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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Okay, I'll add where possible...
Happiness: for every citizen, count 0 if he's unhappy or resisting, 1 if he's content, 2 if happy. Divide by 2* number of citizens (6 in our current case)
Population: it's the sum of the population of all cities.
Per city, two things are counted:
- size, where pop = (size^2 + size)*5,000. so size 5 --> (25+5)*5,000 = 150,000. size 1 --> 10,000
- food: I think it is 1,000 per food in the box. which should give 10,000 for EotS, and 13,000 for Hurricane.
Total should give 183,000, I don't know where the extra 1,000 is (possibly in our worker).
GNP is commerce produced, I thought, and not gold. But, I'm hesitating whether it was before or after corruption.
Mfg Goods the same: I don't know anymore whether it was before corruption, or after.
Land area is obvious. 100 square miles per tile
Literacy is something similar to the happiness: sum for each citizen, 0 if no library is in the city he lives in, 1 if library, 2 if university, 3 if research lab. Divide by 4*citizens
Disease: number of disease tiles (jungle / fp) within your borders, divided by total number of tiles in your borders.
Pollution unknown
life expectancy unknown, but it has something to do with how much food extra you're producing, and how much disease you have.
family size unknown (also something to do with how much extra food)
military service is some factor * troops / citizens. Could be related to life expectancy
Annual income: gold / citizen (unsure)
Productivity similar to what Nathan said before me. commerce (not gold)+food surplus+shields. But, again, I'm uncertain whethere it is counted before corruption or not.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Woops.. cross posted with a few of you, it seems. I was stuck with that damn pop-formulae... simple math has been too long ago 
Arrian: why would we need to build a temple? 2 lux, and 2 troops should give us all the happiness we need on chieftain. You're right about the courthouse, though, in SP I will always build or rush it, but here... it might be better to start on the FP right away. It depends on the terrain, and the exact distance to our capital, I think.
Military strength: that should mean that they have at most one less warrior than us... nothing decisive on the iron 
Oh, Nathan, sorry... I forgot that at the start, our citizen was located to an unimproved grass land... I thought it to be on a fp. You're right then 
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Dominae
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quote: Originally posted by nbarclay
GNP is calculated BEFORE corruption is subtracted out. (Yuck.)
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Are you sure? I just checked this out in one of my own PBEM games, and I got those opposite (GNP is total Commerce after Corruption). I'll verify again the next time it comes around.
Dominae
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Dominae
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quote: Originally posted by Arrian
Forcing them to march 2 tiles in is more of a defensive bonus than walls + barracks.
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For defensive purposes, I'll take the Walls and Barracks any day. I think you're assuming that there will be Roads everywhere if and when Vox attacks, which I doubt. Their Immortals will do a slow march, 1 tile at a time, on the best defensive terrain. Expanded borders will do nothing against this (other than preventing them from healing easily, but since Immortals do not retreat, this effect is minor).
Dominae
Last edited by Dominae on 16-01-2003 at 01:21
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Dominae
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Nathan, I stand corrected (quadruple is better than double!).
Dominae
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