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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:25
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One other suggestion:
Undertake not to build the HSA, and add this line to your #UNITS list in alpha.txt and alphax.txt (and remember to increase the #units by one as well):
Foil Probe, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000
You'll be amazed at the number of foil probes the AI builds.
I've lost techs to probes and bases to mind contol, even when I've had double probe defenses (the AI is good at sending two or three foil probes to your bases, the first one taking out your probe defense and the second and third stealing techs or energy/mind controlling/crippling research)
G.
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Capt Dizle
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quote: Originally posted by Googlie
One other suggestion:
Undertake not to build the HSA, and add this line to your #UNITS list in alpha.txt and alphax.txt (and remember to increase the #units by one as well):
Foil Probe, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000
You'll be amazed at the number of foil probes the AI builds.
I've lost techs to probes and bases to mind contol, even when I've had double probe defenses (the AI is good at sending two or three foil probes to your bases, the first one taking out your probe defense and the second and third stealing techs or energy/mind controlling/crippling research)
G. |
googs, why don't we get with some of the vets and devise an ultimate SP challenge using an altered alphatxt.
We can come up with a ton of things to make an interesting game if we try. But I must ask, if the AI will build the crusier probe why oh why won't they build crawlers?
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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:25
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I've recently tried the no formers game with sparse cloud cover. I played against spartans,aki,uni,morgan, data angels and drones since the map was suggested at normal size.
Aki and the Uni were miles ahead of me (as hive) for best part of it until i literally flooded the map with crawlers and turned Hive into a big pig of a super science base to try catch up, by the time i got near uni he'd built hunter seeker (urgh! ) and aki declared war on me as soon as i opened comm .. strange as shes usually friendly.
Anyways spartans wiped out data angels and morgan, uni wiped out drones. Uni and Aki teamed up against me, i managed to steal fusion from aki and took to the skies in style (was getting all sp's at this stage due to having 50 crawlers sitting in Hive just rushing it) and now the game is over as i've reduced all 3 remaining AI's to 1 base, its a transcend victory only so i want some1 to talk to :P
I think this would be far tougher on a smaller map where my crawlers would have been vulnerable to enemy aircraft and rovers, also i think i got lucky my getting a big continent to myself with just 2 small landbridges to the others (all my land was arid and mostly flat though, they got monsoon jungle!).
Was really weird being Yang and having over 2000 (currently 6000) energy credits for most of the game aswell with me switching most people to talents since most buildings were of little use.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:25
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mhh I made a Scenario Domai-Yang once w/o any Water and that seemed to help the AI too.
But then I prebuild&formed some Terrain for good ol Yang..
Where does the AI better? One Large Chunk of Land or Archipel?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:25
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quote: Originally posted by jimmytrick
But I must ask, if the AI will build the crusier probe why oh why won't they build crawlers? |
That I don't know. Even when I create a game scenario where the AI starts with oodles of crawlers, unless I make them game objectives, and set them to lurk for 300 years, the AI just uses them to explore, prototype and rush build. I tried gifting a dozen to a pactmate once, and within 3 turns they were all gone.
It's one of the weakest parts of the AI programming (although given the right map, Morgan will sometimes build a few, as will Domai)
But these sea probes are another thing entirely (I guess 'cos the AI sees lotsa probes as a strategy - cf the scenario faction strategy tweaks - whereas lotsa crawlers just don't make it above their horizon)
And I agree that we could come up with a common set of alterations to the alphax.txt that would make the game much more compelling for the vets that are still around. e.g. I play my single-player games now with a different rulesset where probe foils and trawlers are predesigned (and Domai has built some trawlers!!)
I also have left the CF at MMI, but put nanometullargy as the prereq for the CA. Also, I have set nervegas back to Retroviral Engineering - consistent with gene warfare, which seems appropriate. If I am playing a game with the aliens, I'll set it to Sing Mech, so that I can start producing nervegas pods at the time that the aliens can start on their subspace generators - i've had a couple of doozie games with a race to knock their bases back down as they were a-building)
And tinkered with some of the attack/defense bonuses to favor the units that the AI seems to build and that I ignore
G.
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