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DukeLeto
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Richmond VA, USA
Jan 2001 time: 05:13
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Maybe I'm a sucker for believing what the manual tells me, but I thought that Nessus Mining Stations were supposed to be 100% Eco safe... Well it seems they ain't.
I'm running a maximum development game to see how BIG a faction can grow. This involves full terraforming for maximum resource production with no Eco damage on the ground and 60+ Satellites of each type.
I've been very careful to prevent eco damage and make sure that I got the most bang for my buck. The maximum any city can get safely without space industry is 80 Minerals or so. As I said, I have balanced this carefully. Last turn, I launched a bevy of 10 Nessus Mining Stations. Eco Damage jumped from no damage anywhere to 10 per base. What?
It clearly says in the formula for a base's eco damage that the minerals produced by satellites Don't count, and are subtracted from the total minerals that are fed into the calculation.
I've looked at this formula like a programmer for a moment, and I think I know what the problem is:
The minerals produced by the satellites are subtracted, not the minerals produced * the facility multipliers.
Does this count as a bug, and am I the first person who noticed it?
-DukeLeto
(PS. I checked 10 screens back but found no posts on the subject.)
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DukeLeto
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Richmond VA, USA
Jan 2001 time: 05:13
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Well, that pretty well confirms my theory.
I guess I'll try and send a note to Firaxis over the weekend to get them to note this. Perhaps they'll fix it in the 5.0/3.0 Patch...
Hell, show me the C++ code and give me a compiler I bet I could write the Patch.
-DukeLeto
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Muzta
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I've gotten a size 30 city to produce over 200 minerals a turn....with lots of eco damage
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