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Sindai
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Yes, in fact they cause a HELL of a lot of eco damage.
The fungus growth isn't what is causing the ocean to rise, the eco damage from the Busters is causing BOTH those things to happen.
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Sindai
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LOL....now to butcher a famous quote....
"You launch one Planet Buster, it is an atrocity; lauch a hundred, and it is terraforming."
Hmm, sounds like something Yang would say.
Now figure out the original quote, not that it's that hard.....
[This message has been edited by Sindai (edited December 30, 2000).]
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Sindai
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I always heard it was a million....
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big_canuk
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Leamington, ON, Canada
Jul 2000 time: 00:13
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Blake:
That's the stratagy, but you don't need lots of skunkworks, only 1, preferably the first 1 on your F4 base operations list.
Cash the crawlers to the normal, not prototype level for all of your PB's. The next turn the 1st PB, (at the skunkworks will finish), all the others will switch to non prototype design, and finish as well! (If your skunkworks base is not the first, then the PBs at bases before that base on the F4 screen, will finish the next turn)
This is a great way to build a deterrent force all at once, when facing a potential attacker who already has
1 or 2 PBs. If you build them 1 at a time, you risk that they will be destroyed, along with their base as they are produced.
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