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Dominae
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Horsemen require Warrior Code and Horseback Riding. They also cost more. I do not want to waste our GA as much as anyone, but if we are forced into battle, we should not be afraid to use our WCs.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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LoA, we can't risk not building them now. Notice the road Vox is building towards us... they would be wise not to fully connect (leaving one jungle tile unroaded, so our WCs can't get through), but we'll have a path sooner then we think, as they are helping.
True, the mountains will be key, and I wouldn't be surprised if Vox uses the road to settle a city near the fish and wheat (site #12 on the original city site proposal). We are hesitating, as it will compromise our defense, but they could very well go ahead, gambling on our expansion and thus non-attacking mode.
It seems everyone agrees that going offensive now is not ideal for us, as it could maybe solve the Vox problem, but leave us behind on a world scale. WCs are for me pure defensive: so far, they can be used on all our cities, and with a little jungle clearing and mountain roading this should hold for quite some time.
As this is the 'what to research next?' thread, allow me to state that I don't value HBR at all unless we want to attack Vox, instead of defending ourselves. There are a lot of other techs to get to first...
DeepO
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Dominae
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LoA, I believe our strategy at this point is to prepare for a Voxian attack with Swordsmen and War Chariots. When they make the first move, our cheaper and faster WCs will easily repel their Immortals on open ground. To not use WCs for this would render our defense a lot less effective. Yes, we would lose our GA, but hopefully so will Vox. We are not planning any attack on their lands at this point.
Dominae
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