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pikesfan
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I think the histograph in Civ 3 is confusing. I preferred the Civ 1 histograph which showed a normal graph. Is there any way to present it as a normal graph?
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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Of course señor Pikesfan. As you can see the real scores (not exact, but very aproximate) can be infered from the historigraph. Once we have the scores for each turn we just have to plot them with Excel. I can do that.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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I've changed IN THE FIRST POST the previous images taken from the F8 screen by two plots made by excel. The first one shows all the ages, and the second one has the first uninteresting ages removed.
If you want the other images back just ask, but I think these are more informative.
Here is the source data:
code:
ND GoW RP Lux
Points Pixels Points Pixels Points Pixels Points P
ixels
0 0 0 0 0 0 0 0
10 402 10 402 10 402 0 0
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
10.07 302 10.07 302 10 300 10.07 302
23 352 22.87 350 23 352 9.93 152
23.15 302 23.15 302 23 300 23.15 302
23.15 302 23.15 302 23 300 23.15 302
23 298 24.08 312 23 298 23 298
23 298 24.08 312 23 298 23 298
31.16 364 23.97 280 25 292 23.12 270
31.17 374 24.17 290 22 264 23.17 278
31.17 374 24.17 290 22 264 23.17 278
31.17 374 24.17 290 22 264 23.17 278
31.17 374 24.17 290 22 264 23.17 278
32.57 340 27.98 292 32 334 23.19 242
32.03 330 27.95 288 33 340 24.07 248
32.05 336 27.85 292 33 346 21.94 230
32.05 336 27.85 292 33 346 21.94 230
30 320 28.13 300 33 352 21.94 234
30.93 328 27.91 296 33 350 21.87 232
30.93 328 27.91 296 33 350 21.87 232
30.96 326 27.73 292 34 358 21.84 230
41.05 396 27.99 270 34 328 21.98 212
39.73 366 28.22 260 33 304 29.96 276
And here the values after rounding:
code:
Turn Year ND GoW RP Lux
1 4000BC 0 0 0 0
2 3950BC 10 10 10 0
3 3900BC 10 10 10 10
4 3850BC 10 10 10 10
5 3800BC 10 10 10 10
6 3750BC 10 10 10 10
7 3700BC 10 10 10 10
8 3650BC 10 10 10 10
9 3600BC 10 10 10 10
10 3550BC 10 10 10 10
11 3500BC 10 10 10 10
12 3450BC 23 23 23 10 border expansion ND, GoW, RP
13 3400BC 23 23 23 23 border expansion Lux
14 3350BC 23 23 23 23
15 3300BC 23 24 23 23
16 3250BC 23 24 23 23
17 3200BC 31 24 25 23 New city ND
18 3150BC 31 24 22 23
19 3100BC 31 24 22 23
20 3050BC 31 24 22 23
21 3000BC 31 24 22 23
22 2950BC 33 28 32 23 New city RP. New city GoW?
23 2900BC 32 28 33 24
24 2850BC 32 28 33 22
25 2800BC 32 28 33 22
26 2750BC 30 28 33 22
27 2710BC 31 28 33 22
28 2670BC 31 28 33 22
29 2630BC 31 28 34 22
30 2590BC 41 28 34 22 New city ND
31 2550BC 40 28 33 30 New city Lux
Last edited by OliverFA on 16-01-2003 at 17:31
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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*bump* Graphs actualized up to 2310BC
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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*bump* actualized to 2030BC
Comments:
GoW seems to have created a settler this last turn.
I wonder what happens with Lux and ND. Their scores haven't gone down for a lot of turns. No workers, no settlers?
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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* bump *
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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And now you can see the fatality of the Lux destiny...
(Graphs actualized to 1600 BC)
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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Almost a month since the last actualization. Now is a time to do that.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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* bump *
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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Information actualized to 1100BC. I would like to highlight the fact that despite the great effort put in the building of our army we are still the civilization with the most score in the world. That puts us in a very good position.
Also, our culture has grown during the last turns and now we are the second civ in the world by culture and have almost the same score than ND, which will no doubt help Santiago and Saragossa. Anyway a new temple in Vigo would help this cultural war, at the same time than it gives the gems to our borders.
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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Since I haven't been able to post the scores and culture for the last turns, I put all of them together now.
code:
S C O R E
GS ND GoW RP Vox Lego
1200BC 105 113 84 105 74 100
1175BC 105 114 83 105 79 101
1150BC 107 112 79 106 76 101
1125BC 108 110 80 107 75 112
1100BC 118 118 90 119 74 111
1075BC 120 118 93 128 76 113
1050BC 121 133 103 130 88 113
C U L T U R E
GS ND GoW RP Vox Lego
1200BC 126 217 199 203 210 128
1175BC 128 226 205 211 217 130
1150BC 129 232 213 219 223 131
1125BC 131 241 219 227 229 133
1100BC 133 249 225 235 235 135
1075BC 136 257 229 243 239 138
1050BC 138 270 236 251 247 140
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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Graphs updated to 975BC
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OliverFA
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Leeds, UK
Sep 2002 time: 06:25
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Updated to 800BC.
I had been experimenting with a graph showing the relative power in %, but didn't like the results. They don't give any interesting information and look like the graphs in the game. So I decided to add to mean like instead. The violet line is the mean of all the team scores. At the beginning it includes Lux, but once it was disbanked it's the mean of the only 6 surviving teams.
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