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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:25
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This is the thread for doestic ministry issues. Suggestions are welcome in this thread not only from the Regional Governors, SMC and their staffs, but also from the general public.
But please wait for the last Term 7 Chat (currently in progress as I type this) and check the latest turn file prduced from it to end before posting and responding to the following:
As I see it, these are the major issues likely to still be in effect when term 8 begins, in order of priority:
1. War Werrious problem / possiblity of govt collapse.
Regional governors are asked to note the # of unhappy citizens in each city in their province and when > 0, also denote where the unhappiness is coming from. (What % is Give Peace a Chance? What % is No More Draft; Hell No We Won't Go)
2. Getting adequate defenses.
3. Reintegeration of surplus workers.
4. Boosting the economy.
The new term 8 RGs are asked to place the following to the head of the queues split between military and domestic in most cities where the switch wouldn't lose shields.
Military : Infenty (Try to get 5-7 to complete in this coming turn chat)
Domestic : Police Stations in cities without them.
Last edited by joncnunn on 22-01-2003 at 01:06
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:25
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Just a few minor points, questions and arguements (didn't ET tell you I do this sorta thing?)
The building of Police Stations before Courthouses-
When this question is first posed, it looks simple. Police Stations do more. They do everything a Courthouse does and more. The problem- They cost twice as much. I bring two prime examples of where it is completely wrong to build Police Stations before Courthouses. Banana HQ and our Glorious Apolyton. Both are set to finish Courthouse next turn. Our DM, Joncnunn, has saw fit to order the switch from these Courthouses to Police Stations. A switch will not loose any shield storage in either, however, the effect of not having a Courthouse while the Police Station waits to be completed is staggering. Building a Courthouse will take 7 more turns to complete. That works out to alot of lossed potential. About 4 shields to each cities production (2 from reduced loss then +1 for Fact and +1 for Hydro) per turn (4x7=28 two cities means 56 lost shields). A Courthouse will also save about 6 and 8 commerce to Banana HQ and Apolyton respectivly. That works out to be (for Banana HQ) 6 Com x 7 Turns = 42 com total. With Sci slider set at 80%, that = (80% of 42) 33.6 beakers. Now take the beakers and add 50% (for the Lib = 16.8 beakers) and we get 50.4 beakers Lost. Lytons = (20% of 42) 8.4 Lytons. Now add city Improvements (50% for market=4.2, 50% for Bank=4.2) = 16.8 Lytons Lost.
(Now for Apolyton) 8 Com x 7 turns = 56 com. 80% of 56 = 44.8 beakers. Add imrovements (both Lib and Uni) = 89.6 beakers lost. Lytons: 20% of 56 = 11.2 + Improvements (Market and bank) =22.4 Lytons lost. To make matters worse, both of the Courthouses were rushed last turn to be finished this turn for 268 L each!
Now this is just an example. I am sure that in places like Uber Island the amount of loss for building a Police Station over a Courthouse is much worse.
The Building of Banks before Universities-
We currently have the Sci Slider set at 80% Sci and 20% Tax (and I don't see it dropping anywhere in the next 20 turns). This is a simple math question (unlike the Court v Pol as above) and I will use our situation in Rheims as an example. Rheims is currently producing 54 commerce per turn (with 1 lost to corruption) and has a net of 53. With the Sci slider set at 80%, we end up with 42.4 beakers and 10.6 Lytons. If we build a bank, we get +50% of 10.6, or 5.3 extra Lytons. If we build a university, we get +50% of 42.4, or 21.2 extra Beakers. Which would be more beneficial with our Slider set the way it is?
Not Building Hospitals immediately after Factories-
All our size 12 cities are stagnated until they build hospitals. All the extra food they produce is going to waste. Its not doing anything. If we build Hospitals as soon as we build factories, our populations will become more productive because the extra food they produce will actually be doing something!
One city specific gripe, Timeline-
This city has everything built except for a police station and hospital. I think that a hospital should still be built first for the reasons I gave in the above paragraph. I placed Wall Street in the Q because the city has no pressing need for a Police Station. It only has 4 lost shields and 5 lost commerce. A PS will only give about 4 extra shields (big deal when it already nets 54) and will save only 2 com (which would be eaten up by the maint cost of a PS). Once Timeline starts to work of WS, it will only take a max of 6 turns to build. Additional, we can't use a GL to rush WS like Joncnunn said in the orders thread as saving him for a Wonder of the World (most likely the UN) has won out.
Joncnunn- Just so you know, I have gone and made changes to my builds and "Q's" in my placeholder as you ordered, but I think you should look at these arguments.
My wrists hurt from all that typing....
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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I agree with everything said in the above post.
Last edited by Shiber on 23-01-2003 at 21:57
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dejon
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quote: Originally posted by roadcage
An example of a priority hospital is "Here it is". This city with a hospital and worker addback will be a shield monster. Not as big as Ferropolis, but still impressive. It is one of the reasons I fought so long and hard to get the hills and mountains of old france enabled via palace move. |
I concur, roadcage.
Currently Here It Is is building a Hospital, with completion in 3 turns. I read about our SMC request for a few more Infantry, and Here It Is is one of few cities in Old France in a position to help out, so I changed the current build to an Infantry, to be completed in 2 turns. Next, our DM ordered that it build a Police Station before a Hospital, so my order for the Here It Is queue is now: Infantry, Police Station, Hospital, Colosseum. I didn't really have a problem with the counter-order because the city is a production monster, and will be finished each the Police Station and Hospital in 4 turns anyways.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:25
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I've sent a PM changing the rushed CourtHouse with 0 shields that were changed to Pol Stations back to Court House with Pol Station as the next build.
In cases where the Court House wasn't rushed waiting to be built, I'm prefering the Police Station strictly due to the war werrious issues. I've also placed Police Stations & Court Houses on the list to be rushed if we get a wind fall of money.
Banks & Universities: Feel free to build them in either order.
Hospitals: If we didn't have a war werriousness problem I would agree with you. As soon as we get peace with Germany I intend to move Hospitals up and add workers to numerous cities.
Removal of CIA & WS from the queue: Done to encourage the use of the GLs for them. They were so far back they weren't going to start in this coming turn chat anyway.
quote: Originally posted by donegeal
Just a few minor points, questions and arguements (didn't ET tell you I do this sorta thing?)
The building of Police Stations before Courthouses-
When this question is first posed, it looks simple. Police Stations do more. They do everything a Courthouse does and more. The problem- They cost twice as much. I bring two prime examples of where it is completely wrong to build Police Stations before Courthouses. Banana HQ and our Glorious Apolyton. Both are set to finish Courthouse next turn. Our DM, Joncnunn, has saw fit to order the switch from these Courthouses to Police Stations. A switch will not loose any shield storage in either, however, the effect of not having a Courthouse while the Police Station waits to be completed is staggering. Building a Courthouse will take 7 more turns to complete. That works out to alot of lossed potential. About 4 shields to each cities production (2 from reduced loss then +1 for Fact and +1 for Hydro) per turn (4x7=28 two cities means 56 lost shields). A Courthouse will also save about 6 and 8 commerce to Banana HQ and Apolyton respectivly. That works out to be (for Banana HQ) 6 Com x 7 Turns = 42 com total. With Sci slider set at 80%, that = (80% of 42) 33.6 beakers. Now take the beakers and add 50% (for the Lib = 16.8 beakers) and we get 50.4 beakers Lost. Lytons = (20% of 42) 8.4 Lytons. Now add city Improvements (50% for market=4.2, 50% for Bank=4.2) = 16.8 Lytons Lost.
(Now for Apolyton) 8 Com x 7 turns = 56 com. 80% of 56 = 44.8 beakers. Add imrovements (both Lib and Uni) = 89.6 beakers lost. Lytons: 20% of 56 = 11.2 + Improvements (Market and bank) =22.4 Lytons lost. To make matters worse, both of the Courthouses were rushed last turn to be finished this turn for 268 L each!
Now this is just an example. I am sure that in places like Uber Island the amount of loss for building a Police Station over a Courthouse is much worse.
The Building of Banks before Universities-
We currently have the Sci Slider set at 80% Sci and 20% Tax (and I don't see it dropping anywhere in the next 20 turns). This is a simple math question (unlike the Court v Pol as above) and I will use our situation in Rheims as an example. Rheims is currently producing 54 commerce per turn (with 1 lost to corruption) and has a net of 53. With the Sci slider set at 80%, we end up with 42.4 beakers and 10.6 Lytons. If we build a bank, we get +50% of 10.6, or 5.3 extra Lytons. If we build a university, we get +50% of 42.4, or 21.2 extra Beakers. Which would be more beneficial with our Slider set the way it is?
Not Building Hospitals immediately after Factories-
All our size 12 cities are stagnated until they build hospitals. All the extra food they produce is going to waste. Its not doing anything. If we build Hospitals as soon as we build factories, our populations will become more productive because the extra food they produce will actually be doing something!
One city specific gripe, Timeline-
This city has everything built except for a police station and hospital. I think that a hospital should still be built first for the reasons I gave in the above paragraph. I placed Wall Street in the Q because the city has no pressing need for a Police Station. It only has 4 lost shields and 5 lost commerce. A PS will only give about 4 extra shields (big deal when it already nets 54) and will save only 2 com (which would be eaten up by the maint cost of a PS). Once Timeline starts to work of WS, it will only take a max of 6 turns to build. Additional, we can't use a GL to rush WS like Joncnunn said in the orders thread as saving him for a Wonder of the World (most likely the UN) has won out.
Joncnunn- Just so you know, I have gone and made changes to my builds and "Q's" in my placeholder as you ordered, but I think you should look at these arguments.
My wrists hurt from all that typing.... |
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by donegeal
Just a few minor points, questions and arguements (didn't ET tell you I do this sorta thing?)
The building of Police Stations before Courthouses-
When this question is first posed, it looks simple. Police Stations do more. They do everything a Courthouse does and more. The problem- They cost twice as much. I bring two prime examples of where it is completely wrong to build Police Stations before Courthouses. Banana HQ and our Glorious Apolyton. Both are set to finish Courthouse next turn. Our DM, Joncnunn, has saw fit to order the switch from these Courthouses to Police Stations. A switch will not loose any shield storage in either, however, the effect of not having a Courthouse while the Police Station waits to be completed is staggering. Building a Courthouse will take 7 more turns to complete. That works out to alot of lossed potential. About 4 shields to each cities production (2 from reduced loss then +1 for Fact and +1 for Hydro) per turn (4x7=28 two cities means 56 lost shields). A Courthouse will also save about 6 and 8 commerce to Banana HQ and Apolyton respectivly. That works out to be (for Banana HQ) 6 Com x 7 Turns = 42 com total. With Sci slider set at 80%, that = (80% of 42) 33.6 beakers. Now take the beakers and add 50% (for the Lib = 16.8 beakers) and we get 50.4 beakers Lost. Lytons = (20% of 42) 8.4 Lytons. Now add city Improvements (50% for market=4.2, 50% for Bank=4.2) = 16.8 Lytons Lost.
(Now for Apolyton) 8 Com x 7 turns = 56 com. 80% of 56 = 44.8 beakers. Add imrovements (both Lib and Uni) = 89.6 beakers lost. Lytons: 20% of 56 = 11.2 + Improvements (Market and bank) =22.4 Lytons lost. To make matters worse, both of the Courthouses were rushed last turn to be finished this turn for 268 L each!
Now this is just an example. I am sure that in places like Uber Island the amount of loss for building a Police Station over a Courthouse is much worse.
The Building of Banks before Universities-
We currently have the Sci Slider set at 80% Sci and 20% Tax (and I don't see it dropping anywhere in the next 20 turns). This is a simple math question (unlike the Court v Pol as above) and I will use our situation in Rheims as an example. Rheims is currently producing 54 commerce per turn (with 1 lost to corruption) and has a net of 53. With the Sci slider set at 80%, we end up with 42.4 beakers and 10.6 Lytons. If we build a bank, we get +50% of 10.6, or 5.3 extra Lytons. If we build a university, we get +50% of 42.4, or 21.2 extra Beakers. Which would be more beneficial with our Slider set the way it is?
Not Building Hospitals immediately after Factories-
All our size 12 cities are stagnated until they build hospitals. All the extra food they produce is going to waste. Its not doing anything. If we build Hospitals as soon as we build factories, our populations will become more productive because the extra food they produce will actually be doing something!
One city specific gripe, Timeline-
This city has everything built except for a police station and hospital. I think that a hospital should still be built first for the reasons I gave in the above paragraph. I placed Wall Street in the Q because the city has no pressing need for a Police Station. It only has 4 lost shields and 5 lost commerce. A PS will only give about 4 extra shields (big deal when it already nets 54) and will save only 2 com (which would be eaten up by the maint cost of a PS). Once Timeline starts to work of WS, it will only take a max of 6 turns to build. Additional, we can't use a GL to rush WS like Joncnunn said in the orders thread as saving him for a Wonder of the World (most likely the UN) has won out.
Joncnunn- Just so you know, I have gone and made changes to my builds and "Q's" in my placeholder as you ordered, but I think you should look at these arguments.
My wrists hurt from all that typing.... |
hi ,
sounds great , lets hope its all done in this term
have a nice day
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:25
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After the current chat now in progress ends, could I get a report on the following from the RG's: (Post in this thread)
1. Our worker count break down(native & foriegn)
2. Cities with fresh water access with pop below 6.
3. Cities with fresh water, Temple, Market Place, and Catherrial with pop below 8.
4. Update on the current level of War Werriousness.
Also, perhaps The Forbiden City would be a good city to build the CIA right in front of the Hospital?
Last edited by joncnunn on 25-01-2003 at 03:46
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