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Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 00:42
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To be edited by the leaders of the Scholia.

Status:
- We possess 29 gold and are running 1 deficit.
- Researching Alphabet at 100%.

Urgent questions:
- none for now

Military:
- Slash continues to explore along the west coast.
- Hack and Ouch shadow Tim and Willy.
- Crush fortifies in Hurricane. Sorry, in the last screenie is an error, there are 2 Ouches. The southern of them is Crush.
- Zonk enters EotS.

Economy:
- EotS has 12 shields to go to Settler, currently making 5 per turn. Testing indicates that the 6th citizen will land on a fur forest, giving us the extra production needed for a settler in 2 turns.
- Hurricane has 6 food and 7 shields to go for the Worker.
- Worker starts to chop forest.

Diplomacy:
- nothing for now.

Last edited by nbarclay on 16-01-2003 at 01:02

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 01:07
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Just for future information, on default settings, when a city has the kind of food surplus EotS has, the governor ALWAYS goes for production over food. That drives me nuts in SP having to remember to move the laborer all the time to avoid disrupting my settler pump (and occasionally forgetting), but it's a vital key not just in getting this settler on schedule but also in getting the next two with only four turns in between.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 01:12
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I had not long ago a game a 4 turn settler pump, where the governor's setting definitely made a difference. I needed to keep a food surplus of 5. This was impossible with the the default setting of the city's governor, because, just like in our case, he kept to set the new citizen on forest. Now I set the governor on "emphasize food" and - violà - the new citizen was set on shielded grassland, as was intended and the food surplus was kept automatically.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 01:29
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I luckily found a save of just another 4 turn settler pump out of a test game, with 3 irrigated cows on plains and an irrigated plain vs. a forest for the "governor test". 3 citizens work at the cows. The 4th is set either on the irrigated plain ("emphasize food") or on the forest ("emphasize production", this is bad for the pump). I can't say it for sure, but I think default is "emphasize production". If you wish, I can mail you the save.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 01:38
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I've used the "switch to Emphasize Food" trick to overcome the governor's propensity for picking production-oriented tiles myself. I'm not sure it's 100% foolproof, but at the very least, it works more often than not.

In any case, our governor should still be on his default, settler-pump-unfriendly setting, and I've been through this settler build quite a few times in our test scenario. And in MP, where micromanagement each turn feels more worthwhile, keeping the default setting is actually better because it provides the benefit of a forest for a turn without the food cost. We just have to be careful.

Nathan

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 13:07
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Remove this text

Turn has arrived.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 15:20
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If I play this one in a little under an hour, is anyone going to be around to offer advice if something comes up?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 15:52
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I'm here, if needed.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 16:26
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Sir Ralph, I don't think I ever got the e-mail addresses to send the save to if I play the turn. Do you have them on you or know where I could find them reasonably quickly? If not, I'll let you play this one and wait until I get the last bits of information I need. (Speaking of bits of information, I could also use a copy of the mailing list of people who want screenshots sent straight to them, when you get a good opportunity.)

Nathan

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 16:32
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It's neudemogyptica^cylusion.com (replace the ^ with @).

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 16:34
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The mailing list I can collect and send as soon as I get home. Although you should have it in the "To:" part of any screenshot mail you get. Just look in the properties of the mail, and there it is. That was how I made it, after nye left us.

Edit, not to spam a third post in a row: I'm off for lunch till approximately 7:30am Apolyton time.

Last edited by Sir Ralph on 16-01-2003 at 16:41

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 16:46
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Team scores:

63 (+1) Gathering Storm
73 (+1) Demogyptica
63 (+1) Glory of War
68 (+1) Role Play
61 (+1) Vox Controli
56 (+1) Lux Invicta
70 (+2) Legoland

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 16:59
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Tim and Willy are fortified in their lookout positions from last turn. Vox's Rodney is escorting a worker at 8-8 from Lookout Ridge (two tiles due north). I wonder if they might be working on a road to get their fourth settler to his new home quickly. (I hope it's not a military road!)

Our moves:
Crush fortified in Hurricane.
Zonk joined Gronk in EotS.
Ouch fortified due south of Willy.
Hack moved south (2) planning to get between Tim and EotS.
Slash moved south (2) continuing his exploration.
Worker started chop.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 17:22
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Power graph is essentially flat from last turn.

Checking F11, Legos just built a settler. That combined with their gaining 2 in score two turns in a row isn't exactly the most comforting thing I've ever seen.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 17:34
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quote:
Originally posted by nbarclay
(I hope it's not a military road!)


We shouldn't leave this to good hope. Perhaps we should care about getting horses soon.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 17:37
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Tinkering some with tile working, one more production brings us to second in Mfg. Goods, but we need four more to make it into a tie for first. Makes sense: someone has two cities each working two tiles with two production.

In GNP, someone has three less than us and our next closest competition is five back. We're tied for first in productivity, but of course our granary makes EotS's food worth twice as much as it would be otherwise. (Who says once you're in first, you can't find out how far behind people are?)

And yes, I made sure I set EotS back the way I found it.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 17:41
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Sir Ralph, what naming convention do you normally use for the save file for Demogyptica? Do you use GS_to_Demogyptica, GS_to_ND, or something else?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 17:45
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Hmmm, not entirely sure. I usually preset the value with clicking an earlier save and just edit the year. It's something like PTWDG_xxxxBC_from GatheringStorm.sav or similar. I'm sure it's a "from", not a "to", though.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 17:55
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Screenshots sent. I hope no one gets too upset at the 1600x1200 one, but that's the resolution I normally play at and I was afraid of what might happen to the text if I tried to shrink it with the software I have at the moment. (If anyone knows of a good, free program for editing screenshots...)

Sir Ralph, I'll use what you wrote there as a template for the save name.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 16-01-2003 18:04
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Turn sent. I ended up abbreviating to GS because GatheringStorm was too long. Posted to the Saved Game Thread.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 16-01-2003 18:05
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I will post my exact template when I get home.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 16-01-2003 18:10
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Wow, these turns go fast

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:25
  Old Post 16-01-2003 19:50 Visit FrustratedPoet's homepage!
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Yep, I'm very pleasantly surprised by how fast the game is moving.

Excellent.

Eye of the Storm being a size 5 city will tell all our opponents that we are either building a settler pump or building a wonder.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 16-01-2003 20:02
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Good, I hope they switch to the pyramids and build nothing for the next 60 turns

Have we decided on where to build the next city?

I still say we go for three

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:25
  Old Post 16-01-2003 20:09
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Even if our huge city is not daunting enough, I'm sure the other teams are kicking themselves for not setting up a Granary and Settler/Worker pump themselves. There is a bit of talk about this very strategy on the 'Poly boards recently, but I think it's obvious where GS stands.

Basically what I'm saying is: the F11 screen does not do much to help our reputation. But whatever, I'll take good strategy to low-profile any day.

Next city: I see no reasons against site 3 anymore, even if the new Voxian road is a military one (how can it not be?).


Dominae

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:25
  Old Post 16-01-2003 22:37
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I have to agree, our strategy seems far superior to that of the opposing teams.
Regarding Vox's road, I agree - it has to be a military road. In fact, IIRC, several players suggested to Eli that he build a road for his immortals in his slow units vs. fast units thread in the start forum.

Last edited by Shiber on 16-01-2003 at 22:58

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:25
  Old Post 16-01-2003 23:17
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Oh, Vox's road surely has military purposes... but still, they shouldn't be able to use it fast. It reinforces my feeling that we should have a connected horse ready for when we see a band of immortals coming. #3 first, #7 next, I would say... and after that one worker should concentrate on getting a road to the horse asap.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 17-01-2003 00:38
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I won't be too worried about being rushed until it looks like Vox might be stockpiling gold again.

I'm still liking #3, then #7 for our next two cities. Unfortunately, our worker won't be finished with the tile he's on (chop, irrigate, road) until the turn our third settler is complete, so there's no really good way to get a jump on our horse road. Of course if an emergency comes up, we may get stuck choosing a bad way.

Nathan

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 17-01-2003 01:09
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#29 Report this post to a moderator
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Nathan, how do you set your screen resolution to 1600x1200? All I get is 1024x768 or so, and I'd like to set it to a higher resolution too.

EDIT: Oh, and the template for the filename is xxxxBC_from_GatheringStorm.sav, without the PTWDG.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:25
  Old Post 17-01-2003 01:17
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It really depends on your video card and/or monitor. Could be that they are not capable to go as high as 1600x1200, could be that you're using generic video drivers.
What monitor and video card do you have?

 
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