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SCG
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of less than all that I see
Jun 2000 time: 00:25
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quote: Originally posted by Scouse Gits
SSC in Republic
SCG … you built up the improvements in Bilbao and I note gave it more trade routes which is good play. However, you forgot the killing punch … make the place grow! At present there are four happy faces, two content and one red. Just click on the workers at sea and make an Elvis to lose your red face and the city celebrates.
The settlers around town are doing the wrong things. One is building a road on swamp another is irrigating swamp. They should both be mining the wheat to silk Now that sanitation is available the SSC should near treble its size. If Shake's is there… goodbye unhappy people!
An SSC should be spared no expense. It must be kept growing until it reaches maximum size. All other cities are in some sense "helper" cities for the science centre. (See the excellent posts by solo in the strategy forum about early landings.) With Bilbao at 12+ with two silks in operation the effect on the science rate will be a gain of at least one or perhaps two turns.
As I can already hear the peanut gallery becoming restless I will now shut up!
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SG(2) |
Good points about forgetting to make it grow... I could have gotten it to 8 once i had finished the harbor, and after the aquaduct 9 or 11. I finally got that 3rd trade route out in about 600 even with the extra triremes, so it had only 3 happies without elvi, but did have enough extra food to do that. My thinking was to irrigate the swamp so i could irrigate the wheat for extra food (and the road was being built to make irrigating of the next swamp easier - that settler was going to assist the other settler on the swamp once finished. As for where the caravans are, I was thinking about the military instead of growth *keeps finding rust on all his thought patterns* 
I also was spending more money speeding caravans (both trade and food) than i was finishing white goods outside of harbors for the various towns (notice there are 7 harbors now) As a side note, with the harbors and trade routes, the other cities grew enough to get science from 8 to 6 (yeah, probably could have gotten it to 4)
o well, I'll try and do more evaluating at the beginning of each turn instead of just the beginning of each time i get the game 
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:25
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Ten turns played (15 seemed a little too much at this juncture). We have gone from a peaceful trading nation to a militaristic one, soon to have the irrestible gunpowder tech! Many cities are producing warriors, who will become 10-shield musketeers when upgraded. The Vikings are being very aggressive and are just begging for some retribution (hint, hint!). One more note: Bilbao is currently in food deficit to maintain WLTCD status; next turn, its colosseum should allow it to start growing again.
620 Shields increased at the expense of food and arrows in: Madrid, Granada, Barcelona, Another Canal, Valencia, Pamplona Canal. Rushbuild temple in Bilbao. Wake up some settlers to work near Bilbao. Move food caravans to Madrid - I like to build wonders in the capital. Japanese develop Monarchy.
640 Celebrations end in several cities. English develop Bridge Building. Gibbon reports we are the happiest civilization (followed by Japanese, English, Sioux, Americans, Russians, Vikings). Japanese government is overthrown.
660 Increase luxuries to 40%. Sioux, Vikings sign peace treaty. Japanese change to monarchy.
680 WLTCD in Cadiz, Saragossa, Valladolid, Valencia, Central Beach, Madrid. Population > 400,000. Vikings develop Construction. Two Viking chariots die attacking our legion near Malaga.
700 Invention, Physics next (Gunpowder not offered ). Our chariot kills a Viking chariot near Malaga. Dye(D) Hello There!->Izumo, 216; Wool(D) Seville->Izumo, 228. Food caravans sacrificed on the altar of the great Leonardo. Rushbuild sewer system in Bilbao. Sioux develop Navigation, English aquire same from Great Library. Sioux undertake Magellan's Expedition.
720 WLTCD cancelled in Saragossa, Central Beach, Valladolid. Madrid completes Leonardo's Workshop. Silver(D) Cadiz->Bilbao, 37; Salt Salamanca->Malaga, 18; Wool Barcelona->Malaga, 13. Our elephant kills Viking catapult and warrior near Malaga.
740 Valencia builds aqueduct. Physics, Gunpowder next. Eek! our caravan-laden caravel uses its last movement point to uncover a barb caravel and barb legion. The camels are put ashore in hopes of preserving them. As expected, the barb pirates sink our caravel. Viking chariot dies attacking our legion near Malaga.
760 WLTCD cancelled in Cadiz.
780 WLTCD cancelled in Valencia, Madrid. Rushbuild bank in Bilbao. Japanese develop Feudalism. Viking archer dies attacking our legion near Malaga.
800 Nothing special.
820 Our crusaders die attacking (unfortified) Viking warrior on mountain near Malaga . Rushbuild Colosseum in Bilbao.
Attachment: fe_a820.zip
This has been downloaded 4 time(s).
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:25
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Strategy: Gain Democracy and Lady Liberty
Tactics: Trade and Xin
0820 = Mild Xinning in non-celebrating cities moves tech to 3 turns; Viking Warrior on mountain falls to legion;
Sioux and Vikings sign secret pact against us; Japanese start Sun Tzu's; Vikings sue for peace we say no supported by the senate - war;
0840 = Colosseum in Bilbao; Marketplace in Saragossa -> Aqueduct; Gunpowder -> Democracy, Leo does his stuff ; Aqueduct in Seville -> Temple; Musk kills cat becomes vet; Avila founded; Switch most production to caravans; Still Xinning tech at 4 turns;
Americans develop Bridge Building - note to swap after Demo;
0860 = (oedo year); hut 25g; Beads, Hello-Trondheim, 26g ; Switch cities with MPs to anti Xin to inflate the treasury; still at 4 turns;
Kyoto builds Oracle;
0880 = Copper(d), Central Beach-Bilbao, 50g; nearly there...
Vikings start Magellans
0900 = Wine, Malaga-Izumo, 76g; Gems, Valencia-Izumo, 120g; Science box full!; Science Xinning stops - slider to 20% science - a few meanies;
0920 = Democracy->Steam Engine (was there another choice ); Aqueduct in Saragosa; Bank in Madrid; Bridge Building and maps from Americans; Cities now stable;
0940 = Democracy established - for the moment ; only two cities gave trouble;
0960 = Empire stable and I am out of time so I pass the responsibility...
Madrid has 4 vans in situ and the rest are on the way ...
Played rather hurriedly, but I hope with not too many blunders...
SG[1]
[Edit - formatting]
Attachment: fe_a960.zip
This has been downloaded 5 time(s).
Last edited by Scouse Gits on 10-02-2003 at 21:07
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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960 AD:
STYOM takes over as President, sees quite a few cities celebrating but many without the irrigation to allow further growth. As well, despite being a democracy with several (17, 16, 12, 11) large cities, we only are learning tech at 5 turns per. Priorities are more settlers, university (if in Demo), continued trade, and ideally, explosives.
Some production changed... a few workers moved to prolong celebrations.
Sioux learn Engineering, change production to King Richard from Magellan and complete it. Vikings abandon KRC.
Vikings force us to withdraw units near Kaupang 
980 AD: A decision is made to send big shipments of Freight to the Republican Sioux, rather than the backward, Despotic Vikings. Shipchain begins to assemble.
1000: More ship movement.
We have a decision to make about now - Fundy or Demo for 1020? Celebratory growth is pretty much at an end, due to food shortages. We need more Settlers to improve the land. But for celebrating Fundy to work, we need Science via trade - and we have no shipchain set up yet. We stay in Demo for now, and save our Freight that would be needed to build the Statue.
Americans liberate New York from the barbarians. I've been to New York, and I beg to differ, thinks STYOM 
Japanese finish Sun Tzu, switch to Magellan.
Vikings sneak attack us, they lose a Chariot and a Legion against our Musketeers 
1020: Many Freights built. A decision will have to be made to buy Magellan soon, ere the Japanese build it.
Vikings sacrifice another unit to the Spanish Musketeer god.
1040: Steam Engine discovered; choices are Feudalism and Magnetism... go for Magnetism to lose some of the unhappiness from those Caravels.
To rub salt in Viking wounds, we capture Kaupang plundering 43 g.
Americans declare war on English.
1060: 6 Caravans sail for Sioux lands.
1080: Plans begin for Magellan to sail around the world Science drops to 4/tech, Bilbao at Size23.
1100: Nothing much...
Japanese and English declare war on one another.
1120: Magnetism discovered... choices are Feudalism (no) Railroad (definitely NO) and University (Yes).
We rebuff Viking offers of peace and blow up a Catapult of theirs.
1140: Our greedy eyes turn to Trondheim, a natural 'canal' city 
Sioux start Magellan.
1160: Caravans begin to arrive at Sioux lands.
1180: Hides Saragossa>Wounded Knee, 154 g,
1200: University >Chemistry. Magellan's Expedition in Valladolid, Japanese switch production to SoL.
Gems Madrid>Trondheim, 120 g., Wine HelloThere>WoundedKnee 88 g, Salt Bilbao>Wounded Knee 174 g. University rushed in Bilbao with the cash.
***************
Some thoughts: Kind of fell between 2 stools, there - didn't want to lose the science by building SoL and going to Fundy, as I was afraid of losing Magellan that way. As it turned out I needn't have worried. However, at this point, we have lots of options - 6 move/4 carry Galleons along the way to Siouxian lands, 4 'vans to deliver there next turn, and we also are knocking on the door of Trondheim 
3 1/2 techs in 12 turns is doing OK, but I suspect my successor will be able to get a lot more than that if he stays in Demo 
Attachment: fe_a1200.sav
This has been downloaded 5 time(s).
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