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Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:25
  Old Post 14-01-2003 10:14 Visit Wise Ass's homepage!
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#1 Report this post to a moderator
Empire Expansion Inflate your Upload Space

Sorry I have been away since the turn chat and have not been able to find what was built after the second warrior. I think it is now time that we begin debating when to found our second city. We know war with the Austrians is coming and we need to be able to produce more units!

So the question is how many warriors will it take for us to be safe while we construct a settler?

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 14-01-2003 12:15
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i think we need 3, especially since the austrians are so close

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 14-01-2003 12:23 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Hmm, tough one. I'd say build a Settler after the second Warrior anyway, and after that start pumping out Warriors and (by then) Archers ASAP in both cities...

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:25
  Old Post 14-01-2003 13:36
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I say we get at least four warriors together and then send them over to say hi to the Austrians. With a massed attack we'd have better then even odds of eliminating them from the game.

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 14-01-2003 13:43
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as i understand it, the AI starts with 3 settlers, there is absolutely no way we could track down all of their cities in a short period of time. a campaign of that magnitude would drastically reduce our early growth, and make us weaker compared to the other AI nations out there. Expansion through peaceful means is a better strategy this early IMO

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:25
  Old Post 14-01-2003 13:51
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I admite that nearly all of my experience is MP but in MP the AI gets the same amount of settlers as everyone else.

Devil of Truth is offline Devil of Truth
Prince
Keep honking... I'm reloading.
Sep 2002
time: 07:25
  Old Post 14-01-2003 14:23
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Nope. The AI definitely gets more settlers. It would be suicide massing against the Austrians right now. Maybe with Archers backing our Warriors – maybe – but not now.

1. Show the Austrians our best poker face.
2. Build one or two quick cities.
3. Defend cities (lightly – if need be).
4. Mass troops.
5. Walk over to the Austrians.
6. Have a blunt force trauma party.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 14-01-2003 16:45 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yes, the AI should have somewhere between 2 and 5 cities by now (5 if it rush-bought some Settlers), but most likely closer to 5 than to 2.

We should be nice to them to get their maps. Then we should stay on friendly terms so they won't see us coming when we launch our invasion...

But an enemy so close-by is good news: rather than building cities of our own, we can simply focus on military building units (which is needed to fend of the Barbs as well) and conquer them. Their presence will probably also easy the pressure the Barbs can put on us.

Last edited by Locutus on 14-01-2003 at 16:51

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:25
  Old Post 14-01-2003 18:04
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quote:
Originally posted by Devil of Truth
1. Show the Austrians our best poker face.
2. Build one or two quick cities.
3. Defend cities (lightly – if need be).
4. Mass troops.
5. Walk over to the Austrians.
6. Have a blunt force trauma party.


That really is a long term investment.

Remember that the time to buid one single settler is the time to build almost 5 warriors (4,5 x prod)

Currently with a farmer in the city:

1 warrior - 6 turns
1 settler - 28 turns

They only have four warrior for about 3 cities so they sure our focused in grow and not military. So I believe we could have a surprise element by attacking them now. One more unit therefore a stack of 3 may be devasting to them.

So lets become a Military civilization!!!

Last edited by Pedrunn on 14-01-2003 at 18:09

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:25
  Old Post 14-01-2003 23:01 Visit Maquiladora's homepage!
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The trouble with conquering early AI cities is that they place them in such awkward positions, like too close together or near swamps. We're gonna need around 8 warriors to take one of their cities and theres no guarantee that we wont see them coming our way when we're marching forward.

So i "vote" for 2 more warriors then a settler and then hopefully we'll have ballistics.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 14-01-2003 23:14 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Pedrunn
They only have four warrior for about 3 cities so they sure our focused in grow and not military. So I believe we could have a surprise element by attacking them now. One more unit therefore a stack of 3 may be devasting to them.

We currently have 1 Warrior. By the time we have 3, they'll have at least 6 cities and 8 units. We might be able to take one city but after that they'll start defending their cities better and/or launch a counter attack. We would be lucky to survive, let alone be able to take more cities...

The biggest problem right now is that we know nothing about them. We need to get their maps ASAP to determine what we're facing here...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:25
Post  Old Post 14-01-2003 23:54 Visit Martin Gühmann's homepage!
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Well the GM1_DiffDB.txt says that the AI gets on impossible 4 extra units to its initila settler that would make 5 settlers and 4 cities (as we see one settler).

quote:
Originally posted by Maquiladora
The trouble with conquering early AI cities is that they place them in such awkward positions, like too close together or near swamps. We're gonna need around 8 warriors to take one of their cities and theres no guarantee that we wont see them coming our way when we're marching forward.


Actual you don't know how the AI spaces its cities there are two early expansion strategies in the game one for far city spacing and one for near city spacing, and there is difference between their MinSettleDistance. So the I can also build cities that are far away. And we know the personality type of the Austrians, so that we can find out their city spacing strategy.

-Martin

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:25
  Old Post 15-01-2003 01:44
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......edit......
check the refused our maps thread
things are hotting up!

Last edited by child of Thor on 15-01-2003 at 02:07

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:25
  Old Post 15-01-2003 07:19
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3 warriors first

and child of Thor, i know

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:25
  Old Post 15-01-2003 19:17
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i'm backing locutus views presented above

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:25
Post  Old Post 15-01-2003 23:05 Visit Martin Gühmann's homepage!
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quote:
Originally posted by child of Thor
......edit......
check the refused our maps thread
things are hotting up!


Yeah thread them so we can get their map.

-Martin

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:25
  Old Post 16-01-2003 02:39
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I say we build only military units; it's cheaper and easier to take Austrian cities then to build our own.

ískallin is offline ískallin
Prince
of the Republic of Iceland
Mar 2002
time: 05:25
  Old Post 17-01-2003 02:51
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Don't take the chance of building a settler! They will eventually attack us and smash us! our only chance is to strike first!

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 17-01-2003 02:53 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I agree, but we can strike much harder and faster if we have two cities to begin with...

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:25
  Old Post 17-01-2003 03:02 Visit Maquiladora's homepage!
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Yep and we can also support twice as many units. Our city isnt in a particularly production high location so maybe we need another to support enough troops...

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:25
  Old Post 17-01-2003 03:42
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We currently have our science maxed out. We get almost nothing for all of our effort and we can greatly speed up our building time by droping science to zero.

Then we use the etra units to explore and attack.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 17-01-2003 03:52 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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How do you want to do that? Production is also already at maximum... And science is going fast enough. If we grow once more and build a 2nd city, we'll reach an acceptable science pace...

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:25
  Old Post 17-01-2003 06:49
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i believe we should find an unprotected city, its very possible

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:25
  Old Post 18-01-2003 02:50
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We all know the AI is a bit suspect and with a small army we could take + hold at least one city(and warriors are cheaper to produce than settlers). I'll sharpen my sword just in case.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:25
  Old Post 18-01-2003 06:03
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my swords already sharpened and ready to fight

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:25
  Old Post 18-01-2003 06:30 Visit Immortal Wombat's homepage!
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Do you have a set of about 150 96*72 *tiff files of yourself that we can use to make a sprite of you and stick into the game then?

ískallin is offline ískallin
Prince
of the Republic of Iceland
Mar 2002
time: 05:25
  Old Post 18-01-2003 15:34
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Hey that is a cool idea imagine of having the Apolyton mod
IW and Locutus and Dales and Mings all over the map!!

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:25
  Old Post 18-01-2003 15:57
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we'll need an alexander's horse as well, as soon as we got riders

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 18-01-2003 21:30 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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What, you nuts? Nuking someone is less atrocious than sending AH after him

Zaphod Beeblebrox is offline Zaphod Beeblebrox
King
aachen, germany
Aug 1999
time: 05:25
  Old Post 18-01-2003 21:34
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we can spare the nukes for our allies

 
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