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DarthVeda is offline DarthVeda
Emperor
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Jan 1970
time: 00:25
Arrow  Old Post 16-01-2003 23:56 Visit DarthVeda's homepage!
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Sengoku Jidai Support Apolyton buy from Amazon

Since we seem to be showcasing the scenarios...

THE MANUAL CAN BE ACCESSED VIA THIS LINK:

http://darthveda.tripod.com/sengoku/

It contains information about all seven equally playable sides, maps, and unit information and tips.

Btw I am interested in a PBEM of my scenario, but I'd be a 100% newbie to the PBEM thing so you'd have to be patient with me

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Last edited by DarthVeda on 17-01-2003 at 01:10

DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 00:13 Visit DarthVeda's homepage!
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Early in the campaign... the Shimazu Daimyo and two Archers move onto the plains of battle to take an Imagawa city.

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DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 00:20 Visit DarthVeda's homepage!
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Lose 30 kilos (of popups)

The Daimyo joins the attack on the imperial city of Yamashiro. The Shimazu are ready to lay claim to several important wonders in the city.

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DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 00:25 Visit DarthVeda's homepage!
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The Imagawa Daimyo was finally hunted down and slain. His army fetches a large bounty from his enemies.

DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 00:26 Visit DarthVeda's homepage!
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helps to attach the file

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DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 00:34 Visit DarthVeda's homepage!
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The great Shimazu rise to power is completed with the taking of the island province of Sado.

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St Leo is offline St Leo
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  Old Post 17-01-2003 02:10 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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http://sleague.apolyton.net/db/sing...hp?urlfileid=66

I've uploaded your patched version to SLeague.

mordhiem is offline mordhiem
Warlord
Newbury, UK
Mar 2002
time: 05:25
  Old Post 17-01-2003 03:22
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Suffering from ads?

YES!! YES!!! PBEM!!!

*Calms self down*

Why, Darth Veda, what an intruiging proposal. I shall have to consider that particular propostion...

DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 03:58 Visit DarthVeda's homepage!
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I am currently considering another patch to the game to address the only thing I'm worried about: the overwhelming power of the Daimyo. If you lose him you're pretty much screwed in the early game, but I don't want to weaken him so much that you can't carve an empire in the beginning using him.

I was thinking about adding one or two units to the early game or after the death of the Daimyo. I'll come up with something by this weekend.

DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 04:05 Visit DarthVeda's homepage!
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ooh. I've come up with a way to get a deceased Daimyo back without allowing the player to get multiple Daimyo. But that will remain a secret until the next patch...

El León is offline El León
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Sep 2002
time: 23:25
  Old Post 17-01-2003 23:15
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Hey Veda - while we're at it, other than the Daimyo being very easy to bribe, I think the message about the Daimyo being slain only appears for the first one killed (must be one of those "anyone" triggers).

DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 23:38 Visit DarthVeda's homepage!
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I'll see what I can do. Sometimes in MGE I think if a unit dies in a stack, they don't get registered. I'll do some testing

DarthVeda is offline DarthVeda
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  Old Post 17-01-2003 23:39 Visit DarthVeda's homepage!
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Oh also, there is a PBEM signup underway for everybody who doesn't already know:

http://apolyton.net/forums/showthre...&threadid=74269

I'm also going to have yet another patch available this evening to fix some issues and spruce up the game some.

DarthVeda is offline DarthVeda
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  Old Post 18-01-2003 01:38 Visit DarthVeda's homepage!
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Hey León thanks... you helped me figure out a major bug. I fixed it so now I'm playtesting.

UPDATE: Ok, here's the deal. "Anybody" only works once no matter what field it's in. This is ok for the Daimyo.

However, for the individual units, it's going to come to 'first-come-first serve' in getting 'defeated' technologies (pre-requisites for the next level advance).

I wish I could completely fix this but it's come down to a question of events space (really wish I had that ToT 100k)

Anyway, the first civ to kill a type of unit will get the 'death' technology. Everybody else will get nothing when they attack a new type of unit. Simple solution? Attack anything shiny looking.

I'll come up with sometime inbetween...

Last edited by DarthVeda on 18-01-2003 at 02:17

DarthVeda is offline DarthVeda
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  Old Post 18-01-2003 02:38 Visit DarthVeda's homepage!
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OK HERE IS THE STORY:

With 484 bytes remaining, I eeked in enough code so that every player would have access to the second-level of the tech tree through death prerequisites.

However, when it comes to third tier technologies, it's every player for him/herself.

To do this, I had to eliminate everything having to do with the death of a Daimyo.

Sorry, no more free cash from the death of a Daimyo.

DarthVeda is offline DarthVeda
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  Old Post 18-01-2003 06:54 Visit DarthVeda's homepage!
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The NEW 1.2 patch is ready to go, you'll need to download #1 and #2 again if you already have the all files downloaded. This means you too St. Leo

You need not worry about #3 if you are simply updating your copy... it is just the manual. Although it did change, it is not 100% essential to gameplay.

http://darthveda.tripod.com/sengoku/

***Changes From Version 1.1***
1. Daimyo is now MUCH harder to bribe (cost is ~15000 koku now vs ~150 before).
2. Adjusted events revolving around the 'Anybody' wildcard value. All players can now get 2nd tier techs.
3. Paradigm Units now only require 2nd tier prerequisite to be researched (vs. 3rd tier before).
4. New sounds for cavalry and musketeers.
5. New Unit: Imperial Guard (These protect the imperial province of Yamashiro).
6. Added a new wonder to the Imperial Province Yamashiro--Imperial City (Copernicus' Observatory).
7. Removed Samurai Archer II from Uesegi research. They still start cities building Samurai Archer II, though.
8. More manual eratta corrected.
9. Some Game.txt eratta corrected

St Leo is offline St Leo
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  Old Post 18-01-2003 07:43 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Uh, is there supposed to be a fourth file? I have one up and you don't.

DarthVeda is offline DarthVeda
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  Old Post 18-01-2003 07:52 Visit DarthVeda's homepage!
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Browse Apolyton AD-FREE

no

DarthVeda is offline DarthVeda
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  Old Post 22-01-2003 01:30 Visit DarthVeda's homepage!
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Ok... in the next patch I'll correct a glaring spelling error in one of the clan names.

Uesegi -> Uesugi

El León is offline El León
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  Old Post 24-01-2003 04:56
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Second time Apolyton loses my post in hyperspace

Aaaanyway, here is the short version of what the TWO frigging previous posts said.

1. I love the scenario and it is going on my all-time favorites list. Has me really engrossed. It is highly replayable in my book.

2. Spelling errors. "General Reaserch" tech instead of "Research." "Bhudist" improvements instead of "Buddhist."

3. Tech too fast. Even with the Mori and no commerce, I had researched all techs even before I took the imperial city. A higher tech paradigm would provide incentive for trade, taking the city and the portuguese arrival race.

4. The odious Oda bribe alot of units at the beginning. Is this intentional?

5. The game ambienation is so superb, that seeing "oil," "uranium" and "wine" on the trade commodity list really sticks out.

DarthVeda is offline DarthVeda
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  Old Post 24-01-2003 06:25 Visit DarthVeda's homepage!
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Thanks for the suggestions... I'll definately have to add those to the list of about 30 things to do

On your points:

#1
I was surprised myself at how well it turned out. I enjoy it and I'm glad you enjoy it too.

#2
That happens. I'll catch it in the next patch.

#3
I could slow it down a little...

#4
I have absolutely no idea how they are able to bribe units... They have no units with the spy role. It must have something to do with the zero cost units. This only happens with the AI. I guess it makes them harder to beat?

#5
hehe I'll be sure to fix that

thanks for the feedback. I really do appreciate it.

Shaka Naldur is offline Shaka Naldur
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  Old Post 24-01-2003 23:37 Visit Shaka Naldur's homepage!
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after taking a look at the scenario i guess that first is an empire building scenario and afterwards a war-out one. But it doesn´t look like there are lots of techs to investigate

can you help me?

DarthVeda is offline DarthVeda
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  Old Post 25-01-2003 00:54 Visit DarthVeda's homepage!
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The manual contains a lot of information on the units and the built-in civilopedia contains what each unit requires. If it's not totally clear in the manual I'll explain it here:

Almost all tier one technologies (Cav Archers I, etc.) can be researched directly.

To get access to tier two technologies (Yari Ashigaru II, Samurai Archers II, etc.) you need to defeat the first tier in battle. For example you slay an enemy Yari Ashigaru I, that would (in theory) give you access to the technology to research the second tier technology.

Note two things:
1. You have to have the first tier to research the second tier--if there is a first tier technology.
2. It does happen that you may not be able to acquire the 'defeat' technology from defeating a tier one technology. This is a glitch in MGE and I've tried to use the events space to my best to fix it. For example, if you kill a Yari Ashigaru I but don't get the Yari Ashigaru I defeat tech, somebody else has killed a Yari Ashigaru I from that clan before you. The only way you can get it is if you are the first to kill a yari ashigaru I from a particular clan. Otherwise you don't.

Now tier three technologies and units work the same way with one catch:

The first clan/player to kill a tier two unit is the only one that will have access to the death technology and therefore the third tier unit. So it's to your advantage to pick fights with people who have tier two units on the chance that you'll be the first to slay that particular tier two unit and thus have access to the third tier.

Hope this clears things up. Wish I had a couple megabytes for the events, then I could really clean up the mess that the lack of a working Anybody flag creates...

But the scenario itself is not necessarily empire-building at the start. A good deal of conquest can be done with simply the Daimyo unit while you build up the empire (however I wouldn't recommend this in a PBEM as human players will find ways to catch and kill your Daimyo--which could mean the end of you).

Last edited by DarthVeda on 25-01-2003 at 01:06

DarthVeda is offline DarthVeda
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  Old Post 25-01-2003 01:04 Visit DarthVeda's homepage!
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Tired of ads?

A taste of things to come in a few weeks...

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fairline is offline fairline
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  Old Post 25-01-2003 01:20 Visit fairline's homepage!
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Darth,

check your PMs

DarthVeda is offline DarthVeda
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  Old Post 25-01-2003 09:11 Visit DarthVeda's homepage!
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and?

DarthVeda is offline DarthVeda
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  Old Post 25-01-2003 20:10 Visit DarthVeda's homepage!
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*looks at the new graphics*




I've sent you a reply email.

El León is offline El León
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  Old Post 25-01-2003 23:33
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Hey one more thing from my front. Seems like either the maintain costs are too low (except for the castle)

The odious Oda end up with 40,000+ Koku, and towards the middle of the game I have a hard time even spending the thousands of Koku I have.

More challenge on this front?

Still playing and replaying.

DarthVeda is offline DarthVeda
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  Old Post 26-01-2003 02:04 Visit DarthVeda's homepage!
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Ok I'll have a look at maintainence.

Here's a question: Do you guys build Yari Samurai as opposed to Samurai Archers? Do you have a mix? Do you go straight Samurai Archers?

El León is offline El León
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  Old Post 26-01-2003 04:11
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I guess it depends on what level of each I have, but I would go for archers mostly.

 
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