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Nor Me
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Do you see that E button on the right of the box in the bottom right?
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Emma
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the problem i have with spies is that i can't plant them where i want to. i've got spies in all the small weak civs, but they don't really help there too much. i would prefer them in the large ones. i'm the most powerful civ in the game but everytime i try to plant a spy in Russia or France for example they always get caught.
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CerberusIV
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I reduced the cost of planting spies and investigating cities as I do both of those (but no other espionage options). I find the most useful thing about spies is knowing what forces the AI has from the F3 screen (if you have the patience to scroll through). Where they are is not very significant.
I always wait five turns before trying to plant a spy after an attempt fails. It can fail again so you just have to be persistent, and be prepared to risk provoking a war with strong AI's.
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CiverDan
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I agree, investigation is the only useful function of spies. Propaganda is way to expensive and usually unsuccessful (which it should be IMHO).
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MoonWolf
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If you have problems to plant a spy with a bigger civ, try when the AI is between governments (anarchy) or has a less advanced gov. I also have a feeling it's easier when you have road connection to it/ and or explored maps with trade possibilty between you.
I'm using my spies to have the important track of how many and what sort of units the others have. It's also extremely useful to investigate enemy cities during wartime. Sometimes I use the propaganda if the situation says I should really have that city.
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minke19104
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sabotage is actually pretty good if you have the cash. Say you're aiming for a critical wonder but found out that the other civ will most likely finish it before you do. The best thing to do is sabotage it. You risk war if they found out who did it. But it's better than declaring open war beforehand.
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