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randomhero
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I find barbarians very useful as an easy source of income. I normally keep some land free to allow barbarian settlement to establish. Every third, or sometimes even second turns, I send couple of units to do "harvest".
I find this especially useful in early game when money flow is restricted during despotism and monarchy.
Also that 25g per village allows me to maintan larger army under rep or demo govts.
Any more ideas or clever ways on how to exploit barbs?
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ducki
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There's the oft-mentioned Elite generation.
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DaveMcW
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Unfortunately barb exploiting doesn't work well on emperor and deity. But they are easy targets on lower levels.
I don't make "barbarian reservations". In the long run you will get more income by building cities there.
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Robber Baron
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Commonwealth of Commonsense
Jun 2002 time: 00:25
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quote: Originally posted by joncnunn
Barbs are more intelgent in PTW than Civ III. |
Very true. I used to indulge in modest barb harvesting -- both for gold, and to promote that first round of units that I built pre-barracks.
But PTW has reprogrammed the barbs to be much less predictable, much more of a nuisance -- pillaging, bypassing defenses to target vulnerable cities/workers. Now I just want to clear them off the board, so that I can align my military visa-vi my AI rivals.
And then, as others have noted, barbarian odds rise as the game's difficulty level rises. Over the last few months I've been transitioning from monarch to emperor level. The difference is sharp, so far as barbs are concerned. At emperor, it's risky to try taking them out with even odds (e.g., with a reg warrior across flat terrain). At deity, it's foolish to try.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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I'm happy to get the 25 gold from raiding an encampment, but rarely will I attempt to "harvest" barb camps. Especially since switching over to PTW... they're a much bigger PitA now.
There are conditions under which I would consider attempting it:
If I was playing a civ with a hardy UU and had an isolated pennisula of crappy terrain (tundra) blocked off such that other civs would have to sail around to get there. "Hardy UUs" include Bowmen and Numidian Mercs. Of course, Legionaries, Immortals, and Gallic Swordsmen are as hardy, if not hardier, but I typically do not hook up my iron until I can upgrade a decent number of those units from vet warriors, and by then I'm not dealing with barbs: I'm picking fights with other civs.
The Bowman is probably the best barb killer out there. 2/2/1, 20 shields. The Jag warrior is also solid, but has a much higher chance of getting killed when barb horsemen show up. Still, the Aztecs can clean up on barbs early in the game.
-Arrian
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Dr. A. Cula
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In one of my games, I had reached modern age when I noticed a small island very far up north, made mostly of tundra, which even the AI neglected. I placed a city there, then I got the massive wave of barbarians warning. My mech. inf. survived it with just one hit point left.
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