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ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:25
  Old Post 14-01-2003 11:08 Visit ramses II.'s homepage!
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#1 Report this post to a moderator
Maximum Amount of Trade Arrows Tired of ads?

The highest amount of arrows for a trade route was 39 for one route.
In my last OCC game I had a trade route with a city that was only 15 fields away - but brought me 32 arrows per route (had 3 trade routes to this city ). I think it was behind the date line.
Does anybody know the highest possible amount of trade arrows for one route?
What's your personal record?

DrFell is offline DrFell
King

Sep 2000
time: 05:25
  Old Post 14-01-2003 21:03
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I've seen nearly +70 for a specially optimised city (superhighways, rails, etc on a 4 gold and the rest sea location) in 2x production. The limit is probably quite a bit higher, maybe +255.

solo is offline solo
King
Lowell, MA USA
Jan 2001
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  Old Post 15-01-2003 01:14
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The best I've seen is 40 arrows per route using a site found on a random start. I imagine that in an MP game where two players cooperate, each having a Super Trade City on good sites, this can really get a lot higher.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 15-01-2003 02:21
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i dont think i have had higher than 25 on a route

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:25
  Old Post 15-01-2003 03:32
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Got spare money?

I can remember some SPIKE like numbers when I was playing record score setting games. But in MP, we never get that far so the most I've seen in a long time is in the WAR4 range. (o.k. maybe a little higher than that)

RAH

War4ever is offline War4ever
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Jan 1970
time: 21:25
  Old Post 15-01-2003 10:38
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rah, its always about +1 upmanship for you isnt it in mp i have seen 23 or so, but that is tops that i remember as of this moment

DrSpike is offline DrSpike
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  Old Post 15-01-2003 14:43
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quote:
Originally posted by rah
I can remember some SPIKE like numbers when I was playing record score setting games.


* DrSpike takes a bow.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 15-01-2003 14:46 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by DrSpike
* DrSpike takes a bow.


Even if the accolade was intended for DrFell ?

SG[1]

DrSpike is offline DrSpike
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Never let merit stand in the way of credit SG.

Scouse Gits is offline Scouse Gits

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Nov 1999
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  Old Post 15-01-2003 16:29 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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SG[1]

DrSpike is offline DrSpike
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Hehe thanks.....it's a nice line.....someone should use it as their sig.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:25
  Old Post 15-01-2003 18:34
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Lose 30 kilos (of popups)

Oppps, wrong Doc.
Just another Senior Moment.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 16-01-2003 02:09
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actually we should all be bowing to you SG....is your hut finder in the GL yet?

Lars-E is offline Lars-E
Warlord

Nov 2000
time: 06:25
  Old Post 16-01-2003 03:06
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quote:
Originally posted by DrFell
I've seen nearly +70 for a specially optimised city (superhighways, rails, etc on a 4 gold and the rest sea location) in 2x production. The limit is probably quite a bit higher, maybe +255.


I tested a game with no specials IIRC. I had rivers and traded with different continents. Normal production. I used the editor to get the rivers and continents:

http://apolyton.net/forums/showthre...d=8568#post8568
http://home.online.no/~lar-oeve/art...ax_sci_city.jpg

2640 science beakers
282 trade icons
3 trade routes each 52
Production 110

Next time I'd like to test using 4 golds in my city and the receiving one(s). Always trading with the one who has the highest # trade arrows. Living on a small island as "possible" as far away from the tradepartner as possible. Rivers of course. Optimal phantom railpaths btw the foreign cities (they will be on different islands) Initiate trade btw themselves.

If I put my island to the far east and the ones I will trade with on the far west will this actually be close? Can anyone give coordinates for what would be optimal?

I guess I have to check up on samson's thread on trade calculation before I do this. If I do it...

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
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I have dim recollections of trade routes in the 80's from my OCC fortnight games - but my memory could easily be at fault...

SG[1]

DrSpike is offline DrSpike
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  Old Post 16-01-2003 19:27
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quote:
Originally posted by Scouse Gits
but my memory could easily be at fault...

SG[1]


Hmm, alcohol kills brain cells:

* DrSpike puts 2 and 2 together

* DrSpike gets 4.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:25
  Old Post 16-01-2003 21:12
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quote:
Originally posted by Lars-E
I had rivers and traded with different continents. Normal production.

As I understand it, the cities must share a continent in order to maximize the trade arrows. Different continents give higher delivery bonuses, but lower ongoing values. Even with your phantom railroads, I don't think you can gain the road/rail bonus if the other city is on a different continent.

solo is offline solo
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Lowell, MA USA
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  Old Post 16-01-2003 21:15
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Lars-E,

Trade route arrows are increased with a connecting road and railroad, if the cities are within a distance of 22. I believe these bonuses will outdo anything you can set up between two distant islands. IIRC, these bonuses each add 50% to the trade route arrow totals.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 17-01-2003 02:23
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actually now that i remember, i think i have had low 50's for trade routes in OCC, does that count? i forgot about OCC and then saw SG's report on trade. IIRC it was a wine, gold, silk, whale city

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 17-01-2003 04:32
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Yeah, now that I think about it, I think I had one in the mid to upper 50's in OCC. Of course my memory is so poor, it was probably higher.

War4ever is offline War4ever
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  Old Post 17-01-2003 06:24
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well thats just it, not to mention i can't remember that far back.....perhaps someone else can trigger my memory

solo is offline solo
King
Lowell, MA USA
Jan 2001
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  Old Post 17-01-2003 07:24
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I set up two cities using the cheat menu. Each had 4 gold and the other tiles were grassland. All city tiles had roads and rivers. Both cities had superhighways, and one had the Colossus wonder. The two cities were connected with a road and a railroad. In the Colossus city I added a marketplace, bank, stock exchange, and all scientific improvements and wonders. After this 3 freights were used to establish 3 trade routes.

Total Trade Produced: 423 arrows
Trade route sizes: 87 arrows each
With taxes at 100%: clearing over 1000 gold/turn
With science at 100%: 3384 beakers
With luxuries at 100%: No worries

The road and rail bonuses were not as stated in my last post. This Super Trade City without a rail connection was producing 372 arrows and without a rail and road connection, 318 arrows, so by adding both of these connections, the arrows went up 33%, from 318 to 423. I believe the 50% increases apply to the amounts received when delivering commodities.

I do not think higher trade values can be achieved with a two continent setup having two cities at maximum distance, which will just increase your payoff bonuses, and not the route bonuses. I think the best you can do for a two continent route is 52 arrows.

Last edited by solo on 17-01-2003 at 07:33

War4ever is offline War4ever
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  Old Post 17-01-2003 09:41
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now i have to test this out too......but in a game , not in the cheat menu

solo is offline solo
King
Lowell, MA USA
Jan 2001
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  Old Post 17-01-2003 18:53
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It's very unlikely that a random start will produce an opportunity to obtain as much trade. Probably a little more than half these amounts is the best I would expect from an actual game.

I was interested in seeing how many arrows could be generated with fully optimized cities, necessitating the use of an edited map to create ideal cities and use of the cheat menu to speed things up in order to get a quick answer to the question being posed in this thread.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:25
  Old Post 17-01-2003 19:34
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quote:
Originally posted by solo
The road and rail bonuses were not as stated in my last post. This Super Trade City without a rail connection was producing 372 arrows and without a rail and road connection, 318 arrows, so by adding both of these connections, the arrows went up 33%, from 318 to 423. I believe the 50% increases apply to the amounts received when delivering commodities.

Solo - are you adding in the city's base trade when calculating the road/rail bonus? Using your numbers, I calculate the trade routes at 70 with roads, 52 with neither roads nor rails. This gives a trade route income bonus of 33% for roads, and another 33% bonus for rails.

War4ever is offline War4ever
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Jan 1970
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  Old Post 18-01-2003 02:23
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quote:
Originally posted by solo
It's very unlikely that a random start will produce an opportunity to obtain as much trade. Probably a little more than half these amounts is the best I would expect from an actual game.

I was interested in seeing how many arrows could be generated with fully optimized cities, necessitating the use of an edited map to create ideal cities and use of the cheat menu to speed things up in order to get a quick answer to the question being posed in this thread.


yes point taken, i am also curious as to what the possiblities are on a regular game.

i will have to monitor my small maps mp games for the results....

one question i have, is four gold the highest amount our trade arrows that a city can get from specials, or do combinations work best. IIRC gold produced the most arrrows...so naturally i would assume this to be the case, but have not tested this theory, especially since i usually end up with an iron or two mixed in with my golds in this case, not so much in an mp game as production and trade is a nice blend

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:25
  Old Post 18-01-2003 03:07
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DaveV,

Yes, I was speaking about base trade. The road and rail add 33% each to the arrows for each route, as you say. Here is a summary:

Without roads or rail

Route arrows: 52
Base Trade arrows: 318

With just a road connection

Route arrows: 70
Base Trade arrows: 372

Add a railroad connection

Route arrows: 87
Base Trade arrows: 423

The road and rail added 33% to the base trade arrows, resulting in an increase from 318 to 423. Route arrows went up 34% with a road and another 33% after the rail was added, with both providing a net increase of 67%.

The 50% bonuses I was referring to are those that you get from roads and rails when calculating caravan and freight delivery payments, which is a separate matter not affecting the number of arrows a city can obtain for its routes or base trade.


War4ever,

I'd be curious to see what you can manage in a regular game, too.

I'm sure you can not do better than gold, since gold provides more arrows than any other special, and all amounts associated with Trade are based on arrows.

Other trade specials such as wine, silk, and spice are good to use, if 4 gold are not handy, which is almost certain to be the case with a random start. (I have never seen this happen).

Iron is great for production, but useless for trade, but combining it with gold creates a strong city, very potent for MP games.

A mined wine gives very good production and trade and is perhaps the best special when you want or require both shields and arrows.

Oil is not bad, if you want shields early, but would prefer some arrows later, since it can eventually be transformed into silk.

Similarly, wheat is very good for rapid growth, after which it can be mined into silk for more shields and trade.

Last edited by solo on 18-01-2003 at 03:16

ramses II. is offline ramses II.
Prince
Essen, Germany
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  Old Post 18-01-2003 13:26 Visit ramses II.'s homepage!
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Has anybody seen oil on a river yet?
----
In some MP games, I build some cities on (pre)mined oil (if oil is available, else iron or coal) ... only fo caravan production purposes.

Lars-E is offline Lars-E
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Nov 2000
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  Old Post 18-01-2003 17:07
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quote:
Originally posted by solo
I do not think higher trade values can be achieved with a two continent setup having two cities at maximum distance, which will just increase your payoff bonuses, and not the route bonuses. I think the best you can do for a two continent route is 52 arrows.


Would be interesting to see how high the payoff bonus could be.

Caesar the Great is offline Caesar the Great
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  Old Post 18-01-2003 20:03
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during OCC games i've seen upper 40's... but that was with a mid-sized AI city - of course my city had the works

 
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