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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by Aro
We're forced to make peace soon. IIRC, there's no luxury sliders trick capable to stop war weariness, during a long war.
Shiber propposed stop the war with Rome (oh, and the Babies, almost forgot... ) and Japan in two or three turns, and I agree, no future on that.
Later, the japs should pay... 
Germany is a different case... Should we finish them... or not?
Finish, IMO... |
hi ,
next war , fought with mech infantry and bombers
then we shall teach them , at the same time during that war we should grab whatever resources we can , .......
that should be the almost last war we fight , followed by a war with modern armor and stealth maybe later on , ......
and then last but least we could right before we take of to an other star system bomb them back in the stone age with nukes , .......

have a nice day in the future
panag > starts to write "have a nice day" on a piece of metal that one day shall be used in an ICBM , ........
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Kloreep

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of the pillow
Jun 2002 time: 00:25
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Okay, did the worker census, and also a city census for my region of Upper Apolyton. (And my orders are finally posted too. )
WORKER CENSUS
43 Native
7 French
3 Babylonian
1 German
7 Persian
61 Total
UPPER APOLYTON CITY CENSUS
1 is current pop, 2 is planned max amount of worked tiles, 3 is approx. shields and commerce gained from working the remaining tiles (note that these are BEFORE enhancements like markets, libraries, and factories, so these values should be doubled to determine shields, gold, and beakers in a city with all infrastructure). 4 is number of turns till city works all planned tiles.
Loveshack: 1. 12
2. 12
3. N/A
4. Planned max reached
Gaia: 1. 17
2. 20
3. 6 shields, 6 commerce
4. 10 turns
Del Monte: 1. 18
2. 20
3. 4 shields, 4 commerce
4. 13 turns
Chiquita: 1. 12
2. 12
3. N/A
4. Planned max reached
New York: 1. 12
2. 12
3. N/A
4. Planned max reached
Seeberg: 1. 18
2. 20
3. 4 shields, 4 gold
4. 13 turns
Napoleton: 1. 12
2. 20
3. ~12 shields, ~16 commerce
4. Depends on how many/if workers are integrated
Geofront: 1. 12
2. 20
3. ~16 shields, ~20 commerce
4.
Ubergorsk: 1. 13
2. 20
3. 8 shields, 16 commerce
4. Depends on worker integration
Oak Ridge: 1. 12
2. 12
3. N/A
4. Planned max reached
San Cortes: 1. 9
2. 9 (further growth not possible due to surronding terrain & border squeeze)
3. N/A
4. N/A
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dejon
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Format :
City Name
1. Current Pop
2. Maximum Pop
3. Incremental Shields.Lytons
4. Turns until Maximum Pop (Natural Growth)
Notes:
Turns to grow to maximum city size assumes that best food producing tiles are added first.
Incremental Shields does not take into account Factory benefits.
Region Census
Macross City
1. 17
2. 17
3. -
4. -
Here It Is
1. 18
2. 20
3. 8.4
4. 13
Jerusalem
1. 12
2. 18
3. 0.15
4. - (cannot grow naturally, but any tiles added by worker integrations will be self-sustaining)
Lhasa
1. 8
2. 11
3. 12.6
4. 36
Ferropolis
1. 18
2. 19
3. 4.2
4. 17
Port of Where Its At
1. 8
2. 25
3. 12.29
4. 46 (assuming Harbor is built before size 15)
Los Alamos
1. 11
2. 16
3. 0.15
4. 43 (assuming Harbor rushed in 1395)
Arcadia
1. 7
2. 17
3. 12.26
4. 84
Dijon
1. 8
2. 17
3. 6.23
4. 27 (assuming Harbor rushed in 1380)
Hole In The Wall
1. 8
2. 19
3. 18.25
4. 25
Because Brundisium, Syracuse, and Roadivostok are so undeveloped right now and will be sharing tiles at some point, it is too early to accurately predict future growth limits and speed.
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dejon
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I have updated the Old France orders to reflect this slight change, naming the precise tiles for integration that meet the requirement.
I also updated my Rush Requests in light of the fact that two cities (Port of Where Its At, Arcadia) will not be adding shields with their worker integrations now. Arcadia is the more significant of the changes - requesting a Hospital rush in 1395 AB for 460L. It will have put 3 turns of production into the build itself. If the full worker integration request is not granted (5 workers, to size 12), the rush request is withdrawn, as the Hospital will not be needed immediately.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:25
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Use of the workers and slaves which will wrap up the worker integration project.
Copied from my orders thread:
Maintaign a 24 native Appolyon worker reserve for polution control and remaining public works. (This leaves only 19 adviable for joining cities.)
Integreate 5 French slaves to Arcadia this turn or if they are busy improving tiles this turn, then next turn.
Integerate 2 Bab slaves to Llasha this turn or if they are busy improving tiles this turn, then next turn.
Integerate 5 natives to Berlin next turn after the Market Place completes and Berlin has grown to 6, bringing it's pop up to 11.
The turn after Berlin's Hospital completes,join 8 native workers bringing Berlin up to pop 19, working all tiles once it naturally grows to 20. (shift any nearby city workers out of Berlin's CR at that time.) Convert sufficent mined plains tiles in Berlin to irrigated plains to prevent a food shortage.
The turn after Jerusalem's Hospital complets, join 6 native workers, brining the pop up to 18. If however the food basket is full, defer this one turn for the pop to grow to 13 naturally and then join 5 native workers.
In 2 turns, after the Port of Where It's At finishes the Harbor, join 2 French Slaves there.
In 2 turns, after Termina finishes the Hospital join 4 Persian slaves there. If however, the bread box is full, wait an additional turn and only join 3 Persian slaves. with the left over Persian eligible to join Banana HQ.
In 3 turns, after Banana HQ finishes the Hospital, join 1 Bab, 1 Ger there. If Banana HQ bread box is NOT full and Termina was downgrading that request, add that 1 Persian as well. If however, the bread box is full, wait an additional turn and only add the Bab and German.
In 3 turns, after the Hospital in Geofront finishes, join 3 Persian slaves there. If however the bread basket is full, defer this one more turn.
The above section probably uses up all workers except the polution worker control.
Any possible Spare slaves, the possible spare native worker and any additional ones acquired may be joined to cities which would produce 3+ commerce per tile.
(If a true windfall results via FAM & SMC, then those producing 1+ shield may be joined as well.)
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by joncnunn
Use of the workers and slaves which will wrap up the worker integration project.
Copied from my orders thread:
Maintaign a 24 native Appolyon worker reserve for polution control and remaining public works. (This leaves only 19 adviable for joining cities.)
Integreate 5 French slaves to Arcadia this turn or if they are busy improving tiles this turn, then next turn.
Integerate 2 Bab slaves to Llasha this turn or if they are busy improving tiles this turn, then next turn.
Integerate 5 natives to Berlin next turn after the Market Place completes and Berlin has grown to 6, bringing it's pop up to 11.
The turn after Berlin's Hospital completes,join 8 native workers bringing Berlin up to pop 19, working all tiles once it naturally grows to 20. (shift any nearby city workers out of Berlin's CR at that time.) Convert sufficent mined plains tiles in Berlin to irrigated plains to prevent a food shortage.
The turn after Jerusalem's Hospital complets, join 6 native workers, brining the pop up to 18. If however the food basket is full, defer this one turn for the pop to grow to 13 naturally and then join 5 native workers.
In 2 turns, after the Port of Where It's At finishes the Harbor, join 2 French Slaves there.
In 2 turns, after Termina finishes the Hospital join 4 Persian slaves there. If however, the bread box is full, wait an additional turn and only join 3 Persian slaves. with the left over Persian eligible to join Banana HQ.
In 3 turns, after Banana HQ finishes the Hospital, join 1 Bab, 1 Ger there. If Banana HQ bread box is NOT full and Termina was downgrading that request, add that 1 Persian as well. If however, the bread box is full, wait an additional turn and only add the Bab and German.
In 3 turns, after the Hospital in Geofront finishes, join 3 Persian slaves there. If however the bread basket is full, defer this one more turn.
The above section probably uses up all workers except the polution worker control.
Any possible Spare slaves, the possible spare native worker and any additional ones acquired may be joined to cities which would produce 3+ commerce per tile.
(If a true windfall results via FAM & SMC, then those producing 1+ shield may be joined as well.) |
hi ,
excellent , but is 24 for damage and pollution control not a bit low , ....
have a nice day
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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