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0bsidi0n
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1. In the improvements section, how does the "production" value work? At first I thought it was a multiplier, but it cannot since (factory=2) and (nuclear plant=4)
2. Also in improvements, how do the power plants know which improvements are other power plants, so they can then replace them?
If anyone can answer, thanks!
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0bsidi0n
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So for 2, does this mean that the flag can only be used for one type of building? ie: you could not have multiple types of granaries and of powerplants? Sounds like this is the case. That's a bit restrictive. Thanks a lot though G, I've been waiting for a reply for hours!
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0bsidi0n
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I did some testing last night and here's what I've found:
Despite the claims of the help file to the contrary, the production value is in fact a multiplier of 25%. Power plant, factory, and other improvement production values are added to one another and multiplied by 25% of the raw shield income of a city.
Here is my example. Thebes produces 10 shields unassisted. With a factory (production=2; 50% increase) Thebes produces 15 shields. With a nuclear plant (production=4; additional 100%) Thebes then produces 25 shields, that is an altogether addition of 150%, or 15 shields, to the base 10 produced from the land.
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Clay
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Here is a Tutorial that might help with any more Improvement related questions. If you find anything wrong with it let me know.
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0bsidi0n
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Thanks for the tutorial Clay; very concise and much easier to follow than the one at the beginning of this forum.
Willem, you say that gov-specific thing applies to some wonders? Is there some trend you've noticed, or will I just have to create and test? Thanks alot!
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