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minke19104
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Most of us that have PTW would probably know of using Mass Regicide mode Kings to explore and get unnatural Tech advantages by visiting every goodie huts around.
But I just found out yesterday about using these "Kings" to find other civs early and take their workers/settlers by force. This would start a war with that civ. However since they never really do anything with their kings, much less attack with them, you can be safely within their borders fortifying.
The AI programming is a little messed up like this. I think they keep pop rushing defenders so their cities never grow bigger. Make sure u stand on the best terrain that have the most food so they cant work it.
They will never attack you, send any workers out or settlers ever again. You can "contain" the AI to 1 or 2 cities that they have built. Later on you can send a warrior to pillage improvements around the city, or completely annihilate them.
I played the game on Regent.
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Zurai
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I solved the problem of combatant Kings inadvertently with another change to my personal mod: I multiplied the base value of all attack and defense numbers for all standard and UU units by 10. I made that change to allow for a more gradual and signifigant change in numbers, but it has the upshot of making even a lowly warrior 10 times more powerful than a King. Not such a hot idea to send them out exploring when they're as good as defenseless.
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DaveMcW
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The AI doesn't know how to play with the new PTW rules. Use default rules if you want a good challenge against computer opponents.
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Zurai
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quote: Originally posted by punkbass2000
I'm unclear on what you mean here. If you multiply them all by ten, then the gradient shouldn't changes. All the unit relationships would be exactly the same. |
I'm sorry, I was unclear. I've modified the numbers beyond the x10 change to provide a better distribution. The only relevant portion was the fact that it made Kings useless for scouting in force.
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