 17:54 Visit Datajack Franit's homepage!
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In the last game I played I got it around 1950 AD (!)

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