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DrFell
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I've seen nearly +70 for a specially optimised city (superhighways, rails, etc on a 4 gold and the rest sea location) in 2x production. The limit is probably quite a bit higher, maybe +255.
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solo
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Lowell, MA USA
Jan 2001 time: 05:25
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The best I've seen is 40 arrows per route using a site found on a random start. I imagine that in an MP game where two players cooperate, each having a Super Trade City on good sites, this can really get a lot higher.
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solo
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Lowell, MA USA
Jan 2001 time: 05:25
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Lars-E,
Trade route arrows are increased with a connecting road and railroad, if the cities are within a distance of 22. I believe these bonuses will outdo anything you can set up between two distant islands. IIRC, these bonuses each add 50% to the trade route arrow totals.
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solo
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Lowell, MA USA
Jan 2001 time: 05:25
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I set up two cities using the cheat menu. Each had 4 gold and the other tiles were grassland. All city tiles had roads and rivers. Both cities had superhighways, and one had the Colossus wonder. The two cities were connected with a road and a railroad. In the Colossus city I added a marketplace, bank, stock exchange, and all scientific improvements and wonders. After this 3 freights were used to establish 3 trade routes.
Total Trade Produced: 423 arrows
Trade route sizes: 87 arrows each
With taxes at 100%: clearing over 1000 gold/turn
With science at 100%: 3384 beakers
With luxuries at 100%: No worries
The road and rail bonuses were not as stated in my last post. This Super Trade City without a rail connection was producing 372 arrows and without a rail and road connection, 318 arrows, so by adding both of these connections, the arrows went up 33%, from 318 to 423. I believe the 50% increases apply to the amounts received when delivering commodities.
I do not think higher trade values can be achieved with a two continent setup having two cities at maximum distance, which will just increase your payoff bonuses, and not the route bonuses. I think the best you can do for a two continent route is 52 arrows.
Last edited by solo on 17-01-2003 at 07:33
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solo
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Lowell, MA USA
Jan 2001 time: 05:25
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It's very unlikely that a random start will produce an opportunity to obtain as much trade. Probably a little more than half these amounts is the best I would expect from an actual game.
I was interested in seeing how many arrows could be generated with fully optimized cities, necessitating the use of an edited map to create ideal cities and use of the cheat menu to speed things up in order to get a quick answer to the question being posed in this thread.
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solo
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Lowell, MA USA
Jan 2001 time: 05:25
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DaveV,
Yes, I was speaking about base trade. The road and rail add 33% each to the arrows for each route, as you say. Here is a summary:
Without roads or rail
Route arrows: 52
Base Trade arrows: 318
With just a road connection
Route arrows: 70
Base Trade arrows: 372
Add a railroad connection
Route arrows: 87
Base Trade arrows: 423
The road and rail added 33% to the base trade arrows, resulting in an increase from 318 to 423. Route arrows went up 34% with a road and another 33% after the rail was added, with both providing a net increase of 67%.
The 50% bonuses I was referring to are those that you get from roads and rails when calculating caravan and freight delivery payments, which is a separate matter not affecting the number of arrows a city can obtain for its routes or base trade.
War4ever,
I'd be curious to see what you can manage in a regular game, too.
I'm sure you can not do better than gold, since gold provides more arrows than any other special, and all amounts associated with Trade are based on arrows.
Other trade specials such as wine, silk, and spice are good to use, if 4 gold are not handy, which is almost certain to be the case with a random start. (I have never seen this happen).
Iron is great for production, but useless for trade, but combining it with gold creates a strong city, very potent for MP games.
A mined wine gives very good production and trade and is perhaps the best special when you want or require both shields and arrows.
Oil is not bad, if you want shields early, but would prefer some arrows later, since it can eventually be transformed into silk.
Similarly, wheat is very good for rapid growth, after which it can be mined into silk for more shields and trade.
Last edited by solo on 18-01-2003 at 03:16
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Lars-E
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quote: Originally posted by solo
I do not think higher trade values can be achieved with a two continent setup having two cities at maximum distance, which will just increase your payoff bonuses, and not the route bonuses. I think the best you can do for a two continent route is 52 arrows. |
Would be interesting to see how high the payoff bonus could be.
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