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What energy allocation for green ?
This poll is closed. |
| 40/00/60 |
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6 |
50.00% |
| 50/00/50 |
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6 |
50.00% |
| ABSTAIN |
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0 |
0% |
| Total: |
12 voters |
100% |
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:25
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quote: Originally posted by Pandemoniak
After feb 12. 
Allowing only probes is also biasing the challenge : the only way to conquer base will cost EC, and not minerals, making the advantage of Planned unsignificant compared to the credits of Free Market. |
And the +1 Industry of Planned, allowing you to pump out facilities quicker, isn't a significant advantage? (If you said "No it's not, because you're going to be earning 1000+ a turn by 2200 (without commerce, even higher with it) and rushing facilities like mad, then you're right!)
quote: Originally posted by Pandemoniak
Also, we should play with bugs fixed. |
I assume you mean by that we should play SMAX.
quote: Originally posted by Pandemoniak
Thats even better, with a faction of n cities popbooming, you get n points a turn and let "lose" 2 points a turn... It is mathematically obvious that you get more points by population than by fast transcendance. |
And it's mathematically obvious that I'd still therefore have a higher score than you by purposly drawing out my transcendance, since under my playing style, I'd be ending up with Pop 125 bases by that year you named earlier. Furthermore.....you were saying you were a Diplo victory, while I was doing transcend. I'm already 600 points ahead of you from just that, and my pop at the early stage of the game is in all likelyhood equal to whatever you had when you won anyway (Around 200~300 usually.), so I still beat your score.
Oh, and as for "proof of mathematical intelligence".....GT was right. I get all the techs in under 200 turns, transcending in the 2200's. In under 100 turns would mean transcending before 2200. I can't quite do that yet. (That's usually about when I do my Fusion Lab/Hybrid Forest/Genejack Factory credit rush.) Can you count Pan?
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:25
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Damn, I knew I should have noticed this, and voted 
I would be up for the game, but I don't have SMAX (or rather, I have it, but I don't have an SMAC disk, and my registry is f**ked, so i cannot install it) so I guess I won't be able to. I also think having one person (Archaic) dictating the rules is a little biased. I think Maniac's idea of a large map was better, although personally, I think for purposes of removing bias, playing with random map and default rules is best. But whatever you guys decide.
quote: Btw, am I the only one who would prefer the heated and filled-with-insults "My playstyle is better than yours" discussions be held in PMs or at least on the strategy forums? |
I think everyone bar Archaic wants that. Insults serve no purpose, except to undermine the credibility of the author, since it looks (even if it isn’t) like their resorting to insults.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:25
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quote: Originally posted by Archaic
But in any case, if this game isn't going to be used for that sort of purpose, how's this for rules. |

quote: Cloned factions allowed. (ie. I play with the University, not with the Morganites, so both me and TKG are going to need .) | 
I'd go for Large map, as with huge map you hardly come into contact. If you want a simple comparison builder game with little to none human diplomacy, we could just play the same SP game each on our own. Personally I'm not interested at that at all.
quote: Do or Die: eliminated players are not restarted
Spoils of War off
Non-Blind (directed) research | 
Well personally I like those. We'll just have to vote by majority I guess.
quote: All victory conditions allowed including cooperative. Coop victory is limited to two non-submissive players.
Unity survey off - map is unknown
Look first on |

quote: Start conditions:
Tournament map:
Headquarters established with Children's Creche, Recycling Tanks, Perimeter Defense, Network Node and Recreation Commons
All factions start with the starting techs of all factions in the game (eg. if Gaians, Hive and Morgan are the players, they all know Centauri Ecology, Doctrine: Loyalty and Industrial Base)
200 starting energy credits, except Morgan has 400
Each faction starts with 4 independent scouts, 1 former and 4 colony pods, plus 2 non-independent formers |
Isn't that a bit exaggerated? How about we start with three colony pods and two scout patrols?
Who did you have in mind as CMN? I had thought of Googlie.
Ah yes, of course probe actions and war should be allowed. Without that no longer count me in. As said before, without that we can just as well play a SP game.
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Cedayon
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I'm not really interested in fighting other people, or even malicious probing (ie MC or sabatoge). I just wanted to see building strategies compared in an arena that everyone could agree was fair and relatively conclusive. Just talking about it has proven ineffective in that regard.
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Cedayon
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If there would be no questioning the validity/integrity of the results, I would go for that.
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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