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D4everman
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Fort Dix, New Jersey
Jun 2000 time: 05:13
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I haven't been to this discussion group for awhle so I was just rereading some of the older posts. Theres one about fungla and tectonic missiles. Seems some folks don't like them. I can't see why not...
I use fungal missiles to screw up an enemies production. As soon as I got the required advance I built a buttload of them and just kept for use later. (not like I didn't think I'd ever need them)Then when I was in the middle of a war with the Hive and Morgan wanted a piece of me I plopped a few dozen fungal loads in his core cities. The worms and fungla towers pretty much wiped him out for me. Plus his bases starved down to nothing! Beautiful! (idiot should have built some flechettes and odps.)
Tectonic missiles? A must if the Pirates are in the game. I had a game where Sven decided to attack me. I had a navy, but not as large as his....and I damn sure wasn't going to waste time building a large fleet and trying to take out his gazillion bases. I waited a time, built the Space Elevator (as soon as I get the advance I equip almost all of my troops with drop pods if I can afford it.) and launched my tectonic babies. Viola. His navy is gone or stranded in land cities and my troops are raining all over him. It only took about five or six turns to destroy him.
Does anyone else do that? The AI has never launched those missiles at me. Have they at you?
D4
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Sindai
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The real trouble with them is the cost. They're way more expensive than conventional missiles until you get quantum/singularity tech, and with lower reactor types are generaly far too inneffective for their raised costs, which only compounds the problem.
Even though I would've liked to, I found them too expensive to use until I went and cut the warhead costs in half in the alphax.txt file....
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DrFaustus
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Los Angeles, CA, USA
Jan 2001 time: 21:13
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Fungal payloads rock. Was just playing a transcend game where every faction - led by Deirdre - was clamoring to kill me all at once. I'm best at a military game, so I was doing fine at knocking them back. But my original intention was to try and work on my tech/SP skills at this level. So I built some fungal missiles and turned her home island into a twisting, fetid mass of fungal towers and swarming mind worms. Of course, she likes those better than most, but it shut down her home base completely. With her out of the way, was able to transcend easily.
Also, unlike tectonic payloads, the fungal version works over water squares as well. Try this on, say, the Pirates and watch all their kelp and tidal harnesses disappear into a mass of fungal stew. Yum!
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