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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Subspecies of Humanity
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RolandtheMad is offline RolandtheMad
Warlord
North Carolina
Dec 2002
time: 00:25
  Old Post 23-01-2003 00:53
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Subspecies of Humanity Increase the size of your Attachments

Assuming there are two empires of humans to start with and that our racial stats are not the same, how will the differences be handled if you capture some different types of humans?

For example, I am Human Empire 1, and I conquer Human Empire 2. Will the humans of the old empire retain their differences and be a distinct population in my empire? How will it look if there are two different human populations on one planet? How will you make the distinction?

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 23-01-2003 06:31
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Well, I imagine your humans will be the Rolandonians, which will naturrally be different than the solarians.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 23-01-2003 07:11
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Yeah, I imagine the same as what Kc7mxo said.

It's also possible, however, that all humans will be considered to be essentially of the same "nationality", but that the difference in form of government between the two competing human governments could be significant.

For instance, while both would be representative governments, perhaps one is more centralized and other more de-centralized or federalized... so essentially you're two different sides in a human civil war of sorts That has the potential to be really cool, especially if two human empires are formed out of 1 human empire due to game events (same goes for any race, just humans make a good example)

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:25
  Old Post 23-01-2003 07:28
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I didn't think you could customize any names in the game. I'm guessing, but it'll probably be sorted by color.

Mellian is offline Mellian
Queen

Jan 2002
time: 00:25
  Old Post 23-01-2003 11:15
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Yes, custom names are allowed when creating custom races. Also get to name your empire as well.

Will there still be civil war?

-Mellian

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 23-01-2003 13:01
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quote:
Originally posted by Mellian
Will there still be civil war?


I believe that planet in "civil disorder/drone riots" have a possiblitiy of declaring their independence. This new state can then be recoginsed by the senate (?) But this info may be out of date. I know that although 16 is the maximum starting races, the in-game maximum is 32. This allows for a LOT of break-away states.

-Jam

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 23-01-2003 18:29
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quote:
Originally posted by War of Art
I believe that planet in "civil disorder/drone riots" have a possiblitiy of declaring their independence. This new state can then be recoginsed by the senate (?) But this info may be out of date. I know that although 16 is the maximum starting races, the in-game maximum is 32. This allows for a LOT of break-away states.


Which would make my favorite aspect of the original Moo (revolutions/civil wars) even more fun

Kc7mxo is offline Kc7mxo
Prince
Kansas City, Kansas
Jan 1970
time: 21:25
  Old Post 24-01-2003 04:38
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quote:
I believe that planet in "civil disorder/drone riots" have a possiblitiy of declaring their independence. This new state can then be recoginsed by the senate (?) But this info may be out of date. I know that although 16 is the maximum starting races, the in-game maximum is 32. This allows for a LOT of break-away states.


I don't know for certain, but I was under the impression that the number of civs could only be increased through empire splitting civil wars or nomadic entries.

raghar is offline raghar
Chieftain
I wish somewhere else.
Oct 2002
time: 05:25
  Old Post 24-01-2003 05:15
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Once big empire was splited to several small isolated colonies by Antarans... So only hope left for them is assimilation. You will have to do little destruction of original empire you know. Then again I think they will behave like magnate civilisation after conquer.

viciouscycle is offline viciouscycle
Chieftain
Topeka (ancient American Indian term for "bubbling pit of hell")
Jan 2003
time: 23:25
  Old Post 24-01-2003 05:35 Visit viciouscycle's homepage!
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Great... just what we need... the Balkanization of the Orion Sector.

Hmmmmm... could be entertaining to watch though.

Maybe the developers should introduce a new aspect to the game to go along with conventional warfare and espionage: terrorism.

Iax is offline Iax
Settler

Jan 2003
time: 21:25
  Old Post 25-01-2003 12:39
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hey, if its your side doing it, its not terrorism, its freedom fighters!

Fighting against an evil government.

RolandtheMad is offline RolandtheMad
Warlord
North Carolina
Dec 2002
time: 00:25
  Old Post 25-01-2003 12:50
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Either way it is basically sabotauge except it attacks the public and it 'terrorizes'. This is already in I think.

Darkrenown is offline Darkrenown
Chieftain

Jan 2003
time: 05:25
  Old Post 26-01-2003 05:48
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quote:
Originally posted by Kc7mxo


I don't know for certain, but I was under the impression that the number of civs could only be increased through empire splitting civil wars or nomadic entries.


Nomadic entry was cut. But you can discover small colonys of (playable*) races on planets which can either join your empire or form their own when discovered.

*= You can also discover small populations of non playable races which join you if you build a colony on their planet. These races include the lost races and several new ones including smart planets and the huge rhea.

RolandtheMad is offline RolandtheMad
Warlord
North Carolina
Dec 2002
time: 00:25
  Old Post 26-01-2003 09:03
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Does the sentient planet count as its own race?

Donal Graeme is offline Donal Graeme
Warlord
California
Jul 2002
time: 21:25
  Old Post 26-01-2003 10:41
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I think that is supposed to mean 'smart plants", as in sentient plant life, sort of like the Arbryls from Ascendency.

But the idea of a Sentient Planet does have its appeal...

Darkrenown is offline Darkrenown
Chieftain

Jan 2003
time: 05:25
  Old Post 26-01-2003 14:40
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quote:
Originally posted by Donal Graeme
I think that is supposed to mean 'smart plants", as in sentient plant life, sort of like the Arbryls from Ascendency.

But the idea of a Sentient Planet does have its appeal...


Yeah, I meant plants. However, Sentient Planet is a planetary special in Moo3

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:25
  Old Post 26-01-2003 15:08
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Sentient Plants, eh?

* Arnelos thinks of the Supox

Would be sorta cool to be able to mod the game for something like that. Doubt it would be easy, though.

Darkrenown is offline Darkrenown
Chieftain

Jan 2003
time: 05:25
  Old Post 27-01-2003 08:13
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You mean mod to make the plants playable? I suppose it could be done if you didn't mind using another races diplomacy art etc. An easier way would be to just find a planet full of them in game and let them spread throughout your empire.

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