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rjmatsleepers
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quote: Originally posted by DrSpike
Hehe, um, as to your query I don't understand why we should test an increase in attack strength of one.
Your hypotheses are a little rough.....they look tricky to test to me.
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I am sceptical about there being a sneak attack bonus, so I had in mind testing the hypothesis that there is a sneak attack bonus large enough to make a difference in real game play. The alternative hypothesis is that there is no sneak attack bonus (or if there is, it is too small to make a difference in game play).
The smallest sneak attack bonus for a warrior that would make a difference would increase its non-vet attack strength from 1 to 2. I suppose I really meant a bonus that increases its attack strength by one or more, but I presume the test will be pretty much the same.
As for the hypotheses being rough and tricky to test, I'm not sure what the problem is. If there is no sneak attack bonus, the expected proportion of wins in a series of warrior versus warrior contests on ground that does not have a defence bonus is .5. I assert (although I think you may disagree) that the expected proportion of wins for the attacker if there is a sneak attack bonus of 1 (or more) is about .935 (or more).
The random variable is the proportion of wins for the attacker in a series of trials. Surely it is fairly straight forward to test whether this comes from a distribution with a mean of .5 or from a distribution with a mean of .935 (or more).
(RJM is not sure whether the SDI defence will work twice, but keeps his fingers crossed.)
RJM at Sleepers
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rjmatsleepers
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quote: Originally posted by Scouse Gits
Don't quote me - I'm working from memory - it's all in the GL-Combat thread.
SG[1] |
I've just read the GL-Combat thread so I can see where I was going wrong. Serves me right for reading (and beliveing) the manual.
(Makes mental note in future only to read the manual when all else fails.)
RJM at Sleepers
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