Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 37
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 20-01-2003 04:15
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 37 Got spare money?

To be edited by the leaders of the Scholia.

Status:
- Deficit should be reduced to -1.
- Researching Alphabet at 100%.

Urgent questions:
- Again the settler escort question. Is it wise to let Zonk return to EotS and to let the new city build its own warrior?

Military:
- Slash continues to explore along the west coast, goes 1 next.
- Settler founds Cyclone. Zonks action and the build order for the city to be discussed.

Economy:
- Worker from Hurricane starts chopping.
- Switch Hurricane to Barracks.
- EotS shouldn't need both irrigated furs, in which case have Hurricane's laborer work one.
- Switch EotS to the Pyramids, just to be paranoid about where the benefits of the chop will go.
- Assuming disease strikes again, EotS should be size 3 with 0 food, so work the three flood plains. If it doesn't strike, we should be at size 4 with 0 food, so work three FPs and 1 irrigated fur.
- If, somehow, EotS isn't at 0 food, rearrange the tiles worked so we won't waste production potential generating more food than we need. This may prevent Hurricane from having an irrigated fur to work, in which case have it work a grassland. (I can't see how this situation could come about, but I'm being paranoid.)


Diplomacy:
- nothing for now.

Last edited by nbarclay on 20-01-2003 at 06:36

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:25
  Old Post 20-01-2003 04:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Could you also include in your summary if you have updated the secret drop box with new screenshots?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:25
  Old Post 20-01-2003 04:38
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase the size of your Attachments

LoA, those screenshots get sent every turn, to a mailing list we are using, also including our secret mail box. If you post your e-mail address here (better with nospam measures, of course), we can include you in our lists.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:25
  Old Post 20-01-2003 04:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Zonk: keep him on escort duty. If we get hit with barbs, we'll have an easier time in our cities, then if they destroy a settler. Cities can lose a bit, but that's not the worst of things, and certainly worth the risk right now that barbs are either non-present, or sedentary (sedementry, if you prefer )

DeepO

Lawrence of Arabia is offline Lawrence of Arabia
King
of the Gulag Archipelago
Apr 2001
time: 06:25
  Old Post 20-01-2003 04:45
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

Nah, Ill just check the drop box.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:25
  Old Post 20-01-2003 05:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton or Terrorists Win

I wonder what Vox plans on doing with their worker when they finishe that last grassland road, are they gonna road the jungle as well? (probably not, it would be very foolish of them- letting our WC's get through). As for Zonk- we don't need him in the city, but then again- what's the difference, the barbs are sedentary, and we have no need for warriors in the front (as all of you are eager to bring our warriors down to our heartland, and have them run around doing nothing...)

Might i suggest again that another warrior is sent up north, just to make Vox realize it's not the only one who can roam around lands outside their border freely.

Oh, and, not meaning to say: "i told you", but now all of you can agree that Vox was roading in preparation for war, not for its future city. This is no SP, they must realize we know what they are up to, how about honesly inquire about their action? (perhaps offering help in connecting our two nations, for "trade" prospects...).

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:25
  Old Post 20-01-2003 06:33
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

Zeit: consider this. What if Vox wants to settle #12, the city on the edge of spine breaker mountain, between the fish and the wheat? It could road a way straight up there, to get a worker ready to get some jungle cleared.

Of course, a road has military purposes, but I'm sure it's also for cities: they win more then a few turns if their settlers, which need to come from far, can use a road to get to their sites. We don't need it so urgently as we're spreading in more then one direction, but they are expanding in a straight line East so far.

DeepO

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 20-01-2003 06:35
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Re: Turn 37 Support Apolyton, buy Galactic Civilizations

Zonk can stay where he is for at least another turn or two, since EotS won't be producing another settler for a while and Zonk can meet a settler on its way to #7.

Last edited by nbarclay on 20-01-2003 at 06:43

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 20-01-2003 06:52
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Regarding the road, this location is just as good for getting a settler to a city site 9-9 from Lookout Ridge as the tile 9 from it would be. They're very likely keeping in mind possible future military considerations in choosing which of the two tiles to use, but nothing about their choice implies hostile intent. (It's even possible that they picked this one thinking it would provide some advantage in terms of settling and not realizing that as long as Grog stays on Lookout Ridge, it won't.)

I'm certainly not saying we can be sure Vox won't attack. But nothing about their latest move implies that they will attack any time soon either.

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 20-01-2003 07:00
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by zeit

Might i suggest again that another warrior is sent up north, just to make Vox realize it's not the only one who can roam around lands outside their border freely.


Vox's only warriors south of Lookout Ridge are the two sentries we agreed to let them keep (on my initiative, not theirs, I might add) in exchange for their letting Grog maintain his watch. It might make sense to have Slash move back to Lookout Ridge and Grog then move over to a mountain on the opposite coast so we'll have better visibility if Vox builds their fourth city where I'm sort of expecting it, but I don't want to do anything that might provoke them into a hostile attitude if they don't already have one. (Moving Grog out for his new post the same turn Slash arrives on Lookout Ridge saves a turn compared with having Slash move directly to the new watchpoint.)

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:25
  Old Post 21-01-2003 04:28
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

I gree with what you're saying Nathan, they have no offensive capabilities right now, and our watch will give us plenty of time to prepare, but let's not forget the impression factor- we make it seem like all that is going on is peaceful observation and tile improvement. What i'm saying is, Vox might get some funny (and totally wrong as well) ideas that "the guard is asleep" and it will encourage them, from opportunistic reasoning, (like they did when they decided to stop scouting and trade...) and shortsightedness, that we are an easy prey and attack earlier. We must make sure Vox knows we are not to be messed around, for now, we would do best not to provoke Vox, but also not to look weak in their eyes, make them wait and preore themselves for an opportunity that would never come, time plays for us, and Vox must not be provoked, but also must not be tempted by what they see as opportunities to catch us off-guard.

As for having two warriors on the lookout as you suggested, i totally agree, and the sooner our presence there is more felt by Vox, the better.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 09:26
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Suffering from ads?

Arrian, Theseus, I would suggest that one of you carve new orders to bring Slash back up north. It just occurred to me that if Vox builds a city where I think they'll build their fourth, and if they have a spearman in the city, they could bring immortals from outside Grog's vision range into the city in a single turn and we'd never know it. (Correct me if I'm wrong, but I'm not aware of any free way to know what's beneath a city's first defender.) They could then move the immortals out the east end of the city beyond Grog's vision range and south to attack. If that happens, we need a warrior on one of the mountains on the eastern coast to ensure that nothing can slip past.

Nathan

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:25
  Old Post 21-01-2003 09:36
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

Nathan, thank you for the opening.

While I am happy that things have been progressing peacefully, I live in absolute MORTAL TERROR of Voxian aggression.

Not to give you too much grief, but your answer to a potential Immortal offensive is to have one or two more Warriors on lookout?

Rather than be the hawk, I've been waiting for the discussion to turn to things military... do *we* start to see the danger??!!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 11:01
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

The biggest piece of our response to the military threat is already underway - the barracks being constructed in Hurricane. Can you think of anything else to do at the moment besides post lookouts so EotS can change over to production mode should an emergency arise?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 11:06
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Just got the save from Lego (finally). If Sir Ralph doesn't poke his nose in in the next few minutes, I'll take it. Theseus, Arrian, if either of you is watching, I'd like confirmation about what you'd rather do with Slash.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 11:24
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton

Loading the turn now.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 11:46
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Remove this text

As expected, we got our second straight turn of disease and EotS is now at pop 3 with zero food surplus.

Change of plans: I'm going to go ahead and give EotS the benefit of the first chop. We currently have eleven shields toward our new settler. Over the next four turns, between now and the time we hit size 5, we'll get another 12, so add 10 from the chop and we'll build our settler the moment we hit size 5 with only three shields wasted. Otherwise, we'd end up with our settler two turns later and have two more wasted shields in the process. And I want to get our horse city up and running! (Note that if we use the second chop for the barracks, it will still be finished "on schedule" in terms of what would be expected with one chop.)

Sorry about the sudden change of plans, but I did clear it with the chief economist. If anyone has any comments or objections, I hope you're online and watching.

Nathan

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 11:55
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Team Scores:

67 (+1) Gathering Storm
79 (+2) Demogyptica
66 (+1) Glory of War
73 (+2) Role Play
63 (+0) Vox Controli
60 (+1) Lux Invicta
77 (+1) Legoland

Lego finally broke its streak of +2's.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 21-01-2003 11:58
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Sounds good to me..

Although unfortunate, things like this will hapen (to everyone)

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 12:06
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

We have our third city! For the moment, I'm having Cyclone start on a worker and work the game forest, with plans to switch to the wheat tile for the balance of the time until it grows in population. That gets us our worker as quickly as possible (since EotS can't produce a worker for it for a long time). Note: the reason for working the fur forest one turn is that 7x3=21, so we waste a shield if we don't work a higher-production, lower-food tile for one turn. (I should have thought to include the order for this in my orders for this turn.) I fortified Zonk in Cyclone for this turn, but he'll probably want to head back north next turn to pick up our next settler.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 12:18
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I checked things out, and it looks like Grog's field of vision is better than I'd realized. Vox won't be sneaking anything past him for anything resembling the near future - they'd need both the city and some jungle roads on the far side - so Slash can continue his survey of our western coast.

Another sea tile uncovered.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 21-01-2003 12:31
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Help yourself to an AD-FREE life

Any news on the F11 screen?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 12:44
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton

Turn sent, screenshots sent. On F11, we're on top in GNP, on the bottom in manufactured goods, and in the middle in productivity.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 21-01-2003 12:47
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Hmm, still only 4th in landarea...I expected to be higher up(even with our city's closely put together)

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:25
  Old Post 21-01-2003 14:24
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton buy from Amazon

Perhaps we should contact Vox and notify them that the second tier of the tech trade deal will take place in two turns.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:25
  Old Post 21-01-2003 14:25
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by alva
Hmm, still only 4th in landarea...I expected to be higher up(even with our city's closely put together)


I'm sure we'll be second or first after we produce the next settler from EotS.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 21-01-2003 15:26
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Shiber
Perhaps we should contact Vox and notify them that the second tier of the tech trade deal will take place in two turns.


Hmm, should we? Maybe just offering it in-game is enough. Let's not give them to much time to think about it.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:25
  Old Post 21-01-2003 17:30
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Shiber
Perhaps we should contact Vox and notify them that the second tier of the tech trade deal will take place in two turns.


Hmm.. just answered this in the Vox comments thread. No, not yet... we don't need to give them a precise idea when our research ends... as long as we don't need it, stall it for a few turns.

What needs to be decided, though, is what to research next!

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:25
  Old Post 21-01-2003 17:58
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Browse Apolyton AD-FREE

Should we go for map making, build a galley and find the other civs / scout Vox's shores?

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:25
  Old Post 21-01-2003 19:09
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Avatar Enlargement: We've got the solution

Next up is Writing; whatever we choose beyond that, Writing will be a prerequisite.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0608 seconds (92.13% PHP - 7.87% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net