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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 19-01-2003 06:03
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#1 Report this post to a moderator
What is the worst thing in each Civ game? Support Apolyton, buy GURPS/ Alpha Centauri

As a complement to the other thread I started...

Civ 1: Too unbalanced.
Civ 2: No city view animations, no replay
Civ 3: All the bugs in the original edition.
SMAC: The abstract science-fiction environment. Well, it is a scifi game, but anyway...

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 19-01-2003 06:07
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civ1 phalanx def battleship
civ2 no replay, hg ruins the game
civ3 massive lame units can def and do defeat superior firepower with ease.. not totally realistic, i can see this in a skirmist, but come one

smac, too dark and dreary

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:25
  Old Post 19-01-2003 07:28 Visit Mark_Everson's homepage!
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Civ 1: Lousy AI
Civ 2: Lousy AI
SMAC: Lousy AI
Civ 3: Hey, at least the AI is better. . .

Guess what my favorite axe to grind is.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:25
  Old Post 19-01-2003 08:24
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civ1: unbalanced
civ2...don't remeber. i didn't pay attention to such things back then. i thought it was perfect
SMAC: the AI, and the numerous bugs
Civ3: everything
ctp:havnt played

HolyWarrior is offline HolyWarrior
Prince
IL
Apr 1999
time: 23:25
  Old Post 19-01-2003 08:46
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All civ3 games (and SMAC as well), that Communism is presented as a civilization advance.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:25
  Old Post 19-01-2003 09:06
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Civ1: No hit points
Civ2: Caravans were annoying, and spies were overpowered.
CTP: I hated almost everything. For an example, though, we'll say that I hated the way my man-o-war or whatnot was sunk by an abolishionist.
Civ3: You can't program civ relations in scenarios, and the unit graphics are a pain to edit.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 19-01-2003 09:23
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smac : no connection to it ( tech tree )
civ III : not enough strategic choices.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:25
  Old Post 19-01-2003 09:58 Visit Maquiladora's homepage!
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civ2: ICS, settlers, losing a load of units by losing one defender.
civ3: ICS, Culture, workers, no ZOCs
CtP2: MP Rush-buy bug, almost worthless trade system
SMAC: Why did they choose those colours?

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:25
  Old Post 19-01-2003 10:11
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Put an end to popups!

Civ 1 - phalanx beating tanks and "I hate when the computer players fortify next to my cities"
Civ 2 - spies overpowered, ICS (by humans)
SMAC/X - poor AI decisions
CTP series - slavers, etc. are too overpowered
Civ 3 - not much variety in choices, reemergence of spearman beat tanks possibility, failure to get rid of ICS

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:25
  Old Post 19-01-2003 12:51
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Civ 1 - Militiary units
Civ 2 - Lousy AI, easy ways to use 'bugs' of it to your favour.
SMAC - AI was not using the new features, therefore it got crushed
CTP - Too much micromanaging, bad goverment models, pathetic endgame techs
CTP2 & SMAX - Bugs, bugs, bugs...
Civ 3 - Every new feature seems to be skrewed, in one way or another.
Predictable AI cheats make it boring.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:25
  Old Post 19-01-2003 16:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Civ 1 - phalanx. vs battleship, annoying Caravans.
Civ 2 - still annoying Caravans, isometric view, fundamentalism, overpowered spies, stupid AI.
Civ 3 - lots of useless units, screwed up modern age.
SMAC - bad AI, no rewriting history feeling, some balance issues.
CtP1 - London's Exchange makes you a winner, bugs, weak diplomacy.
CtP2 - no matter what, has to be modded to be playable, PBEM doesn't work, AI is invisible. Great when modded.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:25
  Old Post 19-01-2003 22:11 Visit Alex's homepage!
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Civ1 - phalanx vs. battleships (duh!)
Civ2 - lousy AI, overpowered spies
SMAC - Nothing. It is perfect. Ok, lousy AI...
CTP2 (never played the first one) - unplayable in its original form
Civ3 - the feeling that it is a step back with respect to SMAC. Ok, the AI is better...

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:25
  Old Post 19-01-2003 23:37
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quote:
Originally posted by Mark_Everson
Civ 1: Lousy AI
Civ 2: Lousy AI
SMAC: Lousy AI
Civ 3: Hey, at least the AI is better. . .

Guess what my favorite axe to grind is.


Mark, back when Civ3 was new and Poly flame wars where hot, a gent called Analyst Redux did a tremendous piece of work on dissecting the Civ3 AI - I'm too lazy to search for it now, but do it if you're interested in the Civ3 AI and how it differs from previous releases. It was great stuff.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:25
  Old Post 19-01-2003 23:51
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Civ1: Too random what military unit wins
Civ2: All those nasty pop-ups!
Civ3: Culture flipping when at war and half of your country's army in the flipping city.
SMAC: Add-on destroyed much of the original feeling. OK, not actually a feature, but...

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:25
  Old Post 20-01-2003 00:09
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Civ: Enemy fortifying next to my city.
Civ2: Inflexible city radius
SMAC: Utterly crud graphics; some of it looked like placeholder art.
Civ3: Bland and undifferentiated map

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:25
  Old Post 20-01-2003 00:16 Visit Immortal Wombat's homepage!
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Abolitionists have 0 attack... and there wasn't a man-o-war unit. But whatever

Oh, and "AI" for all Civ games.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:25
Thumbs up  Old Post 20-01-2003 00:48 Visit Mark_Everson's homepage!
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quote:
Originally posted by moomin

Mark, back when Civ3 was new and Poly flame wars where hot, a gent called Analyst Redux did a tremendous piece of work on dissecting the Civ3 AI - I'm too lazy to search for it now, but do it if you're interested in the Civ3 AI and how it differs from previous releases. It was great stuff.


Thanks moomin, I'll try to find it about 37 pages back. . . Too bad the #$#@% search engine only goes back about 3 months nowadays. Maybe I can get it from "all posts" in his profile.

BTW, anyone who's interested, we could Desperately use comments on the Clash Diplomacy Model. See the link to the thread in my sig.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:25
  Old Post 20-01-2003 02:54
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quote:
Originally posted by Immortal Wombat
Abolitionists have 0 attack... and there wasn't a man-o-war unit. But whatever


This actually happened to me. I was attacking with two ships of the line (or men of war, I don't know what they were called, I uninstalled over a year ago), and the city I attacked was garrisonned by only 1 abolishionist. THe ship in the back row (fighting as a ranged unit) fired first, but failed to destroy the abolishionist. The end result of the battle was that one of my ships was sunk and the other was in the yellow by the time I killed that dang woman.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 20-01-2003 02:59
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Civ1 - Everything relating to military units. (AI fortification/Battleship vs Phalanx etc)
Civ2 - Instances where the AI acquired stealth bombers without ever having researched writing.
Civ3 - Terraforming (lack of) and technology tree mutilation.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:25
  Old Post 20-01-2003 15:02
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Civ1 was not balanced.

In Civ2 trade is too powerful. Lots of little bugs were never fixed as well.

Civ3 is a little mindless in combat due to the way stacking is organised. The tech model is also annoying.

SMAC: Crawlers and some air units were too powerful by far.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:25
  Old Post 21-01-2003 02:05
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quote:
Originally posted by Mark_Everson
Thanks moomin, I'll try to find it about 37 pages back. . . Too bad the #$#@% search engine only goes back about 3 months nowadays. Maybe I can get it from "all posts" in his profile.


Ah, found it. God, that entire thread was great, but this post topped it all. If Civ3 is nothing else, it's still an object lesson in designing a game around the AI limitations.

http://apolyton.net/forums/showthre...0693#post700693

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:25
  Old Post 21-01-2003 04:30 Visit Mark_Everson's homepage!
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#22 Report this post to a moderator
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Thanks for the link moomin, an interesting read. I don't think I saw it the first time around. . . I didn't read all of it, just the page the quote was on. Sometime when I've got an hour to burn, I'll go back and hit it from page 1.

BTW, we've designed several parts of Clash to make it easier on the AI too. But not by lobotomizing the player's choices . The economy already knows how valuable different econ development actions are in the local economy so that the AI (or the player) can automatically identify and pick from the best ones. The player can even issue orders such that they only want to build tin mines or whatever if the additional ones are providing a huge rate of return (FE 50%). That way you can automatically 'cherry-pick' the absolute best options if all you want to do is give the economy a little boost in just the right places.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:25
  Old Post 22-01-2003 02:22
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civ1: AI Diplomats popping out of nowhere where the aihad only put a fortified phalanx. No stacked combat.
civ2: ToT file format being not compatible with MGE. No stacked combat.
CtP2: Lousiest AI when unmodded. Useless trade (though the system looks pretty, it just doesn't pay).
moo: Starting position is too important.
mom: Lousy AI

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:25
  Old Post 22-01-2003 05:54 Visit Gatekeeper's homepage!
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quote:
Originally posted by Big Crunch
Civ2 - Instances where the AI acquired stealth bombers without ever having researched writing.


I second that motion!

And to that end, I've gone into the RULES.TXT file and made it so that dang diplomats and spies don't have as much power — usually by reducing their movement allowance and forcing them to respect ZOCs (but I also made them able to see two tiles instead of the usual one.

Gatekeeper

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 22-01-2003 12:15
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quote:
Originally posted by moomin


Ah, found it. God, that entire thread was great, but this post topped it all. If Civ3 is nothing else, it's still an object lesson in designing a game around the AI limitations.

http://apolyton.net/forums/showthre...0693#post700693


A long time since I read it, must be one of the all time best threads on Apolyton.

Thanks

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 22-01-2003 12:58
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Civ1 : Caravans (I mean it takes 100years to make this trade route?)
Civ2 : Caravans
SMAX : Crawlers
Civ3 : No Caravans/no hurring wonders with cash

Yeah, I missed a feature that drove me mad. What kind of sad sayk am I?

-Jam

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 22-01-2003 16:17
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And now, the number of posts here have exceeded the number of post in the "What's the best thing" thread.

Are you guys pessimists, or is it easier to find drawbacks than advantages?

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 22-01-2003 19:36
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quote:
Originally posted by Optimizer
And now, the number of posts here have exceeded the number of post in the "What's the best thing" thread.

Are you guys pessimists, or is it easier to find drawbacks than advantages?


It's always easiest to criticise. This is certain. Or maybe there are so many good things, that we cannot pick one as the best in each game...

-Jam

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 23-01-2003 00:19
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A chain is only as strong as its weakest link, so therefore the best things of a game are naturally not the focus of attention.

What use is a masterfully crafted diplomacy, technology, and military set-up in the game if the AI is too dumb to let you appreciate it and there are no MP functions (*cough* Civ3 *cough*) to use it with.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:25
  Old Post 23-01-2003 01:11
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See it as constructive(?) critizism that'll help the game to be better! After all, we all like the civ genre, don't we?

 
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