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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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Ok, I'm looking for advice.
The Situation:
I'm playing a PBEM game with my best friend and my girlfriend. Monarchy level, standard across the board except for sedentary barbs. My gf is apparently stuck on a mediocre island, and is thus not a concern (at least for now) but my friend Tom and I are both on the main continent.
He is Egypt. I am China.
The Ottomans are between us, but he warrior rushed them and took down Istanbul. They have 2 other cities, both of which I plan to hit relatively soon.
While he was doing that, I researched pottery, built a granary, and started pumping settlers from my capitol (not an "ideal" settler pump, in that I am only at +3 food/turn, but still pretty solid).
I have 6 cities built, with a settler team on the move (3 turns until new city built) and a settler under construction (3 or 4 turns to go). It looks like Tom has 4 cities, plus Istanbul = 5 (istanbul is pretty crap, though). My terrain is nice. His looks good, but not as nice.
The Greeks are on the other side of me (I'm almost exactly in the middle of the map). They are weak, due to poor location. Tom will meet them shortly. So, from North to South (with a little East to West orientation as well) it's the Greeks, Me, Ottomans, Egypt.
Tech: Tom and I both have: masonry, warrior code, the wheel, bronze, iron, pottery, alphabet, ceremonial burial, mysticism (I think). I have writing, and so do the Greeks (Tom doesn't). I have been trying to sell it to him for cash, but that deal hangs in the balance while his exploring warrior nears Greece. If he gets much closer, I am considering gifting all tech I know to Greece, to prevent Tom from buying it on the cheap.
Resources: I have two sources of iron within easy reach. I do not have horses. Tom has horses, and they're already hooked up. I don't know about iron (none hooked up as of embassy build, and my exploring warriors have seen none on the outskirts of his territory, but that proves nothing). The Ottomans also have horses next to what is now their capitol. That city lies directly between Tom and I.
My plan is to upgrade some vet warriors to swords and finish of the Ottomans, thus gaining horses and spices (they beat me to a city spot by 1 turn... I built next to it, but they control the tiles for now... I'm not wasting time building temples as China. Well, I'm building one, but nevermind that ).
Luxuries: I have ivory hooked up, wine will be connected next turn. Spices within reach, I just have to whack the 2nd Ottoman city to get them. I know Tom has wine.
Geographical setup: The western 1/2 to 2/3 of the part of the continent that lies between China and Egypt is jungle. Good for me: no war chariots. The eastern 1/3 to 1/2 is mostly flat... desert, with some hills & a mountain next to the Ottoman capitol. That concerns me, of course. Tom's homeland has mountains up north (good cover for a sword invasion), but flattens out down by Thebes.
Miscellanious: I'm gaining 14 gold per turn right now, researching code of laws at 10%. I was going to do that with HBR, but feared getting it too soon (need time after capturing the Ottoman capitol to build some chariots for upgrade). I think I have about 45 gold right now. If Tom agrees to the writing deal, I stand to receive somewhere between 100 and 150 gold (his offer, my counter). *prays for upgrade cash*
Early on, Tom and I made a tech deal (Alpabet + 20 gold for Ironworking) which included a "non-agression" agreement until 500BC. I fully expect all hell to break loose in 500BC.
So, how do ya'll think I ought to proceed? I'm leaning toward shooting for an initial warrior -> sword upgrade of 8-10 units. I would then divide them between the two Ottoman cities, provide the mini-stacks with 1 spear each, and go whoop some ass. This would give me horses.
Meanwhile, my main opponent has his War Chariots, which are cheap. If he gets his grubby paws on iron, he can use all available cash for sword upgrades. I either have to eat the 50% extra cost of building horsemen, or do a chariot -> horse upgrade at 20 gold per unit. Fighting him, which is so going to happen (either I start it, or he will, no doubt about it), will involve a GA for him, with 20-shield 2/1/2 units available. Ouch.
How do I beat that? Do I try strategic defense, until I bleed him dry? Or do I attack? I'm inclined to attack, but if it fails, I'm probably dead. High risk, high reward.
-Arrian
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CerberusIV
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My main thought would be that you need to be able to take down War Chariots and that means attacking them with horsemen so they can't retreat. You need the horses, otherwise your friend will dictate combat in open terrain with his fast units.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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That's for certain. I just hope to hell I have enough time to take down that Ottoman city before he decides to, thus denying me the horsies.
I know he has a barracks in Thebes (thank you, Mr. Ambassador, sir!), but I don't think he's built that many attack units. The initial warrior rush gave way to some settler builds, obviously. If he's unwilling to blow his GA to take that Ottoman city, he will have to do it with Swords (archers highly unlikely... he hates 'em, and they really are a waste of shields at this point).
My military is starting to get set up. I have 1 barracks built, another set to complete in 2 turns, and my capitol just started one too. That means pumping out the required vet warriors will go quickly. Cash is more of a concern. The next town I build will put iron w/in my borders. I still have to road to it and road the tile itself (it's due east of my capitol, so not far).
I am well below the "allowed units" number, so I can build units without harming cashflow for a bit. At least that's not a worry. So I'm considering building more vet warriors than I can possibly afford to upgrade anytime soon. I can connect the iron, upgrade those I can afford, and hit the Ottomans. The remaining vet warriors can hang out awaiting more cash.
Perhaps I should switch research to HBR now, and forget about CoL. CoL has high trade value... later in the game. But now? I think I may have made a mistake there. Luckily, I think I've only blown 2 turns of 10% research on it.
-Arrian
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BRC
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quote: That's pretty much what I want to do. Except for that "waves" thing. Holding a horseman or two in reserve for mobile defense is one thing. But when I attack, I'm going to want just about all the hitting power I've got with me. |
You know best. Get him.
quote: I guess "winning" isn't really necessary. If we get into a slugfest, and stalemate, that benifits me. His GA is blown fighting me, and I still have my Riders to look forward to. |
This is what I was trying to say. Just make him feel like he is pressured and take advantage of any opportunities that arise. If there are no opportunities, then just hold. Good luck!
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DaveMcW
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I would set up one huge swordman/spearman SOD and march straight for his core cities. The goal is to force him to fight WC vs. Spearman, a fair fight if you have some horsemen to pick off redlined WCs. Be sure to have a steady stream of spearmen reinforcements.
If your swordmen get to his cities unscathed you have won the game. If not, he will still have blown his GA fighting in his own territory.
The key to pulling this off is to have a bigger army than him when the war starts.
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ducki
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I thought WCs were 1.1.2.
Or did your 2.1.2 assume a cheap upgrade?
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ducki
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Were WCs always 2.1.2?
I must be losing my mind.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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I guess she's a special kinda girl. 
I'm asking for tips because I have nearly zero multiplayer experience.
We've already encountered some key differences between SP and MP:
1) Tom moved a warrior into my territory fairly early on, and was genuinely surprised when I reacted angrily (really angrily... it was late and I'd had a few drinks). I informed him that he was to leave immediately, back the way he came, or I would declare war on him. Period. He chose to back off. I'm really glad he did, since the only military I had was a couple of regular warriors and a couple of regular spearmen. I was in no position to stop his warriors from ripping up my improvements.
2) Tom fortified a warrior on a tile I wanted to build a city on (very close to my capitol, quite far away from his) and blocked my settler for 2 turns before finally agreeing to move. Again, to him that seemed to be a perfectly valid thing to do (I told him that sure, technically it was, but if he was going to do that, I would be forced to build an archer and move his warrior for him).
These things do not pop up with the AI. The AI has no respect for your borders, but also is too dumb to do much with the info gained from tramping around inside them. The AI will not use exploring warriors to hamper human expansion (at least not deliberately).
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:25
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She cuts to the chase, huh?
My gf typically just reminds me that I yell at the pixels a lot.
I've been working on teaching her all about warfare. She's pretty good at expanding & building and such, but has (had) issues with war. This lead to a lot of games that she would abandon somewhere in the middle ages.
I convinced her to play them out, and explained what I meant when I said things like "build Cavalry. Lots of Cavalry." I also had to emphasize speed in her most recent SP game. She was fighting a war, as a republic, and had a large number of knights gathering to take on an already weakened opponent. She was dithering. I took one look at the situation and explained that attacking now, with all she had would 1) break the enemy, 2) actually save casualties by getting to the enemy's iron & horse supplies, 3) save her from greater WW, and 4) allow her to use the leader she had gotten to rush the FP in the right spot sooner.
Essentially, she needs to develop the killer instinct a little more. "Go for the jugular" isn't really her motto... yet.
I may, however, create a monster. Every time she has taken up something that Tom & I do, she ends up as good or better than us. She's smarter than us, I think. I can only counter with obbession.
-Arrian
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