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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civilization Series-General > What is the least necessary feature of each Civ game?
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 20-01-2003 04:52
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What is the least necessary feature of each Civ game? Remove this text

To continue he comparation, let us discuss what features of each Civ game were the greatest waste of code and disk space. I'd like examples that neither made the game better nor worse.

Civ 1: The copy protection quiz
I am convinced that the copy protection quizzes in the games of the early 90's worked to some extent, but why bother to make one which pops up in mid-game, is soluble from gameplay knowledge and is merciful enough to let you continue the game even if you were wrong. Microprose were lucky because enough people are law-abiding and pay for their games.

Civ 2: The Throne Room
You soon get tired of building the Palace in Civ 1 & 3, but the Throne room in Civ 2 wasn't even exciting in the beginning.

Last edited by Optimizer on 20-01-2003 at 04:57

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 20-01-2003 14:58
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There are always units/buildings that never get built. I think the worst ones are some of civ3's later units......paratroopers for example.

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:25
  Old Post 20-01-2003 22:04
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Lose 30 kilos (of popups)

Paratroopers can be good though. They were very effective for the AI in Civ2.

DrSpike is offline DrSpike
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  Old Post 20-01-2003 22:11
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Lose 30 kilos (of popups)

They're a useable unit in civ2, though not great. It was Civ3 to which I was referring though......where they, not to put too fine a point on it, suck donkey balls.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:25
  Old Post 20-01-2003 23:58
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The explorer unit, useless in civ2, beyond useless in civ3.

The galleon/frigate magnetism combo never sees much action.

Stealth fighter AND bomber in civ3. One unit is more than enough to represent these modern day Zeppelins.

Radar artillery. Never even seen it.

Colonies, hardly ever had a reason to build one.

Fortresses and airbases are only sporadically useful in all civ games.

Freshwater Sea in SMAC only appeared very occasionally.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 21-01-2003 00:11
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quote:
Originally posted by Sandman
The explorer unit, useless in civ2


Don't let any of the 2x production 2x movement King level Civ2 MPers hear you say that. It is a very popular unit amongst that crowd.........and sometimes useful in SP.

In Civ3 I totally agree though.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:25
  Old Post 21-01-2003 03:30
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SMAC-some of those unit abilities that come in really late like grav struts and cloaking device. the game is wrapped up long before then. oh, and the ability to get singularity reactors before quantum is a bit odd

civ3 - resources

* Method ducks

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:25
  Old Post 21-01-2003 04:07 Visit Kassiopeia's homepage!
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Civ3 - seagoing units. Seriously, blockading was a pain... well, maybe I just didn't know how to use them.

DrSpike is offline DrSpike
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  Old Post 21-01-2003 04:15
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Most people didn't like the non-lethal bombardment from sea and air. They changed it so it was an option whether some bombardment could kill in later patches though.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:25
  Old Post 21-01-2003 05:16
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Really difficult choice. In SMAC, I'd say sea pods, but I know there are people who positively adore them.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 25-01-2003 21:49
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the explorer is a great unit in king x2x2 games....6 MP allows you to grab those unguarded cities by trireme....

but i dont' play that arcade crap anymore

Capt Dizle is offline Capt Dizle
King

Sep 1999
time: 00:25
  Old Post 31-01-2003 09:42
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Lose 30 kilos (of popups)

Seriously, you folks are missing the point. Lots of those things should have been important parts of the game but weren't for one reason or another.

Least necessary features are things like the detail map in SMAC. I bet most of you didn't even know it existed.

Someone prove me wrong by telling me where it is?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:25
  Old Post 31-01-2003 15:40
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In smac, the least necessary feature, is propably the altitude-map. It does not add to the gameplay - it only slows older pc's down.

Jamski is offline Jamski
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May 2002
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  Old Post 31-01-2003 15:52
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Well, I don't know where the detail map in SMAC is, but I never read the manual

-Jam

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 31-01-2003 20:34
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Put an end to popups!

Civ 2: All the zoom levels

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:25
  Old Post 25-05-2005 07:46 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Disagree...I would zoom up and down in Civ2 constantly

It got to be second nature with the "z" and "x" key as I studied the map and considered strategy. Just awesome, simply awesome.

This is perhaps why I soured so quickly on Civ3 when it came out -- the two level zoom just didn't cut it. I was spoiled by Civ2.

GeoModder is offline GeoModder
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Jan 2004
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  Old Post 25-05-2005 14:52
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quote:
Originally posted by aaglo
In smac, the least necessary feature, is propably the altitude-map. It does not add to the gameplay - it only slows older pc's down.


There was this option to let the map appear 'flat'.
But if you mean the altitude itself, it is very usefull for increasing the energy output of landtiles...

Adagio is offline Adagio

Emperor

Jun 2001
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  Old Post 25-05-2005 16:11
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quote:
Originally posted by moomin
Really difficult choice. In SMAC, I'd say sea pods, but I know there are people who positively adore them.


And the same goes for ctp1/2, but it's worse in SMAC because they come too early in the game

Laertes is offline Laertes
Prince
London
Jul 2000
time: 05:25
  Old Post 09-06-2005 19:04
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Espionage in Civ3 - beyond checking out garrisons before war is declared, I have not tried planting a spy or anything else since early days. Too likely to fail, too expensive.

Civ3 - Levels above Monarch - wasted on me

Dauphin is offline Dauphin
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Caught in a tuna net
Jan 1970
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  Old Post 25-06-2005 16:25
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quote:
Originally posted by DrSpike


Don't let any of the 2x production 2x movement King level Civ2 MPers hear you say that. It is a very popular unit amongst that crowd.........and sometimes useful in SP.

In Civ3 I totally agree though.


Explorers are good for sending in as Commando units before an invasion. Send them in 5 or so squares behind enemy lines, and then pillage. It prevents reinforcements arriving to the enemy front line. Extremely useful in the age of railway.

DrSpike is offline DrSpike
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  Old Post 25-06-2005 18:03
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I posted that pre-conquests.

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:25
  Old Post 25-06-2005 21:16
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It´s always funny how some threads are resurrected and the debate goes on like the previous comment was made yesterday rather than 18 months ago...

Last edited by Dr Zoidberg on 25-06-2005 at 21:58

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
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  Old Post 26-06-2005 03:30
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The best are those from exact a year, and sometimes a month, ago. Even a quick glance won't show the 'gap'.

Vince278 is offline Vince278
King

Dec 2002
time: 05:25
  Old Post 26-06-2005 08:29
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It all shows that more units doesn't necessarily make for a better game. They need to concentrate on making the AI smarter and less predictable.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:25
  Old Post 26-06-2005 10:20
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I always plant spies in civ3, because that way I get to know exactly how big the enemy military is, and how much of it is left at any point during the war. This is immensely useful information.

I also like stealing military plans, if you have the money, before attacking an enemy, since you get to see where everything is, including ships out nowhere.

In civ3, I think Coloseums are pretty useless buildings- not worth their cost.

DrSpike is offline DrSpike
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  Old Post 26-06-2005 13:16
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Army intelligence is sometimes worth trying, yeah, but even that on the highest levels has too low a chance of success to make it a great tactic. Tech stealing is almost impossible.

Colosseums are a touch pricey yeah, but still usually get built at some stage.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 26-06-2005 13:50
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quote:
Originally posted by DrSpike
I posted that pre-conquests.


Did the rule change after Conquests?

DrSpike is offline DrSpike
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  Old Post 27-06-2005 13:31
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It's been so long I can't remember exactly what happened, but there was a change in explorers at some point to make them more useful.

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