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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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quote: Originally posted by Grigor
Your preference for defending with horses instead of phalanx is interesting and in this game compelling with all the distances. |
DaveV knows his ICS! 
I am a recent convert to defending with horses/warriors rather than Phalanx. A phalanx defends better than a warrior or horse, obviously... but will probably lose to a legion/elephant, and maybe to a chariot or multiple horses.
Using horses as defenders gives you the ability to attack your enemies before they attack your city - plus they are invaluable vs barb archers which defend at 1, not 2. If your horse loses, moreover, the city doesn't lose a population point.
And of course, for martial law, 2 warriors are better than 1 phalanx. Sprinkle in a few horses in trouble areas and you have a good defensive scheme, proactive rather than reactive.
When I build Phalanxes, I do so where the surrounding terrain (which enemies attack from) is rough, meaning that my horse defender might have trouble dispatching the attacking unit.
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:25
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Straybow- that sounds fine. Could you PM me please?
BTW how does one do spoilers?
edit: spoiler(highlight to read): ming doesn't like that, straybow.
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Last edited by Ben Kenobi on 23-01-2003 at 13:53
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rjmatsleepers
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quote: Originally posted by Scouse Gits
Nothin' Fancy Succession
Passing the baton (and the Gardens) SG[1] with (2)'s very able assistance |
I noticed in your save that in four cities you used an ordinary ocean square when a fishie square was available. Why is this? Are you simply slowing the growth of these cities or is there something more subtle?
RJM at Sleepers (who is confused, but ready to learn)
Last edited by rjmatsleepers on 13-04-2003 at 11:30
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by Grigor
Panag -
My saves are posted on the bottom of p. 2 and much of p. 3 of this thread. I can download them from Apolyton on my own computer by selecting the Download to Disk function and then renaming the file using a .sav suffix. That downloaded file opens on my computer, which of course is a Mac, so the problem is probably not Apolyton's. When I download MGE saves in same way I cannot open them. I can open zipped 2.42 saves by using stuffit expander. If you have any suggestions, I would like to hear about them, because I certainly enjoyed playing the turns in this succession game although not the aftermath so much... |
hi ,
this may sound funny , but try a virus scanner , nothing seems wrong at this stage , but try a firus scan with updated info , what OS are you running , programs , etc , .....
do you have both civ II and civ III installed
it has given problems before with older OS , ....
are you fully updated on all your programs and OS
have you tried a diskcheck
what about a reformat of the harddrives
have a nice day
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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1000 BC: Things look good We can have the Gardens in a couple of turns, via Caravans. We're OK, demographically. There's no money to tickle with. We're Supreme, and warring with the Vikes.
Goals... finish HG and plop down a few cities. Explore. Trade if feasible. Find a suitable site for a science city, and grow it and/or Madrid.
Viking Chariot wipes out our southern Horseman unit 
975: Rush Warriors in Cadiz, so we can use the Chariot there for exploring/defence of south frontier.
950: Beads Seville>Madrid, 16 g.
STYOM mutters about the Vike chariot running loose south of Madrid.
Peace with Vikings, no tribute.
925: Hanging Gardens in Madrid; celebration. Workers rearranged to max shields. Science rate goes to 6 turns, but we should get Mysticsm in 2 turns regardless.
900: No Tribute from Vikings. Vikings appear to have built a city at 59,53, per their map.
875: Mysticism discovered. Lots of choices - Writing to give us Diplomats and a head start to Philosophy>Mono? Polytheism for Ellies and again on the route to Monotheism..? Feudalism (no); Seafaring (not yet); Wheel (not instead of Polytheism!). STYOM arbitrarily decides on Writing as our next choice - it also leads to Republic, of course. 
STYOM fiddles with worker placement and settles on 7 turns/tech placement. We could get to 6/tech at the cost of a lot of shields by working oceans squares, but the shields going to caravans should offset that.
850: Settlers in Saragossa.
Americans start Pyramids.
825: Settlers in Salamanca and Hello There. Bilbao founded.
800: No Tribute from Vikings.
775: Settlers in Valencia. Granada founded. Science now 6 turns/tech.
750: Nothing of consequence except that the home continent has been circumnavigated. 
725: Writing discovered now researching Literacy towards Philosophy and Republic (and towards Mono for the aggressive souls among us).
50 g Tribute from Vikings. 
Madrid grows to size 5 and then a Settler is added to make size 6. Elvis is hired so celebrations resume next turn (changing Lux to 20 doesn't help... should have seen that coming - Lux rate certainly will help next turn when celebration resumes )
700: Taxes now 1/2/7; Elvis fired in Madrid.
Hladir, undefended size 1 Viking city is spotted SE of Bilbao!! A conundrum presents itself. We are on our way to Republic. We are a peaceful people (except DaveV ) The Vikings have been quite kind of late.
We ask for tribute and get another 25 g... was hoping for war. Oh well! Here's a fine opportunity to test whether size 1 cities are always razed
Hladir destroyed, netting us 5 gold and Wheel. Workers move offshore in Madrid - 'van next turn.
****************
Madrid is fine at size 6 until we get Mono, probably - Colossus is an option there, as is a library. No decent SSC sites found. We have lots of gold, and a messed up reputation. Oops. Our cities are pumping out Settlers and Caravans, and we've moved up in the Demographics. 
Over to you La Fayette 
Attachment: fe_b700.sav
This has been downloaded 5 time(s).
Last edited by Six Thousand Year Old Man on 25-01-2003 at 04:40
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