Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Psi gates: use them much?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:13
  Old Post 26-01-2001 13:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Psi gates: use them much? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Never even built one, though in CIV II I built 'airports'. It's not that I wouldn't use them if I had them, just never had the chance to build them.

Skanderbeg is offline Skanderbeg
Warlord
of the Anti-Alien Forces of the Cult of Planet
Nov 2000
time: 05:13
Post  Old Post 26-01-2001 14:09
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I also never build them, because they are nearly useless (as same as airports in Civ).
It is the sense of psi gate to transport troops. And where would You need this troops, and so, the psi gates?
Of course in endangered bases. But in this bases, there are things certainly more urgent to build: Garrisons, defense perimeter, command center, tachyon field. And when You have build all this, the base is safe. You don't need the psi gate any more.

Blunderdog is offline Blunderdog
Warlord
San Francisco, CA, USA
Dec 1999
time: 21:13
Thumbs down  Old Post 26-01-2001 15:33
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

Never bother with 'em. Each gate can be used only once per turn, so it'll take years to move a decent force using gates. Drop pods, transports, almost anything will work better.

Blunderdog is offline Blunderdog
Warlord
San Francisco, CA, USA
Dec 1999
time: 21:13
Post  Old Post 26-01-2001 15:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Hmm, should clarify that. A Psi Gate is one per customer outgoing per turn, unlimited incoming.

I still won't build 'em though

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:13
Post  Old Post 26-01-2001 16:38
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

They come too late to be of any use anyway. But strictly from a theoretical standpoint, you might use it to bring in reinforcements for your army *after* the beachhead has been secured.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:13
Post  Old Post 26-01-2001 17:21
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:

Originally posted by Skanderbeg on 01-26-2001 04:09 AM
I also never build them, because they are nearly useless (as same as airports in Civ).
It is the sense of psi gate to transport troops. And where would You need this troops, and so, the psi gates?
Of course in endangered bases. But in this bases, there are things certainly more urgent to build: Garrisons, defense perimeter, command center, tachyon field. And when You have build all this, the base is safe. You don't need the psi gate any more.


In addition, if the enemy then takes your endangered base, they've got a nice little free route into your territory.

Skanderbeg is offline Skanderbeg
Warlord
of the Anti-Alien Forces of the Cult of Planet
Nov 2000
time: 05:13
Post  Old Post 26-01-2001 17:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

quote:

Originally posted by Chowlett on 01-26-2001 07:21 AM
In addition, if the enemy then takes your endangered base, they've got a nice little free route into your territory.



Is it really possible to enter trough an own psi-gate, and leave through one of an other (not-pacted) faction?
I think You can only use your own psi-gates (and maybe the gates of your allies).

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:13
Post  Old Post 26-01-2001 19:11
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

I have used Psi gates in the end game to send units such as formers or crawlers to the base where ascent to transcedence is to be built.

------------------
Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you

DogberryMan is offline DogberryMan
Settler

Jan 2001
time: 05:13
Post  Old Post 26-01-2001 21:25
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

I have only used PSI gates once, and that was to transport a PB to and enemy base I had taken over. I already had a gate in my home base that had the PB, so I just rushed one at the base I had taken over so I could get the PB there on the next turn.

------------------
"Are you good men and true?" Much Ado About Nothing, Act III, Scene III

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 26-01-2001 21:34
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I fell across a great little strategy used in LAN games once (I think it was Fitz who said it) and that is to build a drop pod, put it next to an opponent's territory, rush a psi-gate and transport god knows how many troops through it the next turn. It sounds like a killer, as the units in question don't need drop pods - not entirely sure how long the base would last, though.

Sindai is offline Sindai
Chieftain

Dec 2000
time: 05:13
Post  Old Post 27-01-2001 00:58
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:

I fell across a great little strategy used in LAN games once (I think it was Fitz who said it) and that is to build a drop pod, put it next to an opponent's territory, rush a psi-gate and transport god knows how many troops through it the next turn.


Actually, God DOES know the answer to that!

God: You would only be able to transport one unit per psi gate at every other base you had,

So it's not really that unbelievably powerful a tactic. I'd probably end up simply using drop pods instead....

Basically I agree with everyone else, like most of the other tech level 9+ goodies, by the time you get psi gates the game's been decided....
[This message has been edited by Sindai (edited January 26, 2001).]

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:13
Post  Old Post 27-01-2001 02:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

It worked fantastically in the game I saw it happen in. When your core empire has 40+ bases with Psi gates, and drops are being interdicted every which way, a sudden infusion of 40 best weapon hovertanks onto your enemies territory is a godsend.

and mark, I think it was a colonypod needle jet, but I can't remember for sure.

Qilue is offline Qilue
King
Australia
Dec 1999
time: 15:13
Post  Old Post 27-01-2001 08:29
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

I imagine the value of Psi Gates depends on how you play.

Aggressive conquerer types probably don't see a use for them. Whereas defensive builder types usually think in terms the whole of their bases rather than one at a time.

Psi gates have only two disadvantages.
1. You have to build one per base.
2. Each gate can only be used once per turn.

Advantages.
1. Using a psi gates does not cost movement points.
2. A unit going through a psi gate does not incur an attack penality for their next attack on that turn.

Further benefits apply particularly to sea bases. Supposing some outerlying bases are threatened but they have a psi gates, units from the other 40+ bases can gate in defensive units.

Or even if you need ships on the other side of a continent, the other side of the planet or even near a base too far away to get there in one turn. Ships can't use tubes or drop pods, but they can use psi gates.

There are so many more examples of uses for psi gates, but if you imediately see them as useless, you will never see their true value.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:13
  Old Post 27-01-2001 12:03
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I guess one would be in error for thinking that Psi gates are intended to replace conventional travel and transport. Definately useful, but use wisely.

Thanx for the replies; good input.

[LordLMP]
Guest

Not Yet
time:
Arrow  Old Post 30-01-2001 02:04
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Get a bigger avatar today!

What about Psi gate a transport full of units? not sure if the game allows that...

-LordLMP

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 30-01-2001 03:21
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I'm pretty sure that doesn't work LordLMP, but my testing of PSI Gates isn't enough for me to be sure.

Here's an idea: give all factions a free PSI Gate whenever they build a new base, and set the upkeep to 0. I imagine that that would effect play quite a bit!

niteowl is offline niteowl
Chieftain
of a small village in Upstate S.C., USA
Jan 2001
time: 00:13
Post  Old Post 30-01-2001 03:41 Visit niteowl's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Tired of ads?

quote:

Originally posted by Jasonian on 01-29-2001 05:21 PM
Here's an idea: give all factions a free PSI Gate whenever they build a new base, and set the upkeep to 0. I imagine that that would effect play quite a bit!


Been there. Done that.

I was playing a "Star Trek - Borg" faction and I modified their txt file so that ALL borg bases came with a psi gate from the start of the game.

I figured, hey they assimilated "transporter" technology a long time ago in the Delta Quadrant.

It made for a very quick "assimilation" of Planet.
Just build a base on every continent your enemy occupies and beam yourself in. When you take over an enemy base, after a couple turns, that base also acquires a psi-gate (reflecting your society's advanced level of technology).

- - - - - - - - - - - - - - - - -
We are the Borg. Lower your shields and prepare to be assimilated. Resistance is futile. Your life as you know it is over. You will service us.

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 30-01-2001 17:48
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

That's what I figured, but what if we went a step further and gave ALL factions PSI Gates? Do the computer opponents use them if possible?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0472 seconds (91.14% PHP - 8.86% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net