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Bluefrog
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Just east of nowhere.
Dec 2001 time: 00:25
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As far as uses go, if I build them, I build them in pretty defensible places. Mountains, for instance, and stack a couple of defensive troops on them. Behind chokepoints that already have forts , to help give them additional support.
Also, I tend to use captured workers to make these. It might take an extra turn or two, depending on terrain, but that's not really too terrible a price to pay. Other civs (mainly the ones that you stole the workers from) will look at you more favorably, as you no longer have the slaves, and it keeps you from adding too many foreign nationals to your cities.
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CerberusIV
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quote: Originally posted by Bluefrog
I'm not sure about their defensive rating as it pertains to bombardment, but it has been my experience that they are the last thing destroyed due to bombardment in their stack. For instance, if a radar tower is on a railroaded square, the railroad would have to be taken out in a bombard first, then the ensuing road, and finally the radar tower. I don't believe the troops on the square need to be redlined first, though I haven't done any major testing on this. |
This has been my (limited) experience. The radar tower is last to be destroyed by bombardment and it seems that tile improvements are hit before troops.
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planetfall
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Incoming from CO
Jan 2002 time: 22:25
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quote: Originally posted by Catt
We're told that radar towers ("RT") give combat bonuses of 25% for units within a 2 tile radius. On to the questions! |
Following is guesses based on play experience
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1. Does the bonus apply to a unit attacking from "RT+2 tiles" into an adjacent tile that is "RT+3 tiles?" |
No because the battle tile is outside area of influence.
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2. Does the bonus apply to bombardment attacks and defenses? |
Yes, if both combatants have RT, they both get the bonus and thus counteract each other
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3. If yes to question 2, does the bonus apply to a bombardment from "RT+1" where the target is "RT+3?" |
As before, no. Battle is decided on basic of bonuses on the target tile not the source tile. If it was from the source, putting a RT by your airport, means a Steath Bomber would have a 25% bonus 15 tiles away.
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4. Does the bonus apply to naval units? |
Untested, but guess is yes.
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5. Does the bonus apply to air units? And if so, where does the air combat "take place" -- is it the city square in which a fighter on AS is stationed or is it the attacker's target tile or even elsewhere? |
Untested.
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6. Does the bonus apply to non-units (i.e., city improvement, city population and terrain enhancement defense values)?
Anyone know?
Catt |
How could a combat bonus apply to an improvement?
Hope this helps
== PF
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