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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:37
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I suppose one can use hex editing to place the units/cities, but I usually do it (in the instances where I have done it, which is basicly just a few un-released mini-projects of mine) by placing a few units with the events.txt on the first turn, then build the cities (either playing as barbarian via the "no human player" skip or placing the cities for a player and change ownership later).
I find that if you just place one unit in an odd-even coordinate, activate it and press view pieces, you will be able to place these units at will (as long as you navigate with the numeric pad, if you click you will be back to the normal coordinates).
As for terrain improvements, I find that they will already be present in odd-even tiles, roughly mirroring the ones placed on the normal coordinates, I don't do anything with these though, I just place cities to name places (see the screenshot bellow of a wheel of time scenario I was working on a while ago for another example).
Attachment: naming.gif
This has been downloaded 249 time(s).
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