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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:25
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Civ1: Unbalanced unit A/D/M. ICS. Bad AI.
Civ2: Infinite RR movement. Overpowered spies. Bad AI.
Civ3: Infinite RR movement. Lack of "real" ZoC. Simplified tech tree. Annoying user interface.
SMAC/X: Too futuristic, horrible graphics, bad AI, no "recreate world" feeling.
CtP1: Invisible units, too many futuristic stuff, bad AI.
CtP2: Invisible units, useless diplomacy and trade, futuristic stuff, no AI. A tad better when modded.
quote: Civ3 - Theology required to get Education.   |
You know, that in the early medieval age the monasteries hosted most of the scientific research, and monastery schools were the only ones that existed over centuries, don't you? 
Last edited by Sir Ralph on 07-02-2003 at 16:54
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:25
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Ok, not all in the tech tree is logical. Neither it is, btw, in other Civ games and in civ clones like CtP series (not to talk about SMAC/X). Or why do I need slave labor to build mines? Yea I know, that slaves worked in mines, but were they really necessary? Or ballistics for archers? The first bows were very short ranged weapons and not used indirectly like later the longbows. Or, Civ3 again, when exactly was it in history, when Invention was invented? Don't take all so serious, the techs had to be linked in some or other way. May be there are some logical blunders in the tech trees, but none of them is game breaking.
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