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Bloody Monk

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austin, tx
May 2001 time: 23:25
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quote: Originally posted by -Jrabbit
So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects? |
-Jrabbit,
For me it really depends on the Time. In the beginning, temples are necessary, markets are only nice. But later, after having built HG, Mike's Chapel, and running Lux to get WLT_D celebrations, temples can wait in new cities. Build MP, especially where there are trade specials and rivers. You get more gold and the city will be ready to celebrate at size three. Temples are no longer 'necessary' until size 5 to 9, depending on the Lux setting.
It also depends on your Intention. My strat is predicated on growing all cities and building up a sprawling trade-fat 'Civilization,' with many, many cities with enough size to contribute shields for vans and, later, SS parts...as a democracy. If the gov't is Fundy, everything changes. Then temples are a cash cow and they go to the head of the build list. If playing an early landing game, again it's temples, and markets are not even on the list, beyond the SSC.
So, I say it depends on the game and your strat. Automatically building temples first is not alway best.
Monk
Last edited by Bloody Monk on 01-02-2003 at 02:00
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:25
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quote: Originally posted by -Jrabbit
So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects? |
Well, in the early, early game, if you're going to build a non-wonder improvement it'll probably be a Temple.
BUT - once you have HG the first citizen is happy (barring the double unhappy HG bug, which I've never seen but I understand exists), so you don't need temples if the city doesn't get past size 2. Once you have Mikes, you don't need temples until size 5 or 6 or 7 (can't remember how many people Mikes makes content).
This presumes a luxury rate of 0. If luxuries are higher, and there are enough trade arrows in a city, a marketplace can make more people happy than a temple makes content (plus the additional cash the market generates). So, in games where I'm founding new cities and have HG/Mikes, AND/OR a decent luxury rate AND/OR am in Republic/Demo, I'll usually build a marketplace first out of the improvement list. Sometimes an aqueduct, even - I've had games where a city hits size 3 and celebrates up to size 8 without any happy improvements. 
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:25
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quote: Originally posted by -Jrabbit
So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects? |
As BM and STYOM already said, it depends on the stage of the game, and your strategy. Hoewever, I would base my decision not on wonders and discoveries, but on number of cities, amount of corruption, and long-term goals. If you build enough cities to have your first citizen be very unhappy and the city can generate at least two luxuries, a marketplace will change that very unhappy into a happy. A temple will only make him content. If the city has most of its arrows eaten by corruption, or you're trying to run with a zero luxury rate, the temple would probably be preferred. In ICS Fundy/Commie mode, a defensive unit would be preferred to either structure.
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