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Draginol
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Yep. Each turn is a game month.
You can set which pop ups you get from the options menu.
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Draginol
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What takes a lot of CPU time is calculating the general strategy:
- What things to build on the planets
- Where to send various ships
- Coordinating attacks
- Deciding who to help and why
If you're on a map with hundreds of sectors, these things can take several seconds.
The human player can't really alter this when he moves. You move a ship a few spaces over and it makes no difference because the AI ships target ships, not coordinates. The only thing that happens during your turn is some path finding.
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Lemmy
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Bubblewrap
Dec 2000 time: 06:25
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quote: because the AI ships target ships, not coordinates. |
off course! didn't think about that 
but:
Suppose there are 2 enemy ships (from the AI point of view) and only 1 friendly. It's the enemies turn, and both ships haven't moved yet.
One enemy ship is very close to an undefended space station, and one ship is a bit further away, but the enemy ships are equally strong, and both could attack the space station in the same turn.
Now the friendly ship has to decide what to do, and decides to attack the ship closest to the space station.
But then the enemy moves that one ship away from the space station and out of the range of the friendly ship, and the 2nd ship attacks the space station, and does come into range of the friendly ship.
Woudln't this action cause the friendly ship to ignore the closer enemy ship which it could kill, and go after the farther enemy ship which it can't attack on the same turn?
Off course i don't know how the AI works, and how the game mechanics work exactly, so a situation like this may be very unlikely so that it won't even matter much.
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Neuromancers
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Starbases can become very powerful and in the smaller games, they are generally the most powerful item in your armory. The only problem is that you can't move the starbases (unless you turn them into terror-stars later in the game).
I usually build a few starbases with lots of defense upgrades in what I think will become my enemies invasion routes. Then the AI will sometimes try to knock 'em out before they move on to my systems.
If I have researched repair techs, each starbase repairs itself and can therefore extend it's life. This can allow you to build up your fleet if you are caught with your pants down. It's expensive to maintain a huge fleet filled at any time with the latest ships so this can prevent a quick defeat.
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