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HolyWarrior
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All civ3 games (and SMAC as well), that Communism is presented as a civilization advance.
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Maquiladora
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civ2: ICS, settlers, losing a load of units by losing one defender.
civ3: ICS, Culture, workers, no ZOCs
CtP2: MP Rush-buy bug, almost worthless trade system
SMAC: Why did they choose those colours?
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:25
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Civ 1 - phalanx. vs battleship, annoying Caravans.
Civ 2 - still annoying Caravans, isometric view, fundamentalism, overpowered spies, stupid AI.
Civ 3 - lots of useless units, screwed up modern age.
SMAC - bad AI, no rewriting history feeling, some balance issues.
CtP1 - London's Exchange makes you a winner, bugs, weak diplomacy.
CtP2 - no matter what, has to be modded to be playable, PBEM doesn't work, AI is invisible. Great when modded.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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civ1: AI Diplomats popping out of nowhere where the aihad only put a fortified phalanx. No stacked combat.
civ2: ToT file format being not compatible with MGE. No stacked combat.
CtP2: Lousiest AI when unmodded. Useless trade (though the system looks pretty, it just doesn't pay).
moo: Starting position is too important.
mom: Lousy AI
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