Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > New Forts
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bonaparte is offline Bonaparte
Warlord
Quiet! I'm in a spyder hole in Pennsylvania
Nov 2002
time: 00:25
  Old Post 16-01-2003 03:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
New Forts Support Apolyton

Ever find it difficult to see if your units or the AI's unit are in forts?
If the answer is yes try using these forts I pieced together.
Comments are welcome...Thanks.

Attachment: terrainbuildings.zip
This has been downloaded 34 time(s).

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 16-01-2003 03:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Looks nice

Next time post a pic though

Attachment: terrainbuildings.gif
This has been downloaded 269 time(s).

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:25
  Old Post 16-01-2003 06:19 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

sexy. very civ2ish.

you have my download

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
  Old Post 16-01-2003 21:28 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

hi ,

nice

have a nice day

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:25
  Old Post 17-01-2003 20:15
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

AWESOME I LOVE IT!!!

Patroklos is offline Patroklos
Warlord
Back home in good ole Norfolk VA
Dec 2001
time: 05:25
  Old Post 17-01-2003 20:39
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

I love the forts but I wish there were a way to make them more useful (instead of useless) in the game.

Any suggestions?

Bonaparte is offline Bonaparte
Warlord
Quiet! I'm in a spyder hole in Pennsylvania
Nov 2002
time: 00:25
  Old Post 17-01-2003 21:46
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Patroklos
I love the forts but I wish there were a way to make them more useful (instead of useless) in the game.

Any suggestions?


Well as so it goes in history enemy troops did at times simply avoid or go around forts...

What I do is place them on my colonies, or along long stretches of roads/railroads that are connecting my more distant cities, and/or along certain "choke" points or areas where the AI may need to go. Sometimes I will build a wall of forts along my borders even if the border is with a friendly civ.

I usually plant forests (if possable) where my forts are to give my fortified units even more defensive capabilities.

Don't build forts within a cities radius...by doing that you may end up losing the fort to an enemy and then they will stack tons of units in the captured fort...then they can pillage etc with ease.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (87.01% PHP - 12.99% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net