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Dominae
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Suggestion: move Grog in order to find the Barb camp, but do not attack it.
At Chieftan and given the terrain, there is no way (almost...) we lose any Barb battle on defense, unless a Horseman shows up. So the only risk is having Vox get the 25 gold instead of us. I doubt Vox will leave their Worker undefended (if so, it would be very nice time to decalre war upon them). But their westernmost Warrior could double back and hit the camp from the South. Only in this case should we attack the camp. With Barbs roaming around, we promote Grog and worry Vox to no end. Hopefully we can fortify our Warrior on a Mountain, so that we do not risk losing him in the Jungle to disease.
Dominae
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Dominae
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What is the Warrior closest to the Whale doing (sorry I tend to forget the names)? He's a bit far away, but he can move up for lookout duty, replacing Grog while he deals with the Barbs. Plus, we could use 2 Warriors up there anyway. If the Warrior in question is meant to come back and ensure no Barbs appear in the Hills, let me just say that the Barb bonus for Cheiftan (200%)makes it absurdly easy for any Settler escort to shrug them off.
Dominae
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Dominae
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quote: Originally posted by nbarclay
Shall I go ahead and send the note to Vox that I posted earlier? |
Sounds good to me, although I'm pretty miffed that we're putting so much into diplomacy while they're such slouches about it. If they do not accept our offer (or worse, refuse it), what's our next move?
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:25
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By looking at the scores, can any of you math wizards figure out how we are actually doing-how many cities etc? The gap is certainly increasing between Lego and Lux. How many cities estimated would that be (with other factors as well of course)
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Of course, its the total, cummulative, culture in a city, as displayed in F5... which is one of the reasons why I think it used to be only culture in 1.29f: if you're doing very well, and you've got 3 cities in F11, you'll see that the moment one city has 1 culture point more then another, it will be placed highest... regardless of size, other buildings, troops, or happiness.
DeepO
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