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ramses II. is offline ramses II.
Prince
Essen, Germany
Feb 2002
time: 06:25
  Old Post 20-01-2003 17:28 Visit ramses II.'s homepage!
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3 Trade routes to one city Browse Apolyton AD-FREE

I usually have three trade routes to one city - normally the biggest one. The first routes will go to one of my own cities, later in the game all my trade routes will go to one (ond only one) AI city.
My question to the Apolyton traders, hawkers and peddlars:
Is it better to have the trade routes to different cities?
What happens if such a city is destroyed? Will the program insert an older trade route? Or will these trade routes disappear?

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 20-01-2003 18:28 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Tired of ads?

IIRC they disappear

SG[1]

Thoddy is offline Thoddy
Warlord
Hannover, Germany
Jan 2001
time: 06:25
  Old Post 20-01-2003 19:13 Visit Thoddy's homepage!
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1) SG [1] is correct
2) Hinsichtlich Handelsrouten werden immer die Handelsrouten mit dem höchstmöglichen Ertrag seitens civ gewählt.
Für den Fall das diese Handelsrouten aus irgendeinem Grund gestört werden, überprüft das Programm ob irgendwelche anderen Stadte weitere Routen mit der betroffenen Stadt haben und ersetzt diese gestörte Linie automatisch durch Routen die mehr Pfeile bringen.


Sorry but I wasnt able to translate this into english.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 20-01-2003 20:29 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Thank you Systrans (at bottom of page)...

quote:
Originally posted by Thoddy
Regarding commercial routes the commercial routes with the highest possible yield are always selected on the part of civ. For the case these commercial routes for any reason to be disturbed, the program examines whether any other Stadte further routes with the city concerned to have and replaces this disturbed line by routes more arrows to bring automatically.


SG[1]

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:25
  Old Post 20-01-2003 20:34
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quote:
Originally posted by Scouse Gits
Thank you Systrans (at bottom of page)...

quote:
Originally posted by Thoddy
Regarding commercial routes the commercial routes with the highest possible yield are always selected on the part of civ. For the case these commercial routes for any reason to be disturbed, the program examines whether any other Stadte further routes with the city concerned to have and replaces this disturbed line by routes more arrows to bring automatically.


SG[1]


Oh, thank you SG, now everything is clear!

I think I prefer the german version...

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:25
  Old Post 20-01-2003 20:44
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Can you imagine how many wars would have been averted if such a translater had been available through the course of history? Diplomats would be ROFL...

Obviously the idea is to set up all your routes with one foreign city, so that you don't help the enemy with more than 3 ongoing trade arrows.

So, all other things being equal, should that city be in your Key Civ?

Caesar the Great is offline Caesar the Great
Emperor
New York
Apr 1999
time: 00:25
  Old Post 20-01-2003 21:12
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oftentimes it is far more valuable to send a caravan to a city than a catapult

oftentimes i am wrong

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 21-01-2003 08:11
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always send to a peace full ai civ, egypt, or babs etc....and keep them around all game as you send your bucket of botz to the moon....

i never trade with enemy cities i plan to conquer....well not never, but i like to trade with someone that will be around

brings up an interesting strat though, if you were to raze the city with the trade routes, would your cap bring three more commodities for trading...?

allows more initial bonuses as well as setting up new long term bonuses...i wonder if the trade off is worth it /

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 21-01-2003 12:56 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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... might be if you had the vans ready to instantly create replacement routes - but that would need van rehoming or something - so the delay would seem inevitable and probably kill you...

Dunno

SG[1]

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:25
  Old Post 21-01-2003 18:50
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quote:
Originally posted by Scouse Gits
... might be if you had the vans ready to instantly create replacement routes - but that would need van rehoming or something - so the delay would seem inevitable and probably kill you...

Dunno

SG[1]


It doesn't require rehoming at all. Example (three cities send caravans to your cap. Your cap still has commodities to supply. That and the changes that occur when certain sizes are hit would make it easy to have to have caravans from that city ready or from others to deliver to it.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 22-01-2003 07:06
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i just thought it was an interesting idea......

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:25
  Old Post 22-01-2003 11:24
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For OCC, setting up routes and then wiping the destination city in order to free up more caravans would lead to several turns without the extra trade arrows, seriously harming research. I like to spread out deliveries early on as I am exploring and building relationships with other civs, then investigate which pays best and replace weaker routes with better routes, centralizing to single city if possible. My favorites: Dehli if I'm Supreme (Indians are Rational Perfectionists) or Rome if I'm going OCC...

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 23-01-2003 02:23
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yes i wouldn't use this tactic in OCC, i was thinking more for regular games....as a rule i just look for the biggest, friendliest city of the civ i plan to keep around for the entire game and deliver there..unless something else piques my curiousity

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:25
  Old Post 23-01-2003 04:53
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It really doesn't matter in regular games.
By the time you're ready to destroy that juicy AI city that you've been trading with, you're already in steamroller mode and nothing any AI is going to do will stop the inevitable. This is where I usually make my mistake. I still keep taking the time to develop infrastructure, and it's OVERKILL. Just produce the units and methodically reduce the AI to slag. I've got to remind myself not to waste time in this final phase. And to make it worse, I always find I have about 100 extra attack units than I needed to finish them off. What a time waste.

RAH

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 23-01-2003 05:49 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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...well I think I would rather have too many units than too few. It can be difficult estimating the correct force for a successful campaign. As Sun Tzu said "Only attack when victory is certain"

-------------------

SG(2)

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 23-01-2003 06:38
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agreed, sometimes the losses stack up, but its only questionable if you bring in a small force.....if you have enough units the ai just cannot hold out.....

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:25
  Old Post 23-01-2003 15:40 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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The Indians may be Rational Perfectionists, but they are a Right Royal Haemorhoid if in your neighbourhood early - in most games I say "to hell with the key civ" and invite them onwards...

SG[1]

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