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Maquiladora
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...relative to the other players technological advancement, as in Civ2. It would be a totally new idea for CtP2, and i always liked this. It may seem a little unrealistic at first as some sort of "catch up" cheat, but IRL technology is much easier to get hold of if its already been discovered by another Nation, particularly modern technology.
I imagine theres alot of slic an stuff involved in getting something like this to work so im just providing the inspiration (if it can be called that) for a project. Perhaps checking which other Nations have a particular advance, and the more players have the advance the more it cheapens that tech for the player without it, or something like that. Doesnt necessarily have to be available to the human, it would help the AI later in the game though.
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Maquiladora
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Ugh i guess not. I guess the DiffDB.txt mix-max behind numbers cover the whole tech advantage thing, i was more interested in a specific advance's cost.
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Tamerlin
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Toulouse (South-western France)
Apr 2002 time: 06:25
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quote: Originally posted by Maquiladora
...relative to the other players technological advancement, as in Civ2. It would be a totally new idea for CtP2, and i always liked this. It may seem a little unrealistic at first as some sort of "catch up" cheat, but IRL technology is much easier to get hold of if its already been discovered by another Nation, particularly modern technology.
I imagine theres alot of slic an stuff involved in getting something like this to work so im just providing the inspiration (if it can be called that) for a project. Perhaps checking which other Nations have a particular advance, and the more players have the advance the more it cheapens that tech for the player without it, or something like that. Doesnt necessarily have to be available to the human, it would help the AI later in the game though. |
The idea is excellent, and should be available to the human player, I wish it could be done. 
Rub, rub, rub...
Come on, get out of your lamp! 
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MrBaggins
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I tested GetProjectedScience(g.player)
At the beggining of the round, it seems to hold the number of science points that will be added to your science total.
We could keep track of science totals, incrementing them for each player, each round, and reset to GetProjectedScience, each time a new discovery is found.
Or am I missing something?
MrBaggins
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