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spartak
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The most annoying thing I found with CIV2 wa sthe way my forces would follow on after an attach and try and occupy the square even if all i wanted was for them to kill whatever was in the square. That really pissed me off/
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:25
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quote: Originally posted by DrSpike
Maybe it was mean of me to lump CTP with civ3 on that regard. 
I'm not after realism.......but the effect on gameplay. I will admit my CTP experience is nothing like as deep as other civ games, so feel free to tell me why CTP is better than I imply. 
I did play CTP out of the box though......and the word on the street is it needs to be heavily modded to be playable. Not really a great advert though, huh? |
As you wish/ In unmodded form the games are really not too great, especially CtP 2 - because of a *terrible* AI - if you ever played civ, you would be able to beat it on toughest level with first try.
For CtP2, the Apolyton Pack is basically a big patch made by Apolytoners that fixes the bugs in game, and makes it work properly, also with a better AI. And the upsides of CtP2 (+ Apolyton Pack) are:
+ Public Works. A nice model for field improvements, more strategic than workers, and certainly less tedious - no longer moving a hundred units by hand every turn.
+ Sliders. While CtP has governments, the global civ sliders in it also add something from SMAC SE, giving you the best of both.
+ Stacks. Combining units into armies taking in account their abilities (ranged, melee, bombard, etc). Not only it fixes the phalanx vs. tank problem and is quite realistic, this approach makes you *think* of how you build your armies.
+ Unconventional warfare. That is some stuff that can be very fun...
+ Caravans. Work way better than in Civ 1 or 2, and these are actually fun to be dealing with.
+ Stats, empire feel. Ever saw how much statistics can you get?
Well, that's a brief summary .
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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Civ1: It's just CIV.
Civ2: I don't like isometric maps either. Modding is what I found best in that game.
CtP2: Stacked combat. Laughing at the default AI.
+:
MOO: Ship design (unit workshop).
MoM: Heroes.
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Odin
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Biology Nerd at Minnesota State University Moorhead
Sep 2000 time: 23:25
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Civ2: Reputation
CtP1: Public works, slavery, terrorism, biowarfare, stacked combat, future technology.
CtP2: National borders, 1000 turn game, atrocities.
SMAC: Social Engineering government model.
Civ3: Unique units, culture, settler/worker split, millitary costs gold instead of production, diplomacy table, civ bonuses, armies.
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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