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minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:25
  Old Post 15-01-2003 20:29
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Mass Regicide exploits Support Apolyton or Terrorists Win

Most of us that have PTW would probably know of using Mass Regicide mode Kings to explore and get unnatural Tech advantages by visiting every goodie huts around.

But I just found out yesterday about using these "Kings" to find other civs early and take their workers/settlers by force. This would start a war with that civ. However since they never really do anything with their kings, much less attack with them, you can be safely within their borders fortifying.

The AI programming is a little messed up like this. I think they keep pop rushing defenders so their cities never grow bigger. Make sure u stand on the best terrain that have the most food so they cant work it.

They will never attack you, send any workers out or settlers ever again. You can "contain" the AI to 1 or 2 cities that they have built. Later on you can send a warrior to pillage improvements around the city, or completely annihilate them.

I played the game on Regent.

Zurai is offline Zurai
Chieftain

Oct 1999
time: 05:25
  Old Post 16-01-2003 02:31
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I solved the problem of combatant Kings inadvertently with another change to my personal mod: I multiplied the base value of all attack and defense numbers for all standard and UU units by 10. I made that change to allow for a more gradual and signifigant change in numbers, but it has the upshot of making even a lowly warrior 10 times more powerful than a King. Not such a hot idea to send them out exploring when they're as good as defenseless.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:25
  Old Post 16-01-2003 02:39
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quote:
Originally posted by Zurai
I solved the problem of combatant Kings inadvertently with another change to my personal mod: I multiplied the base value of all attack and defense numbers for all standard and UU units by 10. I made that change to allow for a more gradual and signifigant change in numbers,


I'm unclear on what you mean here. If you multiply them all by ten, then the gradient shouldn't changes. All the unit relationships would be exactly the same.

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:25
  Old Post 16-01-2003 06:22
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The AI doesn't know how to play with the new PTW rules. Use default rules if you want a good challenge against computer opponents.

minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:25
  Old Post 16-01-2003 20:35
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Why did they release PTW then if the AI doesn't know how to play by its rule???

I just like easy win once in a while

Bluefrog is offline Bluefrog
Chieftain
Just east of nowhere.
Dec 2001
time: 00:25
  Old Post 16-01-2003 20:55
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Suffering from ads?

It was my understanding that the alternate win conditions introduced with PtW were mainly intended for MP games, to add more flavor and shorter games.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 16-01-2003 21:10
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quote:
Originally posted by punkbass2000


I'm unclear on what you mean here. If you multiply them all by ten, then the gradient shouldn't changes. All the unit relationships would be exactly the same.


Not if he leaves the king unit unchanged...

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 16-01-2003 21:11
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quote:
Originally posted by Bluefrog
It was my understanding that the alternate win conditions introduced with PtW were mainly intended for MP games, to add more flavor and shorter games.


Indeed, none of the new victory modes were meant to be played against the AI.

Zurai is offline Zurai
Chieftain

Oct 1999
time: 05:25
  Old Post 16-01-2003 21:56
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Support Apolyton or Terrorists Win

quote:
Originally posted by punkbass2000


I'm unclear on what you mean here. If you multiply them all by ten, then the gradient shouldn't changes. All the unit relationships would be exactly the same.


I'm sorry, I was unclear. I've modified the numbers beyond the x10 change to provide a better distribution. The only relevant portion was the fact that it made Kings useless for scouting in force.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 16-01-2003 21:56 Visit joncnunn's homepage!
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In fact, I think that Elimation aginst the AI would be a peace of cake. Send a couple of Archers out looking for an AI settler, wait for it to form a town, and take the city, killing that civ.

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:25
  Old Post 17-01-2003 01:00
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Either regicide or elim is very easy- in regicide, form a ROP pact with everyone ahead of time, investigate to find the King, move 20 troops in under legal auspices, smear city, rinse and repeat. You might have to fight your way in the last time or two, but otherwise....

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:25
  Old Post 25-01-2003 05:35 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#12 Report this post to a moderator
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quote:
Originally posted by minke19104
Why did they release PTW then if the AI doesn't know how to play by its rule???

I just like easy win once in a while


because regicide, mass regicide, victory points, capture the princess, etc. are multiplayer victory options.

regicide isn't difficult against the AI: the king is always in the capital, which isn't better defended than any other city.

why was it released without that ability?
probably because AI-programming is one of the hardest things about a game like this. it would need a lot of new algorithms and triggers for this...

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