Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Editor Questions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:25
  Old Post 19-01-2003 03:55
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Editor Questions Increase Your PM Length

1. In the improvements section, how does the "production" value work? At first I thought it was a multiplier, but it cannot since (factory=2) and (nuclear plant=4)

2. Also in improvements, how do the power plants know which improvements are other power plants, so they can then replace them?

If anyone can answer, thanks!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:25
  Old Post 19-01-2003 06:35
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I can answer 2, but I've not played with production, so I can't tell you what that is. according to the help however it says it is a fixed number of shields generated by the improvments. I've hadn't have time to check wether it is so or not. Anyone that know for sure?

Now for 2: There is a checkbox: 'Replaces all improvments with this flag set' checked for all powerplants.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:25
  Old Post 19-01-2003 06:52
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

So for 2, does this mean that the flag can only be used for one type of building? ie: you could not have multiple types of granaries and of powerplants? Sounds like this is the case. That's a bit restrictive. Thanks a lot though G, I've been waiting for a reply for hours!

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:25
  Old Post 19-01-2003 14:39 Visit Amesjustin's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

production value just adds whatever that value is to the production of that city - it is NOT a multiplier.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:25
  Old Post 19-01-2003 23:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Tired of ads?

I did some testing last night and here's what I've found:
Despite the claims of the help file to the contrary, the production value is in fact a multiplier of 25%. Power plant, factory, and other improvement production values are added to one another and multiplied by 25% of the raw shield income of a city.

Here is my example. Thebes produces 10 shields unassisted. With a factory (production=2; 50% increase) Thebes produces 15 shields. With a nuclear plant (production=4; additional 100%) Thebes then produces 25 shields, that is an altogether addition of 150%, or 15 shields, to the base 10 produced from the land.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:25
  Old Post 20-01-2003 04:08
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

Tahnk you for some very valuable information.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 20-01-2003 20:15
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by 0bsidi0n
So for 2, does this mean that the flag can only be used for one type of building? ie: you could not have multiple types of granaries and of powerplants? Sounds like this is the case. That's a bit restrictive. Thanks a lot though G, I've been waiting for a reply for hours!


No, unfortunately there's no way to attach that flag to anything but power plants. I agree, it is restrictive.

Clay is offline Clay
Settler

Oct 2002
time: 05:25
  Old Post 20-01-2003 20:56
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

Here is a Tutorial that might help with any more Improvement related questions. If you find anything wrong with it let me know.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:25
  Old Post 21-01-2003 05:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Another question.....

supposedly govt specific buildings will still work in a different govt.....


(I.E. concentration camps built during West Moldavia's Fascist regime are still functional in it's new Democratic government.)

can Anybody confirm or deny this? I have yet to test it myself.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 21-01-2003 06:00
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by NeOmega
Another question.....

supposedly govt specific buildings will still work in a different govt.....


(I.E. concentration camps built during West Moldavia's Fascist regime are still functional in it's new Democratic government.)

can Anybody confirm or deny this? I have yet to test it myself.


Only some wonder effects still work. If it's just an improvement it will disappear from your city list, along with it's abilities.

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:25
  Old Post 21-01-2003 07:45
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase Your PM Length

Thanks for the tutorial Clay; very concise and much easier to follow than the one at the beginning of this forum.

Willem, you say that gov-specific thing applies to some wonders? Is there some trend you've noticed, or will I just have to create and test? Thanks alot!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 21-01-2003 09:30
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by 0bsidi0n

Willem, you say that gov-specific thing applies to some wonders? Is there some trend you've noticed, or will I just have to create and test? Thanks alot!


I haven't tried all the wonder flags yet, and some are pretty much impossible to be sure of, but I have come across a few so far. For instance anything with "Reduces Corruption" does linger, as does " Build Army Without Leader" and "Treasury Earns 5%".

What does work is a wonder that creates a building in each city.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0423 seconds (89.22% PHP - 10.78% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net