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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Wow, that voting for the Supreme Leader takes the cake. I wish I'd done that, that's cool in a way. I do plenty of stupid things, I just can't recall any worth mentioning. I must've lost at least five games as Morgan within the first hundred years, before I learned to play him correctly. Um... well, I confess that I still hardly ever get up to getting a tech every turn, even playing as Zak, how's that? Seems like everybody around here can do that without breaking a sweat.
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Zonk
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Texas, USA
Nov 2000 time: 05:13
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When I first began playing, I'm sure I had my share of poor decisions, snafus, ect.
Concerning recent games, the one that comes to mind is one in which I was playing Morgan. Marr was just above me on the map, similar to what Ogie mentioned. I had DAP, but didn't have infiltration on Marr. I had seen no signs of him having Air Power. I held off building my air force because I was greedy: running FM, trying to squeeze out that last bit of infrastructure like all us builder types do. I should have at least built a needlejet for patrol purposes, because much to my surprise, Marr built a land bride and was quickly all over my northern bases. To make matters worse, they were frontier type bases, not that well garrisoned, and I had provided a nice little highway for him to march down into my territory. This is one of the few times I observed the AI using air power efficiently. By the time I could rush build an air force, it was too late.
I certainly learned a lesson on that one. I love to play Morgan because of the challenge of this faction, but I dont stay in FM like I used to. I can settle for going green a little earlier than I used to.
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Sindai
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The worst I've ever lost was my furst (and only) treanscend game, as Domai, one a custom bigger-than-huge map.
However, I do have one big shame.....I hardly ever use crawlers. I'm serious. For some reason I hate the things. I always end up building my bases so that their production radiuses overlap instead and I then borehole everwhere I possibly can.
This is probably why I can't play transcend without dying horribly, but I still can't stand crawlers.
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Skanderbeg
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of the Anti-Alien Forces of the Cult of Planet
Nov 2000 time: 05:13
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My confession: I can't play Morgan. I simple don't know how to do it with this guy. I have won on transcendent even with the last cucumber factions like Chees Dong,
but Morgan? Forget it.
The last game before my recent, the random gave me Morgan to play (on huge random map, blind research). Okay, I said to myself, let's try it again. In former games, I have tried him in my normal demo/green/knowledge way, and, as usual, I got a fine spanking by the AI. So now, I said to me, it's Morgan, so play him Morganite, with wealth, free market and all this stuff I normally avoid like the devil avoids holy water. And I was was running free market and wealth.
I was getting some drone riots, but on long terms I could deal with them by turning some workers to doctors and getting production throug crawlers.
But my wealth and free market pissed of some other factions, I got trouble with some of them, especially the Caretakers. No problem, I thought, because just that time I discovered DAP. Nice, I thought, let's build some nice "Painkiller"-nerve-gas-needlejets, and
let's bring Booger the Metal back!
Some turns later, all my bigger base had one of that nice little bastards ready, and what happend? Drone riots in all those bases, drone riots like I have never seen them before. I would need to turn EVERY single worker into a docter to stop the riots, and that would starve the city. And because I had done some bribing just before, I hadn't the money to change SE choices.
I quitted.
For me, Morgan is target for a PB, but not the faction to play by myself!
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Skanderbeg
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of the Anti-Alien Forces of the Cult of Planet
Nov 2000 time: 05:13
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quote:

Originally posted by SMACed on 01-06-2001 11:57 AM
quote: Um... well, I confess that I still hardly ever get up to getting a tech every turn, even playing as Zak, how's that? Seems like everybody around here can do that without breaking a sweat.
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I can't either And Zonk, that sort of then happens to everyone, even Aredhran .
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I didn't manage it in every game, but sometimes I got
the magic 1 tech per turn.
There is a simple recipe to do it, but there a certain conditions to do it. Of course, it is much easier in directed research than in blind research.
The reciepe is as following:
1. Best is a starting position near the northern or southern margin of the map (because of step Nr. 3). A starting position near the equator makes it much more difficult.
2. Got yourself the Weather Paradigm.
3. Now you can terraform Yourself one (better more) nice inland seas (near the margins You sometimes have one to lift e few squares that makes it much easier at margin starting positions)
4. Build a seabase in the inland sea, and another base a the shore. It would be nice to have the seabase one or two coastal boreholes (I say weather paradigm again) in its range. Terraform the inland sea complete with tang farms and sea energy echelons. Build science and energy improvements in the sea base (Because of its safe position, it don't need military enhancements and units except one garrison), and let the shore base produce one trawler after the other to trawl energy fo the sea base.
5. Build the science special projects in these science bases.
6. Get the clone vets and build hab complexes.
7. Begin early to fill the sky with hydrolabs and orbital energy transmitters.
If You got to manage this, sooner or later You will get
the ominous One-Tech-Per-Turn
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heynad
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I started playing a game around 1pm yesterday hoping I would finish the game before the day ends. I was playing Morgan on huge map/transcend level and was aiming for a quick climb up the tech tree for an ascent victory. Everything started well enough for me; I had a mid-sized continent all to myself and had good relations with UoP, which allowed me to obtain techs even more quickly. I was crawlering energy like a madman and paying little attention to the rest of the world. By the end of the middle game, I was still progressing quite well, having avoided major conflicts with other factions. However, by that time, the Gaians had managed to takeover 2/3 of the world, leaving me,UoP, and the Spartans really low on the dominance chart. The gaians then proceeded to attack my continent with massive air raids. I tried to bargain with her but she wouldn't listen. So I started mass producing an air force of my own and held her off for a good 20 turns. She didn't manage to land a single land unit thanks to my costal crawler blockade and air force. By then, I was about 10 turns from the Transcendent Thought. So, I got cocky and went on the attack and took over some of her bases. I was thinking to myself that I had already won and for the next few turns, I just kept skipping all my units. Finally, I get Transcendent Thought, and I spent about 15000 buying the voice of planet in one turn and skipped all my units again. The next turn comes, I spent another 35000 on Ascent to Transcendence. So, I click on end turn, thinking I would see the victory screen soon...
There I sat, watching the AI make their "last" moves. I see the message saying that I have ascended to the gods liking or whatever, I hit ok. And all of a sudden, a PB busted up my city with the SP i had built, taking all my surrounding prosperous cities with it. I couldn't believe what happened. It was heart breaking to say the least. I didn't know whether to be amazed by the AI or to feel stupid. Long story short, I quit the game afterwards. I probably should've kept playing and gotten enough energy to build the SPs again. BUt that PB broke my back, after 6 hours of playing straght.
P.S.
What are orbital defense pods?
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:13
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Skanderbeg: oh, so close to doing well with Morgan! Once you start building an air force, you cannot remain in Free Market. Planes always count as "out of territory" for purposes of making drones.
The way I usually play Morgan in the mid-game is Demo/Green/Wealth. This gives you +4 efficiency, +2 economy, +2 planet and utterly horrible support/morale. But that's OK, because you have energy coming out of your ears.
With +4 economy, it's tempting to set your labs allocation up very high, and sacrifice your income (leaving you with no money to spend). This is OK for short periods of time (e.g., getting Air Power or Environmental Econ or Fusion or MMI), but it's not something you want to continue indefinitely. Morgan needs to have cash.
Later on, when you have clean reactors and punishment spheres, you can make all your planes clean, build one punishment sphere somewhere, and re-home the planes to that city. Then you can have an air force under Free Market without suffering the drones for it; but it's costly (you spend more for the clean reactors, and you can only build new planes in the p-sphere base).
But the irony here is that Morgan doesn't really need to run Free Market. You can get to +2 Economy with just Wealth; the extra +2 from FM doesn't do nearly as much for you (unless you've got a huge number of tiny cities, which is actually a common Morgan strategy).
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:13
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OK, here's my confession. In a recent game as the Pirates, I started out with a small number of sea bases and then started expanding onto land. I thought: this will be a good way to offset my lack of minerals. I thought: once I've built up a decent land infrastructure, I'll resume my sea colonization, using the land bases to produce the horribly expensive sea colony pods.
It must also be noted that I began the game in a relatively small, enclosed sea near the north pole. I had to go across land to get to another body of water anyway.
It turned out that the land I was colonizing was part of a large continent on which Miriam was the dominant faction. She'd been steam-rolling Cha Dawn and some others; and by the time she got up to my little corner of the land, she was a juggernaut.
I didn't actually lose the game; in fact, it's still saved and I haven't got around to continuing it for a while. She conquered all of my land bases, and I rebuilt my forces from the sea bases which were completly untouched. I built an air force (can't recall whether I learned the tech naturally or probed it from her; but she definitely had air power before I did), harassed/killed her forces with it, took out some roads, used some marine attacks to take back the coastal cities, and managed to reestablish a hold on parts of the land. She's still a lot more powerful than I am, but the AI doesn't know much about effective warfare.
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