Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > help with spies
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:25
  Old Post 20-01-2003 01:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
help with spies Support Apolyton, buy Call to Power 2

Can someone tell me how spies work?

I got thde intel agency adn put a spy into persia, but I never got the option of an espionage mission.

Also, my military advisor tells me we need a spy in persia to view their troop locations.

Then, I tried to plant another spy, but the option for persia wasn't there.

How do you control spies?

What's going on?

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:25
  Old Post 20-01-2003 02:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Do you see that E button on the right of the box in the bottom right?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:25
  Old Post 20-01-2003 03:28
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You plant just one spy in each of the civs at a time. Their planting may fail, or (rarely) they may be caught. Use the 'E' button on the info box in lower right or 'Shift-E' for the espionage screen (espionage screens are different in Civ3 and PTW). The existence of a spy in a civ lets you see their forces in the F3 screen.

When your F3 told you you need a spy to view troop locations, he was speaking in general. If you already have a spy, the troop locations is a special (Espionage Screen) mission and its effects only last one turn.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:25
  Old Post 20-01-2003 04:25
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

You get to know how many and what types of units the civ has once you plant a spy. If you want to know exactly which ones are where, you need to run a mission to gather that info. If you have lots of cash, this can be fun and useful.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 25-01-2003 01:00 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Espionage missions are quite useless btw- don't waste your money in that

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:25
  Old Post 25-01-2003 01:12
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Enter the AD-FREE zone

DF:

Stealing plans can be useful at times, but otherwise, I agree.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 25-01-2003 01:50 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization 2

I've heard of the following primarly uses of Spies:

1. # of their armed forces in all types. (F3 military)

2. Status of their space ship.

3. Occansionly investiagting a city during war.

4. Planting spies and/or attempting action in hopes that the AI will declare war on your Democracy and give you a happiness bounce.

I'm not sure why anyone would want to know the AIs entire troop locations at once, the AI doesn't use their forces efficently enough for this to be useful.

Emma is offline Emma
Chieftain

Sep 2002
time: 05:25
  Old Post 25-01-2003 14:04
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

the problem i have with spies is that i can't plant them where i want to. i've got spies in all the small weak civs, but they don't really help there too much. i would prefer them in the large ones. i'm the most powerful civ in the game but everytime i try to plant a spy in Russia or France for example they always get caught.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:25
  Old Post 26-01-2003 00:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

Emma,
Having lots more culture helps but is definitely no guarantee. Also, in PTW you want to wait 2-3 (3-4??) turns between plant spy attempts because they have tweaked it so that if you don't wait, it will just fail again.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 26-01-2003 01:27 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

I can think about only ONE useful way of spies (plan stealing) but they are automatically deleted after a cpl turns- forget about spies! Burn and cover their land with salt!

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:25
  Old Post 26-01-2003 02:18
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

quote:
Originally posted by Datajack Franit
Espionage missions are quite useless btw- don't waste your money in that


Actualy steal tech missions are quite good in modern age (and maybe industrial).

You can steal tech for 2500gp (safe option), while otherwise you would need about 15,000gp to buy it from AI.

Of course in ancient and medivial age steal tech is just BAAAD (way to expensive).

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:25
  Old Post 26-01-2003 02:28
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

double post,
DIE!

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 26-01-2003 04:56 Visit Datajack Franit's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

If you can't afford to pay all that money, you can always use the gpt option- btw if you NEED to desperately steal techs, you're playing wayyyy bad

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:25
  Old Post 26-01-2003 05:36
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

Nothing desperate there.

It's just much easier way to become first in tech (compared to legal buy).

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:25
  Old Post 27-01-2003 15:43 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I reduced the cost of planting spies and investigating cities as I do both of those (but no other espionage options). I find the most useful thing about spies is knowing what forces the AI has from the F3 screen (if you have the patience to scroll through). Where they are is not very significant.

I always wait five turns before trying to plant a spy after an attempt fails. It can fail again so you just have to be persistent, and be prepared to risk provoking a war with strong AI's.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:25
  Old Post 29-01-2003 04:54 Visit CiverDan's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I agree, investigation is the only useful function of spies. Propaganda is way to expensive and usually unsuccessful (which it should be IMHO).

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 29-01-2003 16:29
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

If you have problems to plant a spy with a bigger civ, try when the AI is between governments (anarchy) or has a less advanced gov. I also have a feeling it's easier when you have road connection to it/ and or explored maps with trade possibilty between you.

I'm using my spies to have the important track of how many and what sort of units the others have. It's also extremely useful to investigate enemy cities during wartime. Sometimes I use the propaganda if the situation says I should really have that city.

minke19104 is offline minke19104
Warlord

Jan 2003
time: 05:25
  Old Post 29-01-2003 21:58
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

sabotage is actually pretty good if you have the cash. Say you're aiming for a critical wonder but found out that the other civ will most likely finish it before you do. The best thing to do is sabotage it. You risk war if they found out who did it. But it's better than declaring open war beforehand.

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:25
  Old Post 30-01-2003 04:40
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Sabotage and Space Race Full PM-box? Change here!

There have been times where I have been denying myself a spaceship win because I wanted to win by domination. Those spies are really handy for sabotaging SS parts untill you can launch a full scale assault and raze their capitol.

Also the military advisor data is much more usefull once you plant the spy (F3)
Mss

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0564 seconds (85.79% PHP - 14.21% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net