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Jaguar
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Montgomery County, MD
Apr 2000 time: 00:25
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The Mounted Warrior has long been favored over the Immortal by the warmongers of the civ community as the best ancient age attack unit because its retreat ability and its fast movement. Its retreat ability supposedly makes more of them survive. Immortals can survive just as easily.
Here is a calculations for a stack of 2 Immortals, a Spearman, and 2 Catapults vs 2 Spearmen:
Now suppose that all units in this game are regulars for now. The probability that the Immortal stack will take the town without casualties can be calculated as follows:
Strength of a spearman fortified in a town on plains: 2.7
Bombard strength of a catapult: 4
Chance that the catapult will hit (if the game chooses to go for units instead of improvements or citizens: 4/6.7 or 59.7%. That chance is halved to 29.8% because of the chance that the catapult rolls against improvements or citizens.
So, the odds that both catapults hit a spearman are .298 x .298, or 8.9%. The odds that both miss are .702 x .702, or 49.2%. The odds that one misses, the other hits, therefore are 100 - 58.1%, or 41.9%.
So, lets start with the one misses, the other hits scenario. Now we have two reg immortals vs. two spearman, one a regular and one with only 2hp. The odds that the first immortal will win are 67.7%. The odds that the second will win are higher, because the spearman wounded by the catapult is now defending. The odds are 81.2% that the second battle will be won. .812 x .677 equals the probability that the town will be taken with no casualties: 55.0%
If both catapults hit, there will be two 2hp spearmen: therefore the odds of both immortals winning are .812 * .812, or 65.9%.
If neither catapult hits, there will be two 3hp spearmen: odds of both immortals winning are .677 x .677, or 45.8%.
Now we get the total odds of taking the town with out any casualties...
(.550 x .419)+(.659x.089)+(.458x.492)
This comes out to .230+.059+.223, or 51.2%.
51.2% chance of having no casualties. And a spearman and two catapults to defend the town. And those are Immortal regulars that I was calculating the odds for.
Just for the record, if these immortals were vets and the spearmen were regulars, (common when attacking the AI,) these would be the odds:
(.910x.816x.419)+(.910x.910x.089)+(.816x.816x.492)
That's .311+.074+.328, or 71.3%.
A 71.3% chance of coming off with no casualties. I'd say that's a high survival rate.
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Jaguar
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Montgomery County, MD
Apr 2000 time: 00:25
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Oh I forgot to show the significance of a spearman. Well you know how the AI likes archers in their cities for counterattacks? If there's a reg archer attacking the stack's spearman, the odds that it will win are extremely low. A catapult has bombard of 4, archer has attack of 2. The odds are therefore 66.7% that the catapult will hit it before it attacks the spearman. A nonfortified spearman on forest, for example (those catapults are wheeled, so you can't use mountain ranges.) has a defense of 2.5, so an archer has a 60.3% chance of being killed if the catapult misses. If it hits, he has a 76.6% chance of losing. Therefore, the spearman will have a (.766x.667)+(.603x.333) chance of winning. That's .511+.201, or a 71.2% chance that the spearman will win. That dispells the other complaint about immortals, the complaint that they are easy to kill. They aren't with a spearman defender.
It also shows that catapults are useful; the spearman's chance with catapult help is 10% higher than without. Not to mention the affect it has on the attack. (5% more chance of 0 casualties)
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Dominae
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You've demonstrated that Immortals are effective against Regular Spearmen defenders. You forgot to calculate the odds and survival rate of MWs doing the same thing at similar cost, and comparing the two UUs based on this information.
Dominae
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Dominae
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I thought retreat is a 50% chance when down to the last HP.
The key to defending with fast-movers is to bring the battles out of cities and into the open, where the extra mobility rules. The only problem is rugged terrain (Mountains, Hills, etc.).
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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quote: Originally posted by Jaguar Warrior
Arrian:
How are you going to hold the city with a few mounted warriors who have been injured in the attack?
(BTW I know it works when you have 15 of them, because they can just move on and kill anything that heads for the city. However, I would argue that if you had 15 Immortals you owuld be equally invincible.) |
Simple. First, when I open my attack, I do bring some spearmen along. I stack up my units at the border (hopefully at the good angle, where you can do a "move 1 tile and hit" attack even on a city with a cultural influence of 2). Then, my mounted troops move into enemy territory, attack, and take the city. Then, my spearmen (2 or 3 at the start of the campaign, prolly*) use the road (which is now mine) to enter the city and fortify. Yes, I know this requires roads, but there usually are roads built by the time I unleash a major mounted attack. Otherwise, I send in the spearmen/swordsmen 1 turn earlier, such that they are adjacent to the enemy city when my mounted troops attack.
* - I often ditch the spearmen in favor of swordsmen upgraded from warriors. They can hit and defend. Newly captured cities poprush regular spearmen and are left behind.
-Arrian
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DaveMcW
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I don't mind casualties while taking enemy towns. By the time my invasion is ready I am producing at least 30 shields per turn, probably closer to 60. So I can afford to lose 1-2 units per turn.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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A proper analysis comparing the merits of the units must be dynamic, not just static. The longer a war lasts, the more troops the enemy will build. Thus, even if the mixed force described here suffers fewer casualties per enemy unit encountered, it may still suffer more casualties overall in the course of the war. Also, a longer war may result in more rush building by the AI, and hence greater happiness problems in captured cities if you capture rather than razing. And finally, immortals will spend more time in enemy territory to conquer the same amount of land. To the extent that having troops in enemy territory affects war weariness, immortals would produce a greater war weariness problem under Republic than MWs.
Edit: not that the analysis isn't some pretty nice work as far as it goes.
Nathan
Last edited by nbarclay on 18-01-2003 at 13:29
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yxhuvud
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nb:
A few points:
That the opponent will get more troops while the war lasts is seldom a problem. If you are doing oscilating wars, there isn't any problems at all, since the wars very seldom lasts for more than a few turns, at least they don't for me. Also, while it is true that the oponent get mer troops while the war is going on, so do you. And if it is you that are on the offensive, then if you had built enough troops prior to the war, you should be able to at least hurt their production ability somewhat, making for a better situation for you.
This should hold if you are fighting oscilating war against any civ, or regular warring agaisnt a same sized civ. the reason it holds for oscilating war for bigger as well is that if you build enough troops, you should be able to hurt them enough for them to make peace before the bulk of their reinforcement troops arrive, regardless of wheather you use one or two move units.
And if you are having trouble with war weariness when using immortals, then you are doing something wrong, probably holding off the attack way too long, or using republic, whihc is seldom worthwhile if you are playing the persians and have iron 
I am having my best shot so far at deity (tiny, pangaea) with the persians at the moment. I started with only the english as neighbour, but with the chinese being close on the other side of them. They must have had an early war, since when I attacked the english in the 1300's BC tehy had only two spears a city and no other troops. Razed london, which had *3* wonders 1280BC.
Presently I have like one city left of the english to take, and a few of the americans as well. I am leading the power league and I have the most land area. However, I am very frightened of the japanese, since I am far behind in tech still in the ancient age, and I am afraid they have samurais, which could turn the game into a very ugly one should they chose to attack. Hopefully I will be able to clear the last other civs and be able to set up a killing grounds close to a chokepoint before that happens, but it is a war against time.
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