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Sisawat
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Hi folks, first post here; if this is in a FAQ I apologize, but I couldn't seem to locate it.
Play the World game, 16 civs, 256x256 map.
Two big continents. 1860's. I found it curious that the western continent was still largely unsettled. I sent over some settlers.
"Too many cities"
What is the limit, and is it hardcoded? Is there somewhere to uncap it?
I know the civ team traditionally seems to LOVE hardcoded limits on their games; but its not as though my machine can't handle it. There has to be approximately 500 cities on the map as it is, (I would imagine the limit is then 512 or 640) and there isn't too much slowdown. Between this and learning that there is a hard limit on units I am getting a bit disappointed.
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Sisawat
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Unless I need to make a resource grab, I like to let the world fill out before going after my neighbors.
Besides, on a planet this big, established road/railroad networks are a must before starting any action.
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Sisawat
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Dual Athlon MP1800+ w/ 2Gb RAM.
Seriously though, one should not need a computer like that to play a game like this.
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Sisawat
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It should, ideally, be proportional to the largest map size, if limited at all.
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muppet
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Igloo
Dec 2001 time: 21:25
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They NEED to fix this!
What is the point of playing on a gigantic map?!
I know it's not a big deal to MP.
I know it's not a big deal for slower computers.
But it is a BIG DEAL to people with faster computers!
I wish I saw this thread before wasting 10 hours on a 300x300 map.
I can envision this already: Come late industrial age, I'll have to raze an AI city on continent A to build a city on continent B!
Or if I want my next city to connect to the rest of my cities (you know, naturally placed....), I'll have to go raze an AI city on the other side of the continent!
Stupid.
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