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Aro
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Ipanema
Jul 2002 time: 02:25
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quote: Originally posted by joncnunn
2. Massive Police Station campaign. (Bonus, it reduces corruption & waste, improving production and boosting the economy in the longrun. The disadvantage is it's going to need significant upfront cash.
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How much ca$h? Just an estimate.
quote: Originally posted by joncnunn
3. Switch to either Monarchy or Communism. It would elimate War Werriousness, but corruption and waste would increase compared to present under either governement, leading to science suffering. |
I never changed to communism before...
Could someone make some calculations?
How many turns until the end of Germany? Amount of waste, corruption, etc, compared with our production today... Stuff like that. There's a lot of folks here with a CPU installed in the brain... Come on guys! Show us what you can do! 
Hmmm... Real communism... Prisons, gulags, the KGB instead the Intelligence Agency… I can’t wait! 
Maybe Tassadar come back! 
quote: Originally posted by joncnunn
1. End the war with Germany & Rome as soon as MPPs can be peacefully & honorally canceled. (5 or 6 turns; might be so late that the govt falls.)
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Yeah, right… That one. Well, if you wish… sigh!

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Meshelic
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Bringer of Peace, Destroyer of Worlds
Sep 2002 time: 21:25
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quote: Originally posted by joncnunn
3. Switch to either Monarchy or Communism. It would elimate War Werriousness, but corruption and waste would increase compared to present under either governement, leading to science suffering. |
I would just like to point out to Arnelos that it was not any ALP member that brought this up as a serious possibility....
*sigh* With the Communists overthrowing the democracies in Rome and Germany, we can count on the Axis of Evil powers falling behind in the science race, but will try to make up for it with a much larger military.
Germany is nearly gone, 1-2 more turnchats and it will be all over for them.
However, the Roman front has been largely uneventful for them and us, albeit a few skirmishes and the capture of Brundisium and as I understand the Romans (outside of their anarchy status) are bolstering their military forces.
Ending the war with Rome now, will yes, satisfy our population. But Rome will invade again, quite possibly with greater forces at Caesar's disposal.
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Aro
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Ipanema
Jul 2002 time: 02:25
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[roleplay]
If we can stand those turns of war (5-6, as said by joncnunn) without revolts, it's ok. Can we stand so long? Than we'll make peace. Good for the Nation. Limiting our research, making some money, rushing some police stations and everything's ok.
After that, we'll need 20 turns (I'm not sure. More? Less?) to go to war again without war weariness...
In the old days, war and honor used to walk together. No more glory, no more battles, no more leaders... Just money, luxuries, pollution and politicians. 
Ok, builders... It's your time now! 
wait till the panzers start to come...
[/roleplay]
Just kidding. A combo of Police Stations, luxury slider and less money to research will do the trick, for some time.
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Kloreep

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of the pillow
Jun 2002 time: 00:25
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quote: Originally posted by MrWhereItsAt
I take it that we aare intending to destroy Germany or at least stop their oil supply completely before we are done with them in order to prevent them getting Panzers? If so, then how close to this goal are we? I realise we are near taking their last supply (if we haven't done so already), but what about the possibility of them getting it from other civs? |
There are currently two civs with an oil surplus: India and Japan. (Rome also has two sources, but one will soon be taken by Brundisium's expanding culture.) An oil jump could create another oil exporting civ at any time.
Rubber, on the other hand, does not jump, and only Greece has a surplus. As such, I think Rubber is the key to keeping Panzers out of Bismarck's hands; and, as a bonus, he can't even build Infantry without it. If we do have to finish this war prematurely once the MPPs expire (which I think we might), our Tanks will roll over Riflemen in the next war so long as we can keep an embargo with Greece against Germany.
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realpolitic
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Rogue States of America
Mar 2002 time: 21:25
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Double Post
Last edited by realpolitic on 18-01-2003 at 03:39
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realpolitic
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Rogue States of America
Mar 2002 time: 21:25
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Hoover is will be built in 1-2 turns. Building factories now doubles our production, we should declare peace when the MPPs expire.
Rome and Germany will be drafting or poprushing Cavalry, which makes them weaker 20 turns from now. They will have to build factories and powerplants to keep up with our increase in production. Germany will get the ablity to build Panzers after we get Tanks, because of our tech lead. They will be less dangerous in the future,
Police Stations can wait until we prepare for the next war.
Colloseums - our shields are better spent on weapons, especially since there is concern of a Japanese attack. Building extra Infantry now means we wont need to build them for the next war, which will shorten it so less WW.
Republic - changing to it would be a good idea once we start our first tank war, since we'll have such effective weapons and not many city improvements left, we can fight for a long time, and then maybe go Commie.
Last edited by realpolitic on 18-01-2003 at 03:42
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