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Surxa
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Well, I started playing MoO a few days back. I had played it before briefly but never actually got to a space battle. Anyway, my question is this.
When you retreat from an attack, you can order your ships to re attack the planet again next turn. This means I can shoot all my missiles at the buggers, retreat and take another few pot shots at them, even though it should be impossible for me to rearm in space.
What I want to know is, is this considered a normal strategy or cheese tactics ?
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Yolky
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Ontario Canada
Oct 2001 time: 00:25
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Don't forget once you retreat you normally go to the closet home planet, but you can tell them to go anywhere you want, even if it's not the closest planet.
Is that a cheat to? I am not shure but use it alot also.
Davor
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Cxwf
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An interesting side effect of the computer not being able to change it---since the AI ships ALWAYS go to the nearest friendly planet, if there is no friendly planet to go to (ie, if they only have one planet and their retreating from it) then they just disappear. Not that it matters much: If your capable of chasing them away from their home planet the game is over, but I'm sure that has to be a glitch.
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Yolky
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Ontario Canada
Oct 2001 time: 00:25
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quote: Originally posted by vmxa1
I don't know, since I am not sure if the AI can do that or not. I think it can not. If not then if is a cheat.
Now let me state, that if we agree it is a cheat, I will admit to using it, as to tell you the truth, I have never given it a thought before now.
IOW I am not avocating to not use these techniques. |
computer can't do it. says so in the hint book.
also the computer can't use hypercomunication either. says so in hint book also. they even suggest to trade it to the computer ai because they can't use it.
now would that be a cheat since the AI can't use hypercommunication but made for the human player cause they can use it. too much programming that the computer can't handle is my guess why they don't use it and why its programmed to just go to the nearest planet on a retreat.
Davor
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Zed-F
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Well, I guess I should be more specific about what I think a smart AI is. A smart AI isn't one that pulls out really brilliant strategy and tactics and wipes you out without breaking a sweat. A smart AI is just one that doesn't do anything egregiously stupid. It might not make the best possible decisions all the time but at least it makes similar mistakes to the kinds a human player might.
The MOO1 AI is good for the most part but it does do some stupid things. Firstly, it loves to attack with forces that can't hurt the target they're going after. Once, fine, you need to get data on what the defender has, but not over and over again; that just leaves your planets vulnerable to counter-attack. Secondly, it loves to keep obsolete designs around and BUILD MORE of them even when it should know they are obsolete. The diplomatic AI is also stupid from time to time -- like as in, "let's declare war on our neighbor when he's obviously got way more production, population, and tech than we do" kind of stupid.
I want the MOO3 AI to be better, not so that it kicks my butt, but so that it doesn't do these kinds of glaringly boneheaded things. Not only does it make it easier to win than it ought to be, it also takes away from the immersion factor due to implausibility.
As for AI handicaps/advantages, I don't care if they start with more resources/cash/ships or whatever than me, so long as they don't break the game's rules and do things I CAN'T do, I'm ok with it.
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