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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:25
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quote: Originally posted by Bloody Monk
I remember your test results, but I don't remember how you set up the tests. Were each of the tests done as a one-off in actual game conditions?? Or did you do reloads, or use cheat mode?? | I didn't find a post with my results. Anyway I changed stats in rules.txt to high values so that fortuity is low and so I suppose I didn't need the cheat mode or reloads...
This is a result of Marquis:
http://apolyton.net/forums/showthre...20&pagenumber=6
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:25
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Ming,you could test it in MP too. Just change hitpoint values to 10 (100) in rules.txt, firepower to 1 and attack and defense to 20. Fortuity will be very low.
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Elephant
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Phila PA
Aug 2002 time: 00:25
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That should be testable, though, even by one person hot-seating. Could this be related to the bonus human-civ units get against Barb Archers?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:25
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quote: As alluded to by my comrades herem it's probably like the barb bonus at raging level. The barbs get the 50% attacking bonus against human players, but not against the ai. I'm sure the sneak attack bonus is the same. Only good against human players. This would explain the testing results. |
rah, do you want to say the bonus doesn't apply in King and lower levels?
Last edited by SlowThinker on 27-01-2003 at 23:11
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:25
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quote: Originally posted by War4ever
after reading the confusion earlier, i wondered if the ai got a sneak attack bonus again and again against the human player, especially since it almost always wins... not that it picks a tough target usually....
but this isn't the bonus were talking about.....
simply put, first contact , no peace, attack first, get the sneak attack bonus, win against a unit you would not likely beat.... surely this is testable????? |
We are talking about the same bonus. It's just that in our games, we don't make peace then sneak again, so we only experience it once with each player. I would expect to get the bonus every time there is a sneak attack.
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Elephant
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Phila PA
Aug 2002 time: 00:25
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If it is just breaking peace treaties we should have seen it before, unless it is only AI-on-human. If it is "first contact" only, that would limit how often we see it, but I take it from the discussion that others have seen it at later stages. Perhaps it is one of those extra things the AI can pull off in Deity games, like getting a WoW one turn after getting the tech...
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:25
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quote: Originally posted by rah
I'll check with my stat boys to find out how many I need to do to prove it at a high confidence level. (95%)
RAH |
Perhaps I can help. You are essentially testing a null of 'no bonus' against a alternative of 'there is a bonus'. The exact calculations are tricky, because combat results are a hypergeometric binomial random variable, and because the exact 'power' of the test depends on an exact specification for the alternative hypothesis. However for the first problem the exact formula is in the combat info thread. The second I explain below.
You see your question is badly formed. The probability of rejecting the null when it is true will be fixed by the experimenter......it tells nothing. The probability of accepting the null when it is false depends on the exact specification of the alternative hypothesis.
Since the proportion of 'successes' in repeated binomial trials is normally distributed (and the variance can be derived as a function of the probability of individual success and the number of repititions) you can derive a decision rule consistent with a probability of incorrectly rejecting the null of 5%.
Of course when people do these civ tests usually they overkill the problem, because the number of tests is explicitly included in the decision rule.
The conclusion is you just need enough repititions to yield an acceptable power......and ensure that the proportion is normally distributed as assumed. Use 50.......you definitely need more than 30. Any more than 50 is overkill.
Last edited by DrSpike on 30-01-2003 at 20:24
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