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steven8r
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of Central Texas
May 2002 time: 23:25
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Apparently, Zachriel and I think along similar lines--at least as reguards arty bombardment. Sure, Persepolis will have to be rebuilt once you take it, but that 1 citizen might resist, but he won't do the ol' Culture Flip. Just rush some Libraries and Temples to build up the culture and all the new citizens will be yours, not Persian. They will never flip back to Persia.
It looked like Zachriel had a stack of about 8 - 10 arty's on that mountain. I personally prefer to use about 25 - 30 units. After a few turns (usually no more than 3) the town that you're attacking (and by this time will be a town) will offer little to no resistance.
I have made all arty units Lethal. This came in VERY handy one game where I was behind in techs and having to defend w/ inferior units. I generated 3 GL's via bombarding enemy battleships that ended their turn too close to my city. After that war, I was able to catch-up tech-wise and then surpass my enemies.
ARTY RULES!!!!!
I usually don't build too many catapults. If I capture some, then great, I'll use them mostly for defense, but they tend to be little better than useless. Once I can upgrade them to canons, then they are a little better for defense, and starting to get better at offense. When you can build Artillery, then you can just Rock-n-Roll right over whomever--even better w/ railroads because you can move 'em in quickly.
Almost no AI cities can withstand a stack of 30+ Arty's, and any AI SoD's that are comming your way will be slowed-down or stopped by use of overwhelming Arty force. Even w/o "Lethal Bombard" enabled, you can severely injure enemy units, then pick 'em off w/ your Elites. Another added benifit of having injured AI units in your terretory is that the AI usually will try to heal them before attacking. With enough arty and elite units, you can make sure that they never heal.
Yes, ARTY RULES!!!!!
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dworkin
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The defensive value of bombard units is inherent in the defenders traveling with them. Bombard and defensive units complement each other very well. The bombard stacks also make good defensive points for the fast units.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by Albert
Should be a torpedo option. Torpedoes are fare more effective than cruise missiles. Its not like the ancient "das boot" torbedoes when you need the vessel in sight. modern torpedoes are long ranged self seeking killers and is for this reason that an aircraft carrier needs so many destroyers to seek them out.
Destroyers should see moving subs much earlier, but only see none moving subs when they are one tile away. The subs have to wait, but when the enemy arrives, deliver a deadly portion og explosives |
hi ,
that might to be a bit difficult , .....
in the modern day world , subs can hit both land and sea units or buildings , therefore it would be more intresting to see a type of cruise missile instead of a torpedo , we have to take the size of the srceen in account and the trouble that an extra unit shall bring with it , ... if the devolpers really want to do something about it , a type of cruise missile would be the best , ....
have a nice day
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Albert
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Kristiansand
Jan 2003 time: 06:25
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quote: Originally posted by panag
hi ,
that might to be a bit difficult , .....
in the modern day world , subs can hit both land and sea units or buildings , therefore it would be more intresting to see a type of cruise missile instead of a torpedo , we have to take the size of the srceen in account and the trouble that an extra unit shall bring with it , ... if the devolpers really want to do something about it , a type of cruise missile would be the best , ....
have a nice day |
yes, the modern day 160m Ohio giant US sub might carry whatever they want, but the more common subs for defending countries usually wait deep down and don`t have that option.
What I mean is that when you get your productive coastal cities up running and it takes two turns for a battleship, and one for a cruise missil, one for destroyer (that moves almost as long as a cruise missil anyway), one for sub, I don`t see the point in cruise missiles any more.
My point: a slow,but almost invisible sub, with lethal bombardment option on other naval units would give a lot to naval defense tactics, making the attacking vessels afraid of entering an aerea without hordes of destroyers babysitting for the bigger units.
I dont mind if this is done by some sort of missil, torpedo or just bombardment, but subs is in the modern world the best naval defense for weaker countries, because of the hiding possibility and the extreme amounts of explosives it carries.
but then again, what the developpers do is whats important. I would just like to see some sub changes
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by Albert
yes, the modern day 160m Ohio giant US sub might carry whatever they want, but the more common subs for defending countries usually wait deep down and don`t have that option.
What I mean is that when you get your productive coastal cities up running and it takes two turns for a battleship, and one for a cruise missil, one for destroyer (that moves almost as long as a cruise missil anyway), one for sub, I don`t see the point in cruise missiles any more.
My point: a slow,but almost invisible sub, with lethal bombardment option on other naval units would give a lot to naval defense tactics, making the attacking vessels afraid of entering an aerea without hordes of destroyers babysitting for the bigger units.
I dont mind if this is done by some sort of missil, torpedo or just bombardment, but subs is in the modern world the best naval defense for weaker countries, because of the hiding possibility and the extreme amounts of explosives it carries.
but then again, what the developpers do is whats important. I would just like to see some sub changes |
hi ,
huh , what about Jericho , exocet and harpoons being launched from small 45 meter diesel subs , .........
not to mention the fact they have 6 or more SEAL's on board , .......
there should ba small modern diesel sub in CIV III that can hold a foot unit and a couple deadly rockets for ships , .......
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by TacticalGrace
Do you think this should be an air unit or a land unit with high movement rate?
I've always assumed that infantry units have a few machine gunners with them.
very high attack and low defence? Should they have bombard? Does sound interesting. |
hi ,
helicopter should be a special mix or so , .....
, it might be a bit difficult to work it out be it should be possible , .....
the first heli unit should be able to see sub's and attack them , the second should be great against tanks and mech infantry only , .....
machinegun , high attack rate , thats for sure , .... defense only high against foot units , it should cost a lot , .....
mortars , very effective against foot units , no defense ( almost )
have a nice day
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