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Zacharov is offline Zacharov
Settler
Groningen
Jan 2003
time: 06:25
  Old Post 19-01-2003 02:47
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I've played CTP2 since the beginning and it is the best game i've ever played especially the multiplayer part.

The problem is that mp-games are very instable and they are even more instable with the official patch.

Example:
I am asking the AI to make war to the other human players.

The game always crashes after this request.


Sometimes we can't even play 10 turns in a mp-game without crashing even with the official patch.

Can anyone help me?!?

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:25
  Old Post 19-01-2003 03:13
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i never noticed this, nor do i know how to fix it

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 19-01-2003 04:24 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Hmm, odd...

What kind of game? LAN, IPX, TCP?

How many players?

Zacharov is offline Zacharov
Settler
Groningen
Jan 2003
time: 06:25
  Old Post 19-01-2003 15:12
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LAN

most of the time: 2 human players
maximum AI players
most games: gigantic map (sometimes medium)
difficulty: Impossible, marauders

we use windows 98, xp and me.

more examples:

Sometimes one human player isn't even able to join the game. ( I am joining the game for ever and ever, but I never actually join the game).

In a battle I lost all but one infantryman. After the resynchronising (two turns later), it turns out that I have 3 infantryman instead of one.

When a human player has a science pact with a AI-player, he can get all the advances from the AI-player for free.

It takes the fun out of the game.

Zacharov is offline Zacharov
Settler
Groningen
Jan 2003
time: 06:25
  Old Post 19-01-2003 16:59
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.... and if anyone knows how I can get my cities to grow beyond the size of 60.... Please let me know!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:25
  Old Post 19-01-2003 19:45 Visit Maquiladora's homepage!
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There has been some talk that winXP is a bad OS for playing CtP2MP, various bugs have been spotted with always showing the asian city style for the non-host player and sometimes not even able to join a game, whether the winXP player is host or non-host.

The science pact is buggy, dont get a science pact with the AI. As far as the city size thing goes i dont know, i usually get the Gaia Controller or conquer all humans well before that. If you get cities so big maybe you need more commerce tile improvements, usually +1000 growth is good enough for any city.

The problem you experienced with the infantrymen reappearing is when a resynch occurs particularly after a battle the battle will play out again, and so a different result may happen, sometimes you may capture a city, it resynchs and you lost the city and a whole stack of units, thats a real *****.

Zacharov is offline Zacharov
Settler
Groningen
Jan 2003
time: 06:25
  Old Post 19-01-2003 20:15
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Thanks for your help.

As for the city size, my games are usually finished well before the size gets this big, but this time I wanted my cities to grow to get the maximum score per city.

As soon as a city has a size of 60, the growth is 0. As if the city needs another improvement to allow further growth.
The problem is: there is no such improvent.

the other problems:
Should I get win98 instead of winxp?
Should I stop having pacts with the AI altogether?

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:25
  Old Post 20-01-2003 02:48
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quote:
Originally posted by Zacharov
LAN

most of the time: 2 human players
maximum AI players
most games: gigantic map (sometimes medium)
difficulty: Impossible, marauders

we use windows 98, xp and me.

.....edit......


well apart from the Xp problem already dealt with, i would add that if when you say 'maximum AI players', in a game with 2 human players; you mean over 5 AI players - this has caused me problems before in LAN games.
I play using a Modded game and this setup would give me problems if the total combined number of Human players and chosen AI opponents came to 8. So i learned to choose one less AI(so total players 7 maximum: 2 human/1-5 AI). In fact i seem to remember that 1-4 AI helped most to stabalise some MP problems.
Now i'm not sure if the exact problem you had was one i would get(it's been a while!), but it sounds like the same kinda thing? LAN can be the best way to play CTP2, but also the most frustrating sometimes!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:25
  Old Post 20-01-2003 05:26 Visit Maquiladora's homepage!
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quote:
Originally posted by Zacharov
the other problems:
Should I get win98 instead of winxp?
Should I stop having pacts with the AI altogether?


Well if you have the option to use win98 or winXP use win98, this would help troubleshoot the problems better.

You can have any other pact but dont get a science pact, i even heard someone say when you have a science pact the AI gets a free advance every turn! So maybe just get an alliance at most, and then exchange or buy techs from the AI.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:25
  Old Post 20-01-2003 21:05 Visit J Bytheway's homepage!
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Getting cities to be able to grow past size 60 requires editing several files... There was a thread on the subject somewhere, but I can't find it now.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:25
Post  Old Post 20-01-2003 23:36 Visit Martin Gühmann's homepage!
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quote:
Originally posted by J Bytheway
Getting cities to be able to grow past size 60 requires editing several files... There was a thread on the subject somewhere, but I can't find it now.


You could read the question number 34 of our CTP2 FAQ or click here.

Last edited by Martin Gühmann on 25-01-2003 at 23:48

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:25
  Old Post 24-01-2003 21:01
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One thing you might want to check as well, if the max. number of civ's is the same in the rules.txt (?/or was it another one) is the same. Might have some influence.

Haven't tested it myself, as no time......

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