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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Devalued Cloudbase Academy
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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:13
Post  Old Post 26-01-2001 10:47 Visit Googlie's homepage!
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Devalued Cloudbase Academy Avatar Enlargement: We've got the solution


PBEM I'm in, I've built the CA. Great - Aerospace Centers in every base. Couple of Empath copters taking on the mindworms and resting every second turn to get strength back to 100%. Right?

Wrong. My aircraft are repairing at 10% per turn rested, regardless of the base they spend the turn in (i.e. the 50% damaged is 40% after 1 turn at rest).

When I've built an Aerospace Center as a facility, (i.e. no CA) always my craft regenerate to 100% health after 1 turn at rest in the base with the Center.

So what gives with these el-cheapo Aerospace Centers the CA gives you? Threw down so many runways they skimped on the repair bays and the mechanics?

Anyone else noticed this?

G.

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:13
Post  Old Post 26-01-2001 16:54
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Support Apolyton, buy Call to Power 2

No, it always worked fine for me.

Gregurabi is offline Gregurabi
Prince
Lorain, OH, USA
Jun 1999
time: 05:13
Post  Old Post 26-01-2001 19:30 Visit Gregurabi's homepage!
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Support Apolyton buy from Amazon

Planes in a Cloudbase-powered base always recover full HP for me, too. Moreover, if I let a plane rest in one of my bases with no Aerospace Complex at all, I get 30% health back, not just 10%.

Sounds like you've got something really weird going on....

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:13
Post  Old Post 28-01-2001 19:22 Visit Googlie's homepage!
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Much embarrassment.

Not a bug (well a really big bug) - a spore launcher in fact.

Two were outside the bases that my aircraft were recuperating in, (which is why the craft were there in the first place, to handle the native life that had sprung up).

Of course in PBEMs you don't see the native life actions unless you are last in turn (I wasn't), so I wasn't seeing them lobbing their fungal junk at the bases. The moment of revelation came when I saw between turns that I wasn't regenerating betond 50%.

Moved to another base out of range, and next turn was 100%, (followed swiftly by spore removal)

So the CA works as advertised (but obviously I don't - took me 3 turns and some posts to figure it out)



Googlie

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:13
Post  Old Post 29-01-2001 10:22
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Got spare money?

Hey, don't feel bad. I had a MW in fungus right beside my base. It took out a former the first move, and my scout defender the second. On that move, I had built another former in the base.

At this point, I hadn't identified the problem. (Just that nagging feeling at the beginning of the turn where it says "you have lost 1 battle this turn", and me thinking, "What battle?"

When the former I had just built in the base came up to move, I still didn't realize that the base was otherwise undefended. Luckily, I moved down a road through the ZOC of the MW, so it showed itself. Also, luckily, I had a speeder in another base, only 3 squares away. Dead MW, and instant new defender.

This just illustrates the need for sensors, and that initial scroll through your bases, to see if anything is amiss. With lots of bases, and units, I don't know how you would notice it though.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:13
Post  Old Post 28-01-2001 23:08
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Enter the AD-FREE zone

CB academies best value is for sattellite use, both producing them and alowing full use of their rescources.

------------------
Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you
Did I mention that I like spellcheckers?

Jasonian is offline Jasonian
King
Ruins of Jasonia Palace
Sep 1999
time: 00:13
Post  Old Post 30-01-2001 18:04
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Support Apolyton buy from Amazon

The CB is simply the coolest project ever! The HSA has been cut down to size a bit (although not a whole lot!), so I say the Cloudbase has taken it's place!

* +25% attack to all air units! (+2 morale)
* All air units can be repaired 100% when in your bases for a mere ONE turn!
* +100% defense to all units in the base against the dreaded air attacks!
* Immunity to drop attacks in EVERY base before orbital insertions!
* Ability to build satalites in EVERY base once you get the tech!
* All bases recieve FULL nutrient/mineral/energy benefits from satalites!
* Comes early enough in the game to make a very signficant difference!
* Saves a bunch of time/minerals/energy from having to build Aerospace Complexes in all your bases!
* Aerospaces Complexes are immune to probe team destruction!
* All of this... for ZERO support aside from the construction of the project itself!
* One of the coolest videos in the game!
* It has a quote from DOMAI, who is so underrepresented in this game that it's not even funny!



[This message has been edited by Jasonian (edited January 30, 2001).]

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:13
Post  Old Post 30-01-2001 20:42
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Suffering from ads?

Don't forget +2 range to all air units, the reason I often build it even in an OCC.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:13
  Old Post 31-01-2001 03:39
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Put an end to popups!

And the really cool air-shows...

:¬P

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